Instead of berserk

Started by neth, December 03, 2007, 06:49:14 PM

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Cyntrox

Or does it? I think it sounds like a great idea that if you're looking above a set angle, you do the stance, and if not, you berserk. I always thought the merc should have to be a bit more conscious about berserking anyways..

If there are two spies, one trying to jump and one trying to grab, you can just charge away from the jump anyways.

Succubus Dryad Of The Undying Comet

Quote from: Cyntrox on December 09, 2007, 03:23:03 PM
If there are two spies, one trying to jump and one trying to grab, you can just charge away from the jump anyways.
Then you can do the move from the halo guy:
Quote from: Papa Skull on December 03, 2007, 08:10:41 PM
Hunters are the blue ones lol
http://www.youtube.com/watch?v=nir4osJinnA&feature=related
AT ABOUT 20 SECONDS you can see him do the move I am talking about a couple times!
Too bad the quality is shitty but you can still see the basic idea.

Farley4Fan

If you do that Cyntrox it will change the gameplay too much.  I'd rather have one button for knocking down all the spies around me and not have to worry about which move I make.  It would add complexity to the game and make it MUCH harder for beginners

Cyntrox

It's not really any harder than aiming the gun before shooting. You aim towards the spy and press a button. If he's above you, you'll do the stance, if he's on the same floor you'll berserk.

It just doesn't feel right if a merc is able to hit a spy he doesn't see.

Farley4Fan

It's equally strange if a merc goes into a stance to deflect the spy that he doesn't see.

Cyntrox

Uh... If he doesn't see him, he doesn't go into the stance?

Farley4Fan

Exactly.  You contradicted yourself.

Quote from: Cyntrox on December 10, 2007, 12:11:27 AM
It just doesn't feel right if a merc is able to hit a spy he doesn't see.

He just won't berserk if he doesn't see him.

I still think that the idea that Neth somewhat had would be best.  He halfway had that idea, I just changed it a little bit.

Quote from: Papa Skull on December 09, 2007, 07:38:31 AM


Description:

A bunch of bolts of electricity go surging out of a little device on the merc's back.  It electrifies and pushes anything down around him.  Basically it has the same effect and same range as the current berserk except the spies get shocked and pushed down.  It does the same damage though...  Maybe the mercs have a little bar of energy level on their screen like spies do and when it recharges they can perform this again.  Of course it would recharge much quicker than a spy's bar.

How can you tell me that it wouldn't make sense?  It would be so badass!

Farley4Fan

It wouldn't let me edit.  Here is the same drawing but a little different.  This is how it could knock spies down.



Hopefully you see how freaking awesome this could be.  ;D

Cyntrox

Quote from: Papa Skull on December 10, 2007, 03:12:19 AM
Exactly.  You contradicted yourself.

Quote from: Cyntrox on December 10, 2007, 12:11:27 AM
It just doesn't feel right if a merc is able to hit a spy he doesn't see.

He just won't berserk if he doesn't see him.
People sometimes do, for example if he sees a spy on the ground, berserks and hits a spy in the air too.

SITHDUKE

Quote from: Cyntrox on December 10, 2007, 11:35:35 AM
Quote from: Papa Skull on December 10, 2007, 03:12:19 AM
Exactly.  You contradicted yourself.

Quote from: Cyntrox on December 10, 2007, 12:11:27 AM
It just doesn't feel right if a merc is able to hit a spy he doesn't see.

He just won't berserk if he doesn't see him.
People sometimes do, for example if he sees a spy on the ground, berserks and hits a spy in the air too.

Nothing wrong with that, the spy just timed his jump badly. Berserk is a fair counter the only problem is jumps are too random. You have to literally stand on their head to KO them and half of the time even that isn't enough. Hosts on the other hand dont need to be anywhere near them and can still neutralize them.

Cyntrox

Quote from: SITHDUKE on December 10, 2007, 12:14:04 PM
Quote from: Cyntrox on December 10, 2007, 11:35:35 AM
Quote from: Papa Skull on December 10, 2007, 03:12:19 AM
Exactly.  You contradicted yourself.

Quote from: Cyntrox on December 10, 2007, 12:11:27 AM
It just doesn't feel right if a merc is able to hit a spy he doesn't see.

He just won't berserk if he doesn't see him.
People sometimes do, for example if he sees a spy on the ground, berserks and hits a spy in the air too.

Nothing wrong with that
Is it just me that want to reward skill rather than luck?

Gawain

berserk has nothing to do with luck, it's all about proper timing. the move is fine as it is, not everything has to be realistic.

LennardF1989

Ok, I got lost after page 1 and I don't feel like reading 7 pages (!!!!).

Could someone please summarize what they want -.-

Beserk is what the name stands for, an action of brutal force, so for the merc it will probably be a bash of some kind. I actually like the one from CT, since you can use it to run around.

Though, the one of the spy needs to be a bit more powerfull IMHO.

B1nArY_001

#103
I didn't really mean it seriously but even the Sonic Pulse air compression is more realistic than shooting electricity out of your back. Not to mention for this to work there would need to be some sort of series of contacts on the merc's suit for the electricity to arc to otherwise you really are getting quite scifi. We don't have the technology to contain an electrical discharge in a "field" or barrier form, the merc would also need to be VERY heavily insulated against being shocked by his own device and the heat it would generate. Sound waves displacing air and causing compression is however quite possible and has been done in real life. I don't think a field is a bad idea in general, but the electric field is a bit far fetched.

Edit: Most of the aspects of the game are going to conform to a loose semblance of reality and throwing in some sort of electrical force field would look cool but totally fall outside the level of realism employed through the rest of the game. Yeah spinning in a circle isn't completely realistic but it does fall within the parameters of what the game is considering realistic.

neth

Quote from: B1nArY_001 on December 10, 2007, 09:45:30 PM
I didn't really mean it seriously but even the Sonic Pulse air compression is more realistic than shooting electricity out of your back.

ehm, since when its about realism ?

Besides dont underestimate possibilities electricity gives: http://www.youtube.com/watch?v=f5Vwxabb12s