Electronic Glove strikes back

Started by neth, December 05, 2007, 09:58:27 PM

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InvisibleMan999

Quote from: Spekkio on March 12, 2008, 04:26:28 PM
On the other hand, remote hacking objectives completely kills the flavor of the game. Not knowing what kind of game your playing beforehand kills the flavor of the game. Some people may not agree, but that's why I would hope that the devs ultimately put it in as a second game mode to appease those guys.

Yeah, remote hacking blows.

I'd be okay with remote hacking door panels and such. But no way should you be able to remote hack objectives, unless it's from like a very close range just to avoid head shots.

neth

Quote from: InvisibleMan999 on March 12, 2008, 06:16:25 PM

Yeah, remote hacking blows.
I'd be okay with remote hacking door panels and such. But no way should you be able to remote hack objectives, unless it's from like a very close range just to avoid head shots.

We are ONLY talking about it. No one wants to hack from even 5 metres, its about up to 1 metre.....


Quote from: Spekkio on March 12, 2008, 04:26:28 PM
Not really. You're talking of implementing something like DA, and DA sucks. As far as escaping, if the spy does his recon then escaping isn't that difficult. The mistake I see 95% of players making is that they hack until a merc comes to shoot them, and by then it's too late. Even if you get away, the merc will see exactly where you went and adjust accordingly. You want to leave before the merc enters the room.

It would not influence the game, cause the range would be so low and there would be entering/exiting time when starting/stopping hacking


As far as being different: the point of adding stuff isn't to make something that's different, but to make something that is useful without ruining the fun of the game. Being able to silently get around a map's security and disrupt is a useful feature, and probably wouldn't remove the fun of the game because the mercs would still get the messages, and thus be on alert looking for spies.

Only if there is unpassable passive security on EVERY map, otherwise glove is totally useless.

On the other hand, remote hacking objectives completely kills the flavor of the game. Not knowing what kind of game your playing beforehand kills the flavor of the game. Some people may not agree, but that's why I would hope that the devs ultimately put it in as a second game mode to appease those guys.

You wouldnt even notice that its remote, cause the hacking range would be so damn low. It would only give the spy a chance not to die with the first shot aimed at head


Spekkio perhaps create new topic, cause talking about hacking glove without words "hacking" and "glove" kinda loses its point.

Westfall

Quote from: neth on March 12, 2008, 07:17:10 PM
Quote from: InvisibleMan999 on March 12, 2008, 06:16:25 PM

Yeah, remote hacking blows.
I'd be okay with remote hacking door panels and such. But no way should you be able to remote hack objectives, unless it's from like a very close range just to avoid head shots.

We are ONLY talking about it. No one wants to hack from even 5 metres, its about up to 1 metre.....


Quote from: Spekkio on March 12, 2008, 04:26:28 PM
Not really. You're talking of implementing something like DA, and DA sucks. As far as escaping, if the spy does his recon then escaping isn't that difficult. The mistake I see 95% of players making is that they hack until a merc comes to shoot them, and by then it's too late. Even if you get away, the merc will see exactly where you went and adjust accordingly. You want to leave before the merc enters the room.

It would not influence the game, cause the range would be so low and there would be entering/exiting time when starting/stopping hacking


As far as being different: the point of adding stuff isn't to make something that's different, but to make something that is useful without ruining the fun of the game. Being able to silently get around a map's security and disrupt is a useful feature, and probably wouldn't remove the fun of the game because the mercs would still get the messages, and thus be on alert looking for spies.

Only if there is unpassable passive security on EVERY map, otherwise glove is totally useless.

On the other hand, remote hacking objectives completely kills the flavor of the game. Not knowing what kind of game your playing beforehand kills the flavor of the game. Some people may not agree, but that's why I would hope that the devs ultimately put it in as a second game mode to appease those guys.

You wouldnt even notice that its remote, cause the hacking range would be so damn low. It would only give the spy a chance not to die with the first shot aimed at head


Spekkio perhaps create new topic, cause talking about hacking glove without words "hacking" and "glove" kinda loses its point.


No....no it doesn't. The point of this topic is to possibly find an additional spy weapon. Trying to balance it and place it in the game isn't as easy as "this is the hack glove, which can do AAAALLLL OF THESE NEW COOL THINGS." You need to figure out if its going to be useful and not take away from game play....while not being op at the same time. Spekkio's initial post was better than your original post because it was well defined. Notice how I went into devil's advocate mode and tried to pick at things? Trying to be constructive you know? The more and more I think about it, the more and more I don't want the glove. Its seemingly getting more redundant.

neth

oh sure but does it have any point if 3/4 of people here dont read posts and repeat same things over and over again. Why dont you tell us why you dont want the glove, unless its an argument like: "It doesnt fit the genre"

Gawain

another idea: let the spy stay in activated camo while firing the "glove" (but noth should drain battery of course).

Westfall

Quote from: neth on March 12, 2008, 08:35:08 PM
oh sure but does it have any point if 3/4 of people here dont read posts and repeat same things over and over again. Why dont you tell us why you dont want the glove, unless its an argument like: "It doesnt fit the genre"

Maybe you should read the fuckin posts too yea? Up until now I was for the glove....the entire time practically. Don't try and tell me I'm not giving any arguments. As of right now I'm rethinking the idea a bit more. Spekkio is right in saying the only way to appease some people would be an alternate game mode. If you were to place it in regular SvM it has to get balanced and the devs would have to do a good amount of extra work. I'm rethinking the idea as to whether or not it shouldjust be another gun the spies have or whether we should actually think about using the glove. Another gun with the OCP implemented into it seems like it would be BETTER in terms of anything you want to blabber about. I never said anything about not fitting the genre....ever in this thread. You should pay more attention before you just go and make such ignorant posts. 

neth

Quote from: Westfall-US on March 12, 2008, 09:18:55 PM
If you were to place it in regular SvM it has to get balanced and the devs would have to do a good amount of extra work.

I realise it but compare it to Starcraft in which  every race has its own unique units and to some random RTS in which every race has pikemans as primary units.

Creating another gun just wont work, cause when you give people 2 things which look similar, work similar and differ in details, they wont be thinking about which fits their style but about what gives them bigger advantage. If a glove is placed in, it must look very different, work very different, sound very different.


My opinion:

- OCP is a great idea
- throwing nades is terrible, cause its impossible to create new animation which will look cool when standing, running, crouching.
- grenade traps are a simple way to introduce diversity and its not OP
- Hacking from 1metre distance is not OP, it just gives you a chance to avoid first fast headshot. Entering/exiting hacking would take the same time as it takes when you hack manually, you should only be able to hack from the same terrain level.
- I agree with Spekkio about disturbing instead of tazing
- Glove should break glass and turn off some lights fast - with auto aim (like 30% auto aim). Its not powerful, its just a cool feature, it shouldnt use the energy - and if it would, really not much.
- You should be able to shoot bullets, cams etc with your glove but not nades.
- Glove should give you improved battery, so you can stay in camo for longer.

I think that being able to stay in camo while firing, as Gawain suggested, is an idea worth considering, since you dont do anything abusive and its a stealth gadget.

Cyntrox

Quote from: Gawain on March 12, 2008, 09:01:55 PM
another idea: let the spy stay in activated camo while firing the "glove" (but noth should drain battery of course).
Oooh, I like it. It would definatly add more stealth to the glove.

Ion.67

What if, instead of being a weapon, it was a gadget. Instead of hacking objectives, it could only disable lights for a minute, and hack panels?

Succubus Dryad Of The Undying Comet

Quote from: Ion.67 on March 13, 2008, 12:33:12 AM
What if, instead of being a weapon, it was a gadget. Instead of hacking objectives, it could only disable lights for a minute, and hack panels?
Then you'd have an OP piece of eq.
Imagne a ss that can turn lights off without making noise, it could disturb mercs HUD etc... too OP.

Ion.67

Quote from: Liqu1D_133 on March 13, 2008, 12:54:42 AM
Quote from: Ion.67 on March 13, 2008, 12:33:12 AM
What if, instead of being a weapon, it was a gadget. Instead of hacking objectives, it could only disable lights for a minute, and hack panels?
Then you'd have an OP piece of eq.
Imagne a ss that can turn lights off without making noise, it could disturb mercs HUD etc... too OP.

Read the post. It can only disable lights and hack those panels, like in clubhouse.

Kubanator

Quote from: Liqu1D_133 on March 13, 2008, 12:54:42 AM
Then you'd have an OP piece of eq.
Imagne a ss that can turn lights off without making noise, it could disturb mercs HUD etc... too OP.

Except you can't fire anything, or taser mercs, or cam them, etc.

neth

Quote from: Ion.67 on March 13, 2008, 12:33:12 AM
What if, instead of being a weapon, it was a gadget. Instead of hacking objectives, it could only disable lights for a minute, and hack panels?

No one would use this.

Westfall

Quote from: neth on March 13, 2008, 06:54:19 AM
Quote from: Ion.67 on March 13, 2008, 12:33:12 AM
What if, instead of being a weapon, it was a gadget. Instead of hacking objectives, it could only disable lights for a minute, and hack panels?

No one would use this.

I agree here.

0ctin

Why not just add the OCP as standard, and take out the glove completely, the only reason anyone would take the glove IMO would be for the OCP, as the SS is way more powerful, even for stealth players, so why not just put it in the standard SS, and scratch the glove idea.

PS: Sorry if i sound harsh here, its just how i feel.