The Utility Belt!!!

Started by Farley4Fan, December 05, 2007, 10:15:12 PM

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Gawain

+no emf ghosting which is a huge boost for smoke nades as you can't see spies using no vision running around or away from you any more.
a gadget that simply increases the slots is boring especially considering the mercs got the same thing. it will also create serious balance issues and lead to spam. with the current amount of smoke nades and sticky cams, the mask capacity is almost balanced (smoke nades are a little bit too strong), but how do you want to balance it with the double amount of smoke possible to be taken?

SITHDUKE

#31
A friend Desolator of mine says he'd like possibly deployable ziplines and a Mine Detector Rat  ;D.

Succubus Dryad Of The Undying Comet

Deployable ziplines would pwn on vertigo :D

VaNilla

Deployable ziplines is an awesome idea but im not sure if it will work, it would need limiting to like only being able to carry one, so after each zipline you have to pick it back up, or it would be too easy for spies to manouvre around and could be exploited. Also this way it would stop spies who just keep running and running from picking it back up if there is a mercanary waiting to kill them at the other end, so you would be forced to judge your enviroment properly before you deploy the gadget.

I also think this brings up a point, I think mercanariess should also be able to zipline, there's no reason why they shouldn't be able to and it's something they could do with, mercanarys should have a box with a supply of deployable ziplines at their base which if spys break into, they could also use to stock up with, mercanariess should have two though considering their limited movement compared to spies.

As for the Mine Detector Rat, :D.

Gawain

ziplines are stupid.
rats could be a funny tool to trigger mines, mt vision and passive security.

Farley4Fan

How about if you can only use your belt to refill your gadgets once you've used all of them?  So people aren't constantly spamming nades all at once.  No EMF ghosting isn't A HUGE boost, maybe a decent one.  Really, it is a HUGE BOOST for stealth players, with no EMF ghosting.  I don't see what your point is.  A mistake would be flipping on EMF in the middle of smoke when you could turn on motion and see him clearly and not as a ghost.

SITHDUKE

#36
He'd also prefer a single customisable weapon like having a choice of attatchments for the top and bottom of th gun. Something like Scope, Sling to reduce/eliminate recoil. For the bottom you could have a choice between bipods, grenade launcher or dual clip

P.S.
Ducky suggest we remove a merc player and replace him with a K9 dog with smell-o-vision :D Also spies should get a deployable steak that sets off the dogs sniffer recticle. :P

VaNilla

I think the rats thing would be stupid, it may be funny but it's a novelty, all it is, is another way of dumbing down the game, DA failed because of that. Lets compare these rats to our team-mates 'No offense meant for anybody I ever played with :D' they help you pass security, they help you confuse mercanaries and thus are also a way of distracting MT Vision, and you can have partners help you trigger and remove or blow up mines already, it's a funny idea but in practice it simply wouldn't work.

Ziplines aren't stupid they are realistically actually a very good idea I beleive. Like I said there would need to be some limitations but that doesnt change the fact it's actually a brilliant concept.

Directed towards Gawain.

Your idea obviously pwnzz allz Sithdukeeee :o.

Gawain

leave ziplines to the map makers

Desolator2k

I reckon zip lines would be alright as you can only go down - if you could go up then I agree it would be pretty crap but i think it would make a great tactical tool. Also it should only be able to penetrate certain materials - plaster walls etc. - think about if your in museum, planted the bomb at the top and have a zip line down to the lower storage door - much more efficient. I think this would be best in conjunction with spies not being able to survive falling down an entire floor, bit silly really.


P.S the rat was just a joke. (That really is a mine detector rat though.) True story.

Gawain

#40
it would be about 0.5s less with a zipline XD
cmon guys admit that ideas like ziplines, rats, utility belt etc suck.

Desolator2k


SITHDUKE

Quote from: STON3COLDKILLA on December 07, 2007, 06:04:15 PM
I think the rats thing would be stupid, it may be funny but it's a novelty, all it is, is another way of dumbing down the game, DA failed because of that. Lets compare these rats to our team-mates 'No offense meant for anybody I ever played with :D' they help you pass security, they help you confuse mercanaries and thus are also a way of distracting MT Vision, and you can have partners help you trigger and remove or blow up mines already, it's a funny idea but in practice it simply wouldn't work.

Ziplines aren't stupid they are realistically actually a very good idea I beleive. Like I said there would need to be some limitations but that doesnt change the fact it's actually a brilliant concept.

Directed towards Gawain.

Your idea obviously pwnzz allz Sithdukeeee :o.

"A friend Desolator of mine says" :P

Rats were actually a joke. Think about it, a moving snare that blows up on mines and sets off MT. That's a hilarious idea. Ziplines are really underused in PT and CT because they leave you very vulnerable and make alot of noise. At least if you can put them where you need them or intend to go it'll help you alot. And lets be fair there's no way a zipline can really be an offensive ability.

Desolator2k

What about if you fired the zip line horizontally and it becomes a regular grab-able pipe/wire thing - inverted neck break ftw. kthx

Gawain

all zip lines make you vulnerable. even on polar base a zip line tool would suck. there are zip lines on most maps and they are used quite rarely. if there's a spot good for a zip line, the map maker can implement it in a balanced way. really no need for an additional tool.
the idea with the inverted neck break pipe is just hiliarious.