Instead of berserk

Started by neth, December 03, 2007, 06:49:14 PM

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Farley4Fan

OOOO, I've got an idea.  So, if any of you have played super smash bros melee you will know what I am talking about.  Hopefully you remember Luigi and a certain move he does.  He spins his arms around in circles and after a full rotation he thrusts his arms up in the air and hits anything above him.  This hits anything around him or above him, a perfect kind of move for a berserk replacement.  Instead he would swing his gun around in a circle like he does now, and after that, he thrusts the butt of his gun into the air.  Wouldn't that look better?  It would make sense also.

Succubus Dryad Of The Undying Comet

Note that Luigi rotates his arms around for like 4/5 of the animation.

seefoo.

how bout the merc put on his 'no hit' hat.  that way he cant get ko'd from top.

Farley4Fan

Quote from: Kok4f4n on December 05, 2007, 02:16:48 AM
Note that Luigi rotates his arms around for like 4/5 of the animation.

I didn't say that it should be the exact animation, just that idea.  Like the merc does the regular berserk like he does now but it is sped up so he has time to thrust his gun in the air.  The whole process should take the same amount of time that a berserk does now.  It's just the basic idea of that move and not the actual move itself exactly.

And another thing, why do all the devs just push all of these ideas aside and make sarcastic jokes and put no real input?

B1nArY_001

#49
What you are failing to consider is animation times and synchronizing the merc's animation to the spy's. You have to account for any circumstance, the spy is not always going to land on the merc from the same angle or right on his center in alignment for the merc animation to make sense and not become visually very ugly.

The thing with the berserk used in CT is that it is symmetrical and does not require any specific character alignment to make sense. If you start introducing things like that you are going to get bs like when you go to hack and it gets stuck trying to align you to the hack or it doesn't get stuck but you slooowly slide into alignment. If you remove any blending/peening to fix this then you wind up with people "porting" into alignment.

Let's say the merc throws his arms up over his head but you landed next to him and not on his head. What knocked you out? If you give him some sort of spinning 360 attack whilst fending off an overhead attack then you WILL have a merc that looks like a ballerina doing a pirhouette.

The type of berserk animation used will have to be based off of real physics to a degree. Especially if we want to incorporate the physics in UT3.

Unfortunately there is much more to consider than just what would look cool.

Edit: I have every certainty that our animator can make something pretty nice using a concept similar to CT. If Jet Lee can make something like spinning in a circle hitting people look badass, so can we. Hell, even having the merc end the manuever in a half crouched combat stance for a moment to create the delay after berserking, that would massively improve the look of the animation. Coming out of a 360 degree spin looking wobbly and dizzy isn't very menacing.

Daybreak

I mean no offence. This is a good discussion but man, I love drawing these.



seefoo.

lol nice.  that is perfect shape for no hit hat!  looks just like dbz too they way they just standing there waiting to fight....still waiting....

Farley4Fan

#53
I'm not failing to consider that at all.  It would still look better than what we have now!  Do you realize that our current animation ISN'T synchronize?!  You can get hit from the berserk even when his hands are on the other side of the mercenary.  No one has complained about that.  Pretty much, it's whatever is in range of the merc at the time and not how far the animation is in progress.  Atleast with my suggestions it will look believable when you get "berserked" from above.

WTF I love that drawin!  I'm going to go find that one with the spy interrogation room!  LOL  :D   " Tell me where the other spy is! "  "no"  " SHIT!!! >: o "  Perfect! lol

Westfall

I say, the merc gets cyclops laser eye. Beat that biznatches.

Farley4Fan

I say a helicopter hat with razor blades!



How bout that!?  That beats cyclops by a mile!!

Westfall


B1nArY_001

#57
Quote from: Papa Skull on December 05, 2007, 07:08:07 AM
I'm not failing to consider that at all.  It would still look better than what we have now!  Do you realize that our current animation ISN'T synchronize?!

And if some sort of complex synchronization between the two characters can be avoided that is one less performance hit at a point in time when responsiveness and reliability in character reaction may be crucial to the game outcome. That's why I was saying it's not just about looking cool, there's some technical limitations that should be observed for the sake of performance when it is needed most.

Edit: An example of an efficient way to do it performance wise and semi realisticly would be a sonic pulse field or a force field if you will, but a little more within our technological grasp currently. Sonic pulses push air outward in rapid pulses compressing it and repelling incoming objects. This of course creates a vacuum which could explain the merc's recovery time after the act. His stance could indicate he has activated the device, perhaps pushing a button on his wrist gear and bracing himself for the vacuum. It makes enough sense and it could be displayed efficiently via heavy distortion around the merc for the duration of the device usage. Not to intense performance wise and easy to identify, those are a few of the criteria to consider. The last thing we want is to spend a bunch of time on things that will cumulatively add up to a major performance hit.

frvge



The Fart Attack disabled any Spy activity within a 2 meter radius causing immediate KO.
Other Mercs are also affected, unless they wear gasmask.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

neth