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Blood

Started by neth, December 24, 2007, 09:10:00 PM

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Farley4Fan

It CAN be that kind of game though.  I mean, you are cracking necks, smashing heads in with your gun, putting projectiles into someone's head.  It's kind of brutal if you think about it.  Adding some blood would make it a little more of a serious game imo.  Adding some gore is not bad, but I was just kidding about the GoW headshots, even though they are SOO satisfying. 

I would prefer just a little spray of blood after someone is shot.  Just make it atleast noticable.

OOO, idea!  I think it would be awesome if you get a headshot and the spy immediately goes into rag doll physics.  Imagine getting a headshot while he is running, seeing a spray of blood, and watching him stumble over his feet.  Now THAT would be soo cool.

frvge

Quote from: Kok4f4n on December 24, 2007, 10:56:35 PM
yeah and make it so that falling ded bodies would ko the mercs,

That's already in the other SAM games.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Tidenburg

Yes, I also want realistic particle effects for the blood so it can drip of railings etc.  ::)

LennardF1989

Quote from: Papa Skull on December 25, 2007, 12:28:30 AM
OOO, idea!  I think it would be awesome if you get a headshot and the spy immediately goes into rag doll physics.  Imagine getting a headshot while he is running, seeing a spray of blood, and watching him stumble over his feet.  Now THAT would be soo cool.

When a spy/merc dies, he dies... No matter in what state.

Dictionary:
Dying = Going into ragdoll mode.

And I like the idea of having blood, it adds that little bit of realism (first kind mod I make/download for games).

Cyntrox

Quote from: LennardF1989 on December 25, 2007, 02:08:34 AM
Quote from: Papa Skull on December 25, 2007, 12:28:30 AM
OOO, idea!  I think it would be awesome if you get a headshot and the spy immediately goes into rag doll physics.  Imagine getting a headshot while he is running, seeing a spray of blood, and watching him stumble over his feet.  Now THAT would be soo cool.

When a spy/merc dies, he dies... No matter in what state.

Dictionary:
Dying = Going into ragdoll mode.

And I like the idea of having blood, it adds that little bit of realism (first kind mod I make/download for games).
Well, you may notice that in CT, the characters goes into a set animation, not ragdoll - and we have no idea what you devs are going to make it like, so we can't know if you've already decided/planned/made something.

Zedblade

If we add blood it's going to be as realistic as we can. We aren't going to have it look as stupid as GoW where a single bullet makes a stream of blood squirt out 20 feet. It will be more like blood puffs and we might add bleeding once you are under and certain amount of health that won't go away unless you use a healing device or are healed by your partner.

Either way, this is all speculartory and personally I don't think blood is needed at all... Blood in game is only a gimmick.

Overstatement

I believe in my "Concepts that look cool" thread, I suggested having bullet holes (or dents) for each shot the spy takes, with the fatal shot having blood leak out. It would be pretty cool for mercs to go up to the body and see how many hits he got and which one kill him.

Vega

Quote from: Frelli on December 25, 2007, 12:22:11 AM
I don't think blood is nessesary. It's not that kind of game in my eyes.

QFE. 

Westfall

Didn't DA have blood sprays when the spy was hit? It didn't leave a trail, but was present.

Daedalus

Quote from: Overstatement on December 25, 2007, 03:25:58 AM
I believe in my "Concepts that look cool" thread, I suggested having bullet holes (or dents) for each shot the spy takes, with the fatal shot having blood leak out. It would be pretty cool for mercs to go up to the body and see how many hits he got and which one kill him.

I like that. IIRC Fisher's suit was somewhat resistant to bullets, I'd expect shadownet spies to have some sort of protection.

LennardF1989

Quote from: Cyntrox on December 25, 2007, 02:44:44 AM
Well, you may notice that in CT, the characters goes into a set animation, not ragdoll - and we have no idea what you devs are going to make it like, so we can't know if you've already decided/planned/made something.

One more time.... This is not CT!!! Keep that in mind pretty please :)

Quote from: OverstatementI believe in my "Concepts that look cool" thread, I suggested having bullet holes (or dents) for each shot the spy takes, with the fatal shot having blood leak out. It would be pretty cool for mercs to go up to the body and see how many hits he got and which one kill him.

I think decals won't be a problem and that would definatly look cool. It's all about that small bit of realism.

neth

Quote from: Westfall-US on December 25, 2007, 10:05:27 AM
Didn't DA have blood sprays when the spy was hit? It didn't leave a trail, but was present.

I think it was there but looked pathetic as I remember.

Denny

No blood is just ridiculous. It's okay to crack someones neck, but seeing a drop of blood makes people go wee-woo.

Typical american bullshit. The same with "let's blow people to pieces but a pair of boobs makes the world go under."

frvge

Nipples are more aggressive than blowing people's heads off! D'oh.

On-topic: Blood is, IMO, on the nice-to-have list.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

Yeah, either way both sides know that the bullet hit (if it did), so i don't see any sense in changing this.