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Blood

Started by neth, December 24, 2007, 09:10:00 PM

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Denny

#90
For some reason I doubt that argument in this context. Because blood in a development process is far from a time eater, it's pretty simple to implement and only affects the artists, which means that the actual gameplay won't be effected much unless we're talking visual indications and performance.

One way the blood is actually good for gameplay is hit detection, not in a programmers sense but the player sense. Some games have hit detection by sound, take Quake3 for example. Other games relies heavily on animations. Some few games actually uses "blood dust clouds". Which essentially means that when someone gets hit, a small red cloud of blood appears as the bullets pierces through the body (is mostly only seen with high speed rifles).

So from a practical use, I see it mighty fine to have blood. It's a way to know "Did I hit or not?".




I haven't played any of the SC online modes, but as I've noticed it seems the Spies are the popular choice and the easiest to play (or am I wrong?). I think blood would give Mercs a bit more fun to it all. :)

Cyntrox

I am quite sure mercs are easier for new players - but spies are the unique part of SvM, and therefore more attractive.

AgentX_003

spies have a steep learning curve ,its because people have repeatively tried time and time again to get down the movement , hence people make it look easy.


-Thanks Murdy for da Sig <3  xD

Farley4Fan

Really, in all honesty, some good quality gore and blood improves the gameplay in most cases.  Like Gears of War for example:  If there was no blood while chainsawing someone it would be retarded.  If there was no blood or gore when you got a headshot and he just fell over it would be retarded.  Okay, so I guess it doesn't affect the gameplay, but it affects how much fun you have right?

In Gears of War if you get a headshot the head pops into a thousand pieces and blood sprays out.  It is much more satisfying then say, a Chaos Theory headshot.  Only because it is much more humiliating for the other player.  Instead of "hey, I shot your head", it is "hey, I shot your head OFF!"  lol

Anyways, there should be a decent amount of blood, like I said before, but maybe not like Gears of War.

psyichic

Unless we are bringing back the idea of the chainsaw gadget I vote no to GoW style blood and gore.

Spekkio

Quote from: Denny on December 31, 2007, 02:26:27 PM
For some reason I doubt that argument in this context. Because blood in a development process is far from a time eater, it's pretty simple to implement and only affects the artists, which means that the actual gameplay won't be effected much unless we're talking visual indications and performance.

One way the blood is actually good for gameplay is hit detection, not in a programmers sense but the player sense. Some games have hit detection by sound, take Quake3 for example. Other games relies heavily on animations. Some few games actually uses "blood dust clouds". Which essentially means that when someone gets hit, a small red cloud of blood appears as the bullets pierces through the body (is mostly only seen with high speed rifles).

So from a practical use, I see it mighty fine to have blood. It's a way to know "Did I hit or not?".




I haven't played any of the SC online modes, but as I've noticed it seems the Spies are the popular choice and the easiest to play (or am I wrong?). I think blood would give Mercs a bit more fun to it all. :)
I suggest you play online before making a post like this, then.

On the merc end, hits are designated by a changing of the crosshair color from yellow ---> red.

On the spy end, hits are designated by a grunt, screen flash, and sometimes convulsions.

I never have a problem knowing whether or not I'm being hit, and blood is not going to add or detract anything in that regard.

Succubus Dryad Of The Undying Comet

Aggree with Spekkio.
Blood should be an option, blood tracking host option, and it's all set.

Farley4Fan

I agree.  But making that damn spy bleed is more satisfying than knowing that you took some of his health away.  I'd like to see a spray atleast.  Of course not like Gears of War lol, I was using that as an example.

Succubus Dryad Of The Undying Comet

So you'll just friggin turn blood on goddamit. Stop saying the same thing all over again. It took 7 pages already, get over with it.

Farley4Fan

Well what the fuck else is there to talk about?  You've been suggesting toggle able blood for a long time also, we get it, we can ALL shut the fuck up now.  Nothing to discuss.

Xris

I know this thread and my link are old but we dont want PS to end up like this ....


Farley4Fan

lol of course not

For the last time.  I only want a bit of blood.   Like a splat of blood on the wall/floor coming from the exit wound.  Maybe a little spray of blood where the entry wound is.  OR if you wanted a bit more than that, a pool of blood would be good.  Not an actual "pool" like that though  :D

Xris

lol i know what you want papa, i just saw this an thought it was funny

Guggle

No blood! It does not match this sort of game. I can't explain why, but I can see how blood would affect the experience... not well.

Westfall

It wouldn't affect the experience at all actually.