Cinematic Effects

Started by Tidenburg, December 02, 2007, 11:51:51 PM

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Tidenburg

I liked the whole way DA felt alot like a movie with the flashes when you caught a terminal etc etc.
I think a really cool thing to add would be if a merc is near you then you hear a faint heartbeat. As you get real close the beat sounds faster and the screen turns slightly greyscale.
This would be cool because if a merc is walking past your hiding spot, sound can make things much more intense. and if your sneaking up on a merc then it would add more suspense there aswell.

Comment and list other "cinematic-style" ideas which give the gameplay somthing extra.

frvge

No, Mercs also need surprise actions. Like Spy looks the wrong way and the Merc ambushes him from the other side.
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SITHDUKE

That would be like a DA presence detector working for the spies instead. Hell I wouldn't need spy bullets ever again.  :o

Farley4Fan

No to the spy presense thingy.  Yes to the cinematice "feel" of DA, it gives it some more suspense.

MR.Mic

No fucking up my screen with super-duper blur filters for that more "cinematic" feel, thank you.
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Farley4Fan

Yeah, never mind.  I just thought about it.  Just the gameplay should give you a good amount of suspense.  The only reason that DA did that was because their game was garbage and it was the only way to add suspense to it.  Maybe, however, within the last 10 seconds your HUD gauges and things flash red.  Also, make the terminals flash red when they are close to being totally hacked.  That should be it though...

Gawain

instead of learning from da, we should learn from pt. it felt way more intense to me.

Farley4Fan

Gawain that was just the atmosphere of the maps imo.  They were mostly dark, kind of creepy, and more stealth was involved in PT.  Like instead of CT where usually all the fights took place in a cloud of smoke with the spy running around you, in PT it wasn't usually like that.  More stealth, the bigger the level of intensity.

Gawain

you're wrong, the spies got way better aggro capabilites in pt:
-no mask (=> cams can block narrow areas for mercs)
-no berserk (counter argument: tazer)
-SS+jump
-doublejump
-as far as i remember no auto aim for charge

i think it was the darkness and the cinematic music/sounds that created pt's awesome athmosphere.

Farley4Fan

Quote from: Gawain on December 04, 2007, 03:35:13 PM
you're wrong, the spies got way better aggro capabilites in pt:
-no mask (=> cams can block narrow areas for mercs)
-no berserk (counter argument: tazer)
-SS+jump
-doublejump
-as far as i remember no auto aim for charge

i think it was the darkness and the cinematic music/sounds that created pt's awesome athmosphere.

Well that depended on who you played with.  CT was a much more aggro "cluster fuck the mercs" sort of deal in my experience.  PT I relied on shadows much more than CT.  Why?  Because there were more shadows, there weren't enough in CT for me to rely on them.

I do know that spies were much more able to perform aggro tactics in PT, but it didn't really happen as much as CT.

Gawain

well, aggro (not host aggro/on a good server) is way easier to counter in ct (besides chaff working through walls)

Farley4Fan

Yes, but for some reason it still happens more often.  That reason would be the limited shadows.

neth

As I remember as a merc in PT you were the guy who had to be careful.

InvisibleMan999

Quote from: Papa Skull on December 03, 2007, 08:27:46 PM
Gawain that was just the atmosphere of the maps imo.  They were mostly dark, kind of creepy, and more stealth was involved in PT.  Like instead of CT where usually all the fights took place in a cloud of smoke with the spy running around you, in PT it wasn't usually like that.  More stealth, the bigger the level of intensity.

I'm not sure what version of PT you're playing...

Now, I'm aware that on xbox you can't jump on a shocked merc like you could on the PC version of PT. But in the xbox version, it was all about smoking/chaffing the merc and circling him. The fact that there was no gas mask made it an uber tactic. When I played PT on xbox, all I could remember thinking was how the mercs have almost no chance against an aggro spy.

On PC, PT was basically a SS+double jump match. As a merc you had to know every spot where the spy could jump off onto you and stay the hell away from it.

So really, regardless of what version you're playing, it was much easier to aggro in PT.

Farley4Fan

On CT it's just triple nade and run straight at the merc and elbow him until you get a neck.  Aggro is on both games, it's just more frequent in my experience on CT.  Whether it's because limited shadows and stealth capabilities or because people don't know how to be sneaky idk.