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mask

Started by Gawain, December 17, 2007, 03:46:04 PM

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Gawain

the mask activation delay shouldn't be when activating it, but when selecting the mask. this way, you could select mask if you suspect getting quickcammed, but you get the drawback of a limited fov.
atm selecting mask is quite useless (it doesn't make much difference to press 1 or 2 buttons for me).

Farley4Fan

Maybe to cut down on quick cams you could make it where the stickies can only after a few seconds after it is deployed.  Or you can do what Gawain said.  Not sure what it would do for the balance though...

InvisibleMan999

#2
I've always believed gas mask should be client side. That way against a host spy, you've got a chance.

I don't really know if we need an equip delay for the gas mask. I've always actually preferred just having the gas mask block your vision only when it's active. That way you know that the mask is activated. One of the biggest problems I've got with CT is that you never know if your mask activation actually happened or not, and sometimes I'll die becuase I either didn't turn the mask on, or overcompensated and turned it off after I turned it on. There has to be  away of knowing if the mask is active. 


frvge

Quote from: InvisibleMan999 on December 17, 2007, 07:18:34 PM
I've always believed gas mask should be server side. That way against a host spy, you've got a chance.

You probably mean client-side...
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

#4
no delay for cams. and there is already a delay for mask, but it's in the wrong place.
about the indicator: we could add a totally different breathing sound.

Westfall

I still think mask should have to be activated. The only way Gaiwan's solution works is if there is an animation to put the gasmask on, then it is already turned on. If not, then you need to select and activate it b/c it has a limited amount of use.

Gawain

no it works like this:
-animation (=delay) when you switch to mask/put it on
-no delay if you activate the selected mask (+breathing noise changes, green led as an optical indicator or something obvious on the hud)

this way selecting mask has a use, but is still balanced.

BurningDeath

I don't really see why there should be a delay to switch to the mask.

InvisibleMan999

Quote from: frvge on December 17, 2007, 07:19:54 PM
Quote from: InvisibleMan999 on December 17, 2007, 07:18:34 PM
I've always believed gas mask should be server side. That way against a host spy, you've got a chance.

You probably mean client-side...

Yeah, I did. Let me go change that...

InvisibleMan999

Quote from: Gawain on December 17, 2007, 07:57:07 PM
about the indicator: we could add a totally different breathing sound.

I dont want it to be a sound, because I dont want to have to wait for the sound to happen. By that time, it is too late. It needs to be an obvious visual indicator. One option is to have the air supply bar change color when the mask is active. Another is simply to only have the mask obscure vision when you activate it.

B1nArY_001

The color change would be a better option, the difference between activating the mask when it is already on and having to put it on then activate can be all a good spy needs to land a quick cam therefor wearing it needs to be penalized by obstructing the wearer's view.

As far as the breathing sound goes, nothing from PT, CT or any other game is being used so the sounds will be all new.

Gawain

Quote from: BurningDeath on December 17, 2007, 11:18:44 PM
I don't really see why there should be a delay to switch to the mask.
so tell me why there should be a delay activating the selected mask? the way i suggest it it's way more coherent. but probably you didn't know that there already is a delay...

Spekkio

Quote from: Gawain on December 17, 2007, 03:46:04 PM
the mask activation delay shouldn't be when activating it, but when selecting the mask. this way, you could select mask if you suspect getting quickcammed, but you get the drawback of a limited fov.
atm selecting mask is quite useless (it doesn't make much difference to press 1 or 2 buttons for me).

I think the delay is there so that when a merc comes chasing at you in a vent (eg hospital basement), he isn't completely invulnerable from cams.

BurningDeath

Quote from: Gawain on December 17, 2007, 11:54:26 PM
Quote from: BurningDeath on December 17, 2007, 11:18:44 PM
I don't really see why there should be a delay to switch to the mask.
so tell me why there should be a delay activating the selected mask? the way i suggest it it's way more coherent. but probably you didn't know that there already is a delay...
hmm ... I didn't quite pay attention to it yet.

neth

Im for keeping it as it is because it isnt broken. This idea is noobish.


haha.