changing equipment

Started by BEAR, December 08, 2007, 09:03:31 AM

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I <3 U

Quote from: Papa Skull on May 22, 2008, 11:34:30 PM
Quote from: AgentX_003 on May 22, 2008, 08:03:07 PM
Quote from: Papa Skull on May 22, 2008, 05:05:14 PM
I've always wondered what the merc rappel could bring if implemented nicely in PS.  I'm still not sure but it may bring balance issues, but if those are minor it could make for a good gadget.


well the only thing with that is, doubleagent being a prime example.. soo easy for the spy to kill the merc..

wait for the merc to land.. and snap crackle pop.

Would be neat-o.

It would be cool to  give the merc the ability to turn around while sliding down the rope.  Maybe that rappel gadget could be like a 3 time use only, where the rope stays where the merc plants it.  The merc gets 3 25 foot ropes that stay until the merc dies or possibly until the spy cuts it or releases it.  This could lead to using ropes with strategy to make for quick descents in key places.  But again, hopefully this wouldn't lead to balancing issues.

Gawain

the guys wanting a rappel are probably the same ones that want 3 weapons...

Farley4Fan

Guys that make retarded assumptions are probably people like Rambo.

Get real.

As I said, I'd only like to see this if it would be at all possible to implement them in a useful and balanced way.  Nothing wrong with that.

Westfall

Quote from: Rambo on May 23, 2008, 12:12:48 AM
the guys wanting a rappel are probably the same ones that want 3 weapons...

I only want 1 weapon.....but I do believe rappel for mercs isn't a bad idea. So yea...your assumption is shitty.

Rappel is not a bad idea....however, I say it should be limited to how many times it can be used. Making it a gadget would server no purpose b/c it would be pointless (worst gadget choice EVER). However, it was nice in DA....

...and Agent...if you got grabbed after rappelling down in DA...you're a noob. NOT once did that happen to me, and I rappelled a lot given the fast pace of DA.

Farley4Fan

But, if a rappel was to be implemented, I'd still like to be able to turn my body around to look around before I drop.  Kind of like R6V, although I forget if you could control how he spins on the rope.

Like I said, 3 ropes that are 30 feet long would be a good thing imo.  They can't be moved, but they can be cut down by spies.  This actually would be better for a Project Stealth 2, it could change the gameplay a bit too much especially for a 1st version. 

AgentX_003

Quote from: Westfall on May 23, 2008, 06:44:21 AM
Quote from: Rambo on May 23, 2008, 12:12:48 AM
the guys wanting a rappel are probably the same ones that want 3 weapons...

I only want 1 weapon.....but I do believe rappel for mercs isn't a bad idea. So yea...your assumption is shitty.

Rappel is not a bad idea....however, I say it should be limited to how many times it can be used. Making it a gadget would server no purpose b/c it would be pointless (worst gadget choice EVER). However, it was nice in DA....

...and Agent...if you got grabbed after rappelling down in DA...you're a noob. NOT once did that happen to me, and I rappelled a lot given the fast pace of DA.

ive never , but i've done it to others.


-Thanks Murdy for da Sig <3  xD

Gawain

rappeling down could be balanced if
-it doesn't fill a gadget slot but is a permanent eq
-it can't be spammed, eg one rope/merc that can be reused after getting it from the high point
-only usable in certain spots the map creators can determine
-speed must be significantly slower than jumping down over the railing as a spy
-no ability to shoot or stop while sliding down

Farley4Fan

I agree.  I don't think it should be certain "spots", maybe certain areas like a segment of a rail.  What about spies cutting them down?  After that the rope is useless, that's why I thought 3 ropes per merc would be good, maybe 2.

InvisibleMan999

I wouldn't go for the permanent rope idea. It just doesn't seem worth the trouble.

Make the rappeler a gadget, and have it work pretty much like it does in DA, possibly a bit slower.

At first glance, I thought rappeling may be a bad idea, but looking at the maps in CT and PT, there really aren't any that make rappeling super awesome, so I tend to rethink my earlier position. There are a few extra things you could do with a rappel, but that's why it should be a gadget. I really don't think the added benefit you gain would be worth sacrificing frags, gas mask, backpack or mines. And honestly, if any of you do think it is, then tell me which one you'd replace and why the rappeling hook is so valuable.

Really, I think it would turn out to be one of those gadgets that's useful, but not overpowered.   

Gawain

no1 would sacrifice a gadget slot for a rapple as long as there are 4 slots and the map design doesn't change drastically.

Farley4Fan

Quote from: InvisibleMan999 on May 25, 2008, 08:14:02 AM
I wouldn't go for the permanent rope idea. It just doesn't seem worth the trouble.

Make the rappeler a gadget, and have it work pretty much like it does in DA, possibly a bit slower.

At first glance, I thought rappeling may be a bad idea, but looking at the maps in CT and PT, there really aren't any that make rappeling super awesome, so I tend to rethink my earlier position. There are a few extra things you could do with a rappel, but that's why it should be a gadget. I really don't think the added benefit you gain would be worth sacrificing frags, gas mask, backpack or mines. And honestly, if any of you do think it is, then tell me which one you'd replace and why the rappeling hook is so valuable.

Really, I think it would turn out to be one of those gadgets that's useful, but not overpowered.   

Ummm, Club House anyone?  Rapelling down from the top of garden to the bottom garden objective to stop a hacking spy so you don't have to go across the room and fire a nade?  Therefore, you really wouldn't need backpack because you wouldn't have to fire a lot of nades to stop hacking spies.  That's just one part of one map though.

Gawain

how about simply taking the elevator or sniping from upper garden?

InvisibleMan999

Quote from: Papa Skull on May 26, 2008, 12:02:17 AM
Ummm, Club House anyone?  Rapelling down from the top of garden to the bottom garden objective to stop a hacking spy so you don't have to go across the room and fire a nade?  Therefore, you really wouldn't need backpack because you wouldn't have to fire a lot of nades to stop hacking spies.  That's just one part of one map though.

It saves you a little time, but I mean, so what? It's not really overpowered for spending a gadget to do it.

Farley4Fan

Quote from: Rambo on May 26, 2008, 12:23:59 AM
how about simply taking the elevator or sniping from upper garden?

Elevator not readily available, don't have sniper, don't have nades, teammate dead, takes too much time to go from upper garden objective to sniping positin on the opposite side of the garden.  There's too many variables.  Though, you guys could be right.  There isn't a whole lot of use for it if it is a gadget that has to replace another.  This could be a gimme gadget, but I've never really been a fan of gimme gadgets.

Simply giving 1 example, although there probably aren't a lot more. 

frvge

Actually, there won't be a way to snipe the objective from the Dock. Our map design doesnt differ much in actual changes in geometry, but the changes to the gameplay will be considerable.
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