Variable speed vs. invariable speed

Started by Spekkio, December 08, 2007, 06:15:29 PM

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VaNilla

I agree with InvisibleMan on that one but I think it could get a little confusing, so I don't know hmmm :D.

Gawain

Quote from: Lurch on December 13, 2007, 05:17:18 PM
(everyone want's to nerf mines, right?).
no. i just want to get rid of soundloss and chaff working through walls.

LennardF1989

#92
What I could do (and would probably be nice as well), make a scrollable speed (eg. the speed variable becomes higher or lower), but while you scroll, you change position (blend between crouch and stand). Which means, when you start at speed=0 and speed up (say that speed grows +1 everytime you scroll up - with a max ofcourse), your spy will stand up more and more (and go faster ofcourse).

I think this would be a rather cool addition instead of the toggle or speed fases (eg. speed 1-6).

This will also remove the need to crouch, just scroll down and your spy will crouch, and you will be able to do it anytime you want (while falling, rolling, etc).

Gawain

really interesting idea that we should look into.
there are some minor complications because of the different spy silhouette though (crouch is not always better for hiding as it isnt as slim). it's also not that running is that much faster than dive-crouch-dive, but more agile to dodge nades/bullets/mines etc

InvisibleMan999

#94
Quote from: STON3COLDKILLA on December 13, 2007, 05:47:06 PM
I agree with InvisibleMan on that one but I think it could get a little confusing, so I don't know hmmm :D.

Yeah the hard part is actually fitting in running, since running is generally going to be a different movement type than fast walk/fast crouch, since we certainly don't want fast crouch to produce as much sound as running. Besides that, I think it'd be fairly easy to implement. Perhaps it could just be a new "run button" that you press when you want to run, that kinda would fit in with the current stealth model though it might be a bit of a pain to use in actual combat. Then again, games like doom and half-life had run buttons, so maybe it's not too far fetched.

You'd have Speeds in order: run> fast walk> fast crouch> slow walk> slow crouch or something like that. Possibly with the addition of a medium speed.

The game is such that I think moving around crouched is a good enough advantage most of the time to warrant crouching being somewhat slower and make the same sound as walkiing.

LennardF1989

#95
But imagine you only have to scroll up or down.

Say you're in neutral state (speed between crouch and stand really):
Scroll down two times, you will have a slow walking and crouched spy.
Scroll down one time, you will have a fast walking crouched spy.
Scroll up two times, you will have a running standing spy.
Scroll up once, and you will have a slow walkign but standing spy.

I think this could work out though.

Note: When scrolling up, it doesnt mean I can't make the spy go slower instead. I can make those "fases" i talked about, but still let them pass using the scrollwheel.

Spekkio

QuoteBut imagine you only have to scroll up or down.

Say you're in neutral state (speed between crouch and stand really):
Scroll down two times, you will have a slow walking and crouched spy.
Scroll down one time, you will have a fast walking crouched spy.
Scroll up two times, you will have a running standing spy.
Scroll up once, and you will have a slow walkign but standing spy.
I would much rather crouch be a separate button. You also need it for getting off pipes and stuff, since jump switches your hanging position.

LennardF1989

#97
Quote from: Spekkio on December 13, 2007, 06:29:04 PM
QuoteBut imagine you only have to scroll up or down.

Say you're in neutral state (speed between crouch and stand really):
Scroll down two times, you will have a slow walking and crouched spy.
Scroll down one time, you will have a fast walking crouched spy.
Scroll up two times, you will have a running standing spy.
Scroll up once, and you will have a slow walkign but standing spy.
I would much rather crouch be a separate button.
Or, we could have a crouch pose and stand pose with both different variable speeds (but still the blend between crouch<-->stand crouch<-->stand).

Though, I would have to put it ingame to test it.

Farley4Fan

This could be great lennard, but, it would take some getting used to.  It would need some testing like you said because this could change gameplay quite a bit.  good idea

LennardF1989

Quote from: Papa Skull on December 13, 2007, 06:51:08 PM
This could be great lennard, but, it would take some getting used to.  It would need some testing like you said because this could change gameplay quite a bit.  good idea

Whole PS is going to be used to, so I'm totally in for new (and original) stuff.

ray mysertio

#100
im late for the discussion in this topic but wouldnt real life dictate when the merc ping goes off ?

i know noone here has access to an actual merc interfacing with sound ping but if you think about it you can set it so that the speed you are going matters . its a key element , and distance could and imo should play a factor , would and would step the ct sound level puzzle right up to its rightful place . 10 m distance say 2/5 speed is slow enough ... etc . just figures off the top of my head .

you would need a simple calculation to pull this off but the result would be humble yet very much attractive .
Tell ppl to fuck off over the net, just expect them to want to fight you until they can.

Westfall

I agree with Spekkio here. You would still need the crouch button. I don't know if I like the idea f scrolling the mouse to make me begin to stand up. Crouch seems standard.

Spekkio

The less you combine multiple controls onto a button, the better.

Gawain

the beauty of lennards idea is that there is no redundant slow walk but a nice transition. it's not needed gameplay-wise though.

Farley4Fan

With his idea there isn't really "set" speeds.  Rather there are infinite speeds but they all fall into a certain sound category.  Like Speed 1-5 makes no sounds, speed 5-10 makes no sounds but triggers mines and motion, speed 6-up makes sound triggers mines and motion.  Should it matter the distance from a merc?  Should it matter what surface the spy is walking on with these infinite speeds?  I think those are the questions.  It would add A LOT of depth, realism, and thinking on the playing field.