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VoiP

Started by BurningDeath, December 13, 2007, 03:11:11 PM

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BurningDeath

#30
Quote from: Gawain on December 14, 2007, 03:09:52 PM
suggestion ridiculous stuff to prohibit using ingame messaging or voip is not what i would call constructive...

Prohibit ingame messaging? Who lost a word about that? Speaking of which, I didn't suggest anything, I just asked.

Quote from: Gawain on December 14, 2007, 03:09:52 PM
no you can't tell because they can use ingame team chat, too.

Using teamspeak/ventrillo/skype/.. and CTs ingame speech-program will make your partner hear everything twice. At least thats what I thought was the reason for the mostly german teams to have ingame-voice turned off.

LennardF1989

Quote from: Cyntrox on December 14, 2007, 01:08:26 PM
Quote from: Test-Subject on December 14, 2007, 02:49:24 AM
Quote from: LennardF1989 on December 13, 2007, 06:15:34 PM
Quote from: Daybreak on December 13, 2007, 06:12:12 PM
After your neck is broken, there is a count down before you revive, but the screen is looking at your dead body, and not black. With third party voice, you can tell your mate where the spy is headed immediately rather than waiting to respawn. Everyone does that.

Though, thats CT, this is PS  ;D

Anyway, we can fix that by spectating you with your teammate in the exact same view as he is (so no free cam). Think of the player following in Call of Duty, Medal of Honor whatever.
So, you will see the exact same thing as your teammate does (think of the shared Optic Cable view in CT Coop).

If both are dead, well, we can eather make both screens black or make them view the level from a static point (again, no free cam).

Oh! or like in Call of duty... the last 10 or so sec of ur life from the point of view of ur killer
Bad idea, it could enable you to see if the spy who killed you were alone, where his partner is...
That's the KillCam, but unfortunatly it's not possible todo with UT3. Though, it would be rather boring to look at. I think it's better todo what I sad above, you just get the same view as your teammate (1st person view or 3rd when spy, but the camera remains static, so you cant move around on your own)

BurningDeath

Yeah .. that'd be the best solution, I hope that gets into the game!

Cyntrox

I agree. You should also see the exact same vision mode (and camera angle, for spies) as the person you're spectating.

Overstatement

All this because a few people use external talk programs, for ten seconds per death (in a 10 minute match), to have an extra set of eyes where the first set of eyes covered 95% of what's going on? Seems a little extreme and pretty off-topic to the situation Daybreak originally illustrated.

Gawain

Quote from: Papa Skull on December 13, 2007, 07:42:04 PM
Obviously.  But the merc can see where spies go after they kill them.  Usually, they head towards the nearest objective.  So, the merc that saw them can tell the other merc that the spies are going to a certain point and the merc can go stop them.
1)it's obvious where the spy goes (nearest objective; you wrote that, too)
2)the other merc will almost never be able to stop him/them from going there, and the information that he/they are going there is redundant. the only interesting thing is if it were 2 spies and one is covering.

i think you make a way too big fuss about teamspeak or xfire.

Farley4Fan

Sometimes the other merc doesn't know where his teammate died exactly and what the nearest objective was. 

THink about this:  WHat if one merc lost all of his lives and so he just watched his back and switched through visions? What if he just saw something that the merc he was spectating didn't catch?  He would tell him through 3rd party chat or whatever.

Westfall

Quote from: Gawain on December 14, 2007, 09:37:00 PM
Quote from: Papa Skull on December 13, 2007, 07:42:04 PM
Obviously.  But the merc can see where spies go after they kill them.  Usually, they head towards the nearest objective.  So, the merc that saw them can tell the other merc that the spies are going to a certain point and the merc can go stop them.
1)it's obvious where the spy goes (nearest objective; you wrote that, too)
2)the other merc will almost never be able to stop him/them from going there, and the information that he/they are going there is redundant. the only interesting thing is if it were 2 spies and one is covering.

i think you make a way too big fuss about teamspeak or xfire.

Teamspeak is one of the worst things that happened to gaming. Especially in the case of Chaos Theory. There is nothing you can do to prevent this in PS, which is a shame. Makes it easier for me to not play with people that actually do use it, which is fuckin lame btw.

Gawain

it's quite possible to play without voip at all (illusion got no mic atm). i don't think you need mic that much but it adds a social component just like no smurfing would do.

Spekkio

#39
Quote from: Westfall-US on December 14, 2007, 11:45:23 PM
Quote from: Gawain on December 14, 2007, 09:37:00 PM
Quote from: Papa Skull on December 13, 2007, 07:42:04 PM
Obviously.  But the merc can see where spies go after they kill them.  Usually, they head towards the nearest objective.  So, the merc that saw them can tell the other merc that the spies are going to a certain point and the merc can go stop them.
1)it's obvious where the spy goes (nearest objective; you wrote that, too)
2)the other merc will almost never be able to stop him/them from going there, and the information that he/they are going there is redundant. the only interesting thing is if it were 2 spies and one is covering.

i think you make a way too big fuss about teamspeak or xfire.

Teamspeak is one of the worst things that happened to gaming. Especially in the case of Chaos Theory. There is nothing you can do to prevent this in PS, which is a shame. Makes it easier for me to not play with people that actually do use it, which is fuckin lame btw.
The issue I have with 3rd party VOIP programs in SvM is that part of the game's mechanics involve abilities that allow you to hack your opponent's comms. Using a 3rd party program circumvents the need to be careful with your communication while trapped or bulleted, and disables the other team from gaining intel on you (which is probably an additional reason for the lack of spy trap and spy bullet usage these days).

I don't really think that telling your opponent stuff for 10 seconds while in death cam is that big of a deal, particularly with a delay. But I do think that circumventing the prospect of having your communication hacked detracts from the game. On the other hand, that whole mechanic goes out the window when the opposing teams speak different languages anyway so yea...

Gawain

if you're using mic or teamchat while trapped it should be audible/visible if you are using ingame voip or not. but it's not that balanced for competitive play because of different languages. english people would have the biggest disadvantage.
it could get kinda funny if players choose codenames for areas and actions:
"i'm in class cover me"="i like bananas get me some" lolz

Spekkio

Well, back when there were more than 5 people on this side of the pond playing the game, we had to do just that.

Succubus Dryad Of The Undying Comet

Yeah, and now when i play with ppl from poland and my mate we have to use codenames - eVo is a TS only clan =/

Westfall

Quote from: Kok4f4n on December 15, 2007, 04:39:20 PM
Yeah, and now when i play with ppl from poland and my mate we have to use codenames - eVo is a TS only clan =/

Thanks for that. Add to the list of ppl not to play with b/c not only do they contain the lag of being from euro, but they're running a 3rd party program, which makes things so much better. And they say I lag.

G4X

Spekkio

Easy way to solve this is to make sure that you cannot disable your own mic in game. This way you always transmit communications. If you want to use TS, have your partner lower his voice receive volume.