Few revamped and new releases for the MOTY Awards

Started by frvge, December 20, 2007, 06:21:50 PM

Previous topic - Next topic

Succubus Dryad Of The Undying Comet

That'd be awesome:
CT map Museum, cafe outside is being hacked (by blue spy), blue merc is camping just next to the cafe inside door (the one next to the windows), the red spy is just after respawn and the red merc is coming from exe.
The blue merc would hs the red merc, the red spy would neck him, and while this happens the blue spy would finish hacking.
Or the blue merc could hs the red one, while the red spy would stop the blue one from hacking.
Infinity of possibilities.

Cyntrox

Although spy vs spy encounters would be weird o.O

I picture 2 people running in circles like a dog trying to catch his own tail xD

Farley4Fan

How would spy v spy combat work then?  Imo, the camera view for spy would have to be much closer to his back (like ghost recon kind of view).  Also, he wouldn't be able to move the camera around unless he moves his body.  In other words, he can only see in front of him.  That way, spies can still grab eachother from behind.  Sticky cams would be able to work on the opposing spy and the opposing merc if he doesn't have gas mask on.  The spy can shock the other spy/elbow him/jump on him/pull him off of ledges.  Chaff would disable the opposing spy's visions naturally, but it would effect his own too.  Maybe the same could go for smoke and flash effects.  The spy throwing the flash would have to quickly turn away in order to avoid being flashed, unless he fires the flash bang far away from himself. 

It seems like a lot of work to me.  Almost like a seperate mod.  It was like reason3d's idea if you all remember that, it's got potential, but wrong game imo.  Unless you guys can make it work, then that'd be cool.

Succubus Dryad Of The Undying Comet

Everything you mentioned can be done with mutators, maybe except the view closer to the spy.

Cyntrox

That'd be awesome. The view is an issue, but it can be worked around, perhaps by adding a spy gadget that is near impossible to use if your opponent knows you're there?

Succubus Dryad Of The Undying Comet


Farley4Fan

Quote from: Kok4f4n on January 09, 2008, 08:04:57 PM
Everything you mentioned can be done with mutators, maybe except the view closer to the spy.

Well, that is my absolute main concern.  The spies need to be able to neutralize eachother in a way that involves stealth.  Otherwise it would just be an elbow hit clusterfuck fest until the mercs come and deal with their enemies.  Maybe 3 elbows and the spy is knocked down for a second?  Maybe there would be a leg trip move that you can do while your enemy is stunned by the elbow hit?  That would knock the spy down and he would get back up after like 2-3 seconds on the floor.

I would so love grabbing a spy from behind, and that is only possible with "ghost recon style of views" if you will.  Night vision would be fine for spies, as long as they can only see straight in front of them.

Cyntrox

How about if an enemy is behind them, the enemy is invisible to them? Like, if red spy was not in a 180 degree arch in front of blue spy, blue wouldn't see red. Not a very good solution, but I think it'd work.


Xris

I'm a little confused.  Did we stop talking about CTF?  CTF doesnt really have hacks, disks would work.  Mercs would defend and spy would try to grab the flag. 1 of each per team would be very interesting.

Farley4Fan

Quote from: Cyntrox on January 09, 2008, 10:12:29 PM
How about if an enemy is behind them, the enemy is invisible to them? Like, if red spy was not in a 180 degree arch in front of blue spy, blue wouldn't see red. Not a very good solution, but I think it'd work.

Bingo lol

You'd have to change the spy's ability to so easily check behind him, otherwise, there would be no stealth grabs.  CTF would work exactly like the disc.  Maybe CTD?  Capture the disc? CTF is a little more classic and overused.  I like how far cry changed the object, but kept the general objective the same with steal the sample.  And who says that the merc would guard?  I would work together with my merc to create a stealth+guns a blazin assault on the enemy.  Like I would shoot the defending merc with a smoke while my partner lights him up with an uzi, and we've got an easy disc to steal (or flag)  Then we can both go back and track down that spy going for our disc together.

Sounds like fun!  A spy+merc versus 1 merc would be a omgwtf pwn.  A tazer shot plus flash+chaff+smoke would make it an easy shot for my teammate.  I wonder how this would all work.

Cyntrox

Quote from: Papa Skull on January 10, 2008, 07:09:50 AM
Quote from: Cyntrox on January 09, 2008, 10:12:29 PM
How about if an enemy is behind them, the enemy is invisible to them? Like, if red spy was not in a 180 degree arch in front of blue spy, blue wouldn't see red. Not a very good solution, but I think it'd work.

Bingo lol
But at least it works.

QuoteA tazer shot plus flash+chaff+smoke would make it an easy shot for my teammate.  I wonder how this would all work.
The spy tazer would probably have to be replaced or changed.


Farley4Fan

My solution works too, and it is much more reasonable. 

If you remove the ss it's going to give a big advantage to mercs.  You could probably just make it only able to fire once every 5 seconds so you can't spam shots until you hit him.  You could also make the ss have a shorter shock time, like 2-3 seconds.  If a teammate is alone, regardless of whether he is a spy or merc, he is going to be raped by a merc and a spy.  You are going to have to stay with your partner unless you are a stealthy spy.

Cyntrox

Quote from: Papa Skull on January 10, 2008, 05:06:11 PM
My solution works too, and it is much more reasonable. 
Quote from: Kok4f4n on January 09, 2008, 08:04:57 PM
Everything you mentioned can be done with mutators, maybe except the view closer to the spy.