Dead Bodies Staying In Game - Interesting~~~

Started by Farley4Fan, December 30, 2007, 07:49:35 AM

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Farley4Fan

Does it matter if they are PC bodies?  Not really.  In a sense it matters how those bodies are placed.  But, imo, if the map has good lighting effects it wouldn't really matter how or where they are placed.  Unless they died doing the splits or something.  :D  But if a pool of blood is around the dead body, and there is some good lighting all around the map, it's going to add some creepiness.

Imagine walking into a place that looks safe and clean.  Then seeing your partner's old dead body in a pool of blood.  It's going to alarm you somewhat, and it's going to make you a little more cautious then you were before you entered the room.  It actually does matter if it was a PC's body, because you would know that it can actually happen to you.

Quote from: Vega on January 03, 2008, 08:55:45 PM

More than the majority of people are saying "no" to your idea.  Get a clue.
Is the majority saying no to some amount of realism?  No, they aren't.  My idea would be much more realistic.  It would seem more like there are more spies on hold waiting to go in.  Rather than 2 spies who have the magical ability to come back to life and teleport 4 times.  ::)


Uhhh what?  How is having 8 (count 4 lives per spy) extra spies lieing around in a spawn or magically appearing any better than respawning?  I guess in Papa World it sounds better.  
6 Spies waiting to infiltrate the area just in case the 2 spies don't complete the mission sounds MUCH better than 2 spies who can teleport magicically and come back to life/have multiple lives.  I don't know how it wouldn't sound better to anyone else.


This is where your lack of experience shows.  Many good teams keep in constant contact.  This is excluding chat programs like teamspeak and ventrillo.  Mercenaries are on constant patrol, they can't blend in shadows effectively due to their visors, and spies have multiple visions and gadgets to help them reveal a mercenary's location.  Get over the idea that becuase your friend died that you then have no clue where the mercenary is.
You read it backwards you fucking idiot.  I was talking about the merc knowing where his partner died.  Not the other way around.  Was it you who was talking about MY comprehension problems?  Wow.

QuoteIf you see his body, you aren't going to make the same mistake that merc which was not looking around that certain corner.
Are we playing the same game?  Honestly, do you know what you're talking about?  I guess voice chat is non-existant, right?  Neither is nightvision, thermal, spy bullets, heartbeat sensor, or sticky cams.  Those don't help you find a mercenary, do they?  Oh, I got it, bodies give off a 25-foot creepiness ward so spies stray away.  Really, this is the worst argument I've ever heard of.
I guess you still didn't understand what I was writing.  If anything, it would make mercs stay away because it is their partner's dead body.  Please, read my post again.

Yup, another horrible argument.  Time isn't of the essence when you play SvM, is it?  It's people like you that make Xbox CT players look bad.  If you played CT on PC, you would get ass raped in a second.  If you have time to go and move bodies around, then you're asking for an objective to be hacked, for you to get necked, or for you to get cammed.  Add those duties on top of placing mines and patrolling and you've wasted a ton of time.  You're one of those kids that asks for 20 min tme limit, don't you?
No.  Just walking over a body would move it.  So moving it into a room with a vent would make the merc wonder if you went up the vent, which you didn't.  This could possibly buy you more time.  Again, I said that it would depend on how it could be implemented.

QuoteI'd rather have it feel like there are more spies waiting to go in, instead of 2 spies that have the ability to teleport themselves and reincarnate themselves in the same body within 10 seconds and act like nothing happened to them.
Hahaha ok, then do a little game called "Let's Pretend."

QuoteIt's like the Predator movies.  There is a reason why the people always stumble across the dead bodies that Predator has killed.  It is to add suspense and a sense of fright, maybe make the people be more cautious.  Is Predator like Silent Hill?  Nope.
This game is not like that.  Predator is about an alien coming down from earth and causing fear and chaos.  Argus PMC doesn't send Predator to keep spies from hacking objectives.  
"THAT'S RIGHT FOLKS, HERE AT ARGUS PMC WE JUST GOT A NEW RECRUIT; PREDATOR!!!"

Now you are just being a fucking idiot.  Obviously I wasn't saying ANYTHING AT ALL ABOUT Predator being on Argus, or Argus being like predator.  Never did I say that.  I was saying that because people stumble upon dead bodies in thriller movies it creates FRIGHT AND SUSPENSE.  Are you a fucking idiot or what man?  It could be anything!  Any movie!  Any movie that tries to create suspense, like the halloween movies.  People come across dead bodies ALL THE TIME!  And what does it do?  IT CREATES SUSPENSE and makes the people be much more cautious and creeped out.  Notice I didn't say anything about Mike Myers, isn't that funny?  ::)

QuoteI'd rather not play a game like CT where it seems like there were no battles on the map within 12 minutes of hunting and killing, that's completely retarded.
DING DING DING!  Then why the hell are you here?
Once again, you don't know this game.

This game has a LOT of hunting and killing.  Why the hell are we able to look at the area where a fight just erupted between all the players, where 2 or 3 people just died (brutally), and not be able to tell that anything happened? Why?  It's just stupid that all the evidence just has to dissapear.  I'm not saying I don't like CT because of that, I'm just saying that I don't like that about CT.

WOW!  What a monster of a post!  Damn.

Succubus Dryad Of The Undying Comet

MO-MO-MO-MONSTER POST!!!!
damn, i agree on making PS WAY MORE CREEPY, but in very subtle ways, so that the player doesn't really know what is scaring him, like, he keeps noticing scary/ brutal things, and there is one place that is awfully clean, there is nothing else than walls and simple objects around.
The thing i want to say, is that PS should give the same kind of creeps 'silent hill', fear(at the silent and slow moments) and resident evil gave.

InvisibleMan999

Quote from: Gawain on January 03, 2008, 09:12:56 PM
i'm acutally quite curious how good the best xbox players' understanding of svm is...

They know what they're doing. They're basically up there with PC players, it's just that the xbox game just doesn't look as impressive because the controls are slower.

You still see quick cam experts, aggro teams, stealth teams and runaround-hack tactics.

Actually I'd say straight up aggro is a bit less popular than it is on PC, at least for story games. Though you often see the one aggro spy + one hacking spy tactic to delay the merc while you hack something. In the times I've played over the past 6 months, I only encountered a single straight aggro team that was any good. Most of the time people just use distraction aggro.

As far as tactics go, it's not remarkably different. I've seen good mercs whoring camnet and people using creative mine placements. So by and large, I don't believe xbox tactics are any weaker. 

Major differences in xbox play:
-You see about a 50/50 mix between rifle and uzi among good players, as snap shot sniping is pretty nonexistent. You'll still see some sniper tactics like sniping machine room on factory or sitting out in the garden covering both garden objectives on clubhouse. But by and large rifle is somewhat less popular. In fact, I feel that the rifle/uzi balance is quite well done on xbox, better so than PC. Shotty is still untouched. 
-Triple nading is much rarer, because it's somewhat slower.
-There is less MT whoring. (I'm still a hardcore MT whore, but others don't really do it).
-EMF ghosting is virtually nonexistent.
-Switching to gas mask takes a little more time, so quick cams are probably even deadlier.
-no EAX makes stealth a bit easier, but makes it virtually impossible to dodge launched grenades on some maps, Like steel squat. You literally have to guess when the merc is going to nade you if the shutters are open. 


The main thing with xbox play that seems to make people think their players suck is that it has a lot more newbies. A lot of people pick up the game for $5 in a bargain bin and just start playing it. So like even last week, I was able to find one guy who was literally playing SvM for the first time. Now, it's not that I haven't run into people like that on PC, it's just a lot more rare, because the PC community is smaller. So xbox has a lot more newbies. And some of those newbies are annoying 13 year olds who you want to strangle, because the damn idiots can't even follow simple orders like "sit in greek and shoot spies. DO NOT LEAVE." I know they can hear and understand me, they're just too stupid to follow basic directions and then next I know, I catch them wandering around the long corridor towards the blue room and pirates. I hate those fuckers.   

But seriously, not all xbox players are that bad.

Vega

#93
Quote from: Papa Skull on January 03, 2008, 09:22:44 PM
Is the majority saying no to some amount of realism?  No, they aren't.  My idea would be much more realistic.  It would seem more like there are more spies on hold waiting to go in.  Rather than 2 spies who have the magical ability to come back to life and teleport 4 times.  ::)
Haha your idea is anything but realistic.  Even if we use your ridiculous idea of having 6 other modeled spies sitting in the spawn, why would they sit back and enjoy the show?  It's funny, you say you're creating "realism" but I find the idea of having 6 other spies, sitting still like mannequins and only springing to action when another one dies to be, well, slightly ridiculous.  You can even take out the 6 modeled spies and have them skateboard in doing a kickflip (WARNING THIS IS SARCASM, DON'T TAKE THE SKATEBOARD SERIOUSLY), it doesn't change the fact that another spy suddenly appears.  So you have either 6 modeled spies sitting in the spawn looking like idiots, or you have another one enter.  The first option is ridiculous and not realistic at all.  The second option is respawning.  I can imagine your response to 6 spies standing around to be something like "NO!  They won't be standing around!  They'll be practicing their flips and stuff."

Quote6 Spies waiting to infiltrate the area just in case the 2 spies don't complete the mission sounds MUCH better than 2 spies who can teleport magicically and come back to life/have multiple lives.  I don't know how it wouldn't sound better to anyone else.
It's goofy, that's why.  You speak about realism constantly but don't find the idea of spies "taking turns" to be unrealistic. 
"Hey Spy B!  It's your turn!  Go, go, go!"
"Don't worry recently killed Spy A, I'll show those mercenaries who's boss!"


QuoteYou read it backwards you fucking idiot.  I was talking about the merc knowing where his partner died.  Not the other way around.  Was it you who was talking about MY comprehension problems?  Wow.
Yup, I read it wrong.  I can admit it, something you never can.  What's better though is that you make the spy to be the hunter and the mercenary to be the prey.  You don't know where the mercenary was killed from?  Yeah, a body is going to give you an exact location; that location being in a room, big deal.  "He was killed in greek next to the objective, I better stay away from there and leave the objective open for hacking."  Again, it's called voice chat and constant communication.  Mercenaries have visions, innate abilties, and gadgets to find spies.  It works both ways. 

QuoteI guess you still didn't understand what I was writing.  If anything, it would make mercs stay away because it is their partner's dead body.  Please, read my post again.
Really?  So is the spy the cat and the mercenary the mouse?  Other way around retard.  Spies don't create "stay away from here" boundaries, mercenaries do.  Want examples?  Mines (all 3), Spy traps (both versions), and frags.  The only thing spies have for "stay away from here" is cams, which can be nullified by gas mask.  So, was I reading that incorrectly, or were you just giving another example of your inexperience?

QuoteNo.  Just walking over a body would move it.  So moving it into a room with a vent would make the merc wonder if you went up the vent, which you didn't.  This could possibly buy you more time.  Again, I said that it would depend on how it could be implemented.
Wait, so physically walking over a body would move the body magically?  You don't have to pick it up or anything?  Sounds like that respawning magic silliness, and you can't have any of that, right?  So you don't like bodies disappearing and respawning but like the idea that mercenaries have telekinetic powers.  Way to contradict yourself.

QuoteNow you are just being a fucking idiot.  Obviously I wasn't saying ANYTHING AT ALL ABOUT Predator being on Argus, or Argus being like predator.  Never did I say that.  I was saying that because people stumble upon dead bodies in thriller movies it creates FRIGHT AND SUSPENSE.  Are you a fucking idiot or what man?  It could be anything!  Any movie!  Any movie that tries to create suspense, like the halloween movies.  People come across dead bodies ALL THE TIME!  And what does it do?  IT CREATES SUSPENSE and makes the people be much more cautious and creeped out.  Notice I didn't say anything about Mike Myers, isn't that funny?  ::)
Hahaha again, sarcasm rockets over your head. 

QuoteThis game has a LOT of hunting and killing.  Why the hell are we able to look at the area where a fight just erupted between all the players, where 2 or 3 people just died (brutally), and not be able to tell that anything happened? Why?  It's just stupid that all the evidence just has to dissapear.  I'm not saying I don't like CT because of that, I'm just saying that I don't like that about CT.

Of course it has hunting and killing, but as mentioned MANY times before, having bodies lieing around is just stupid.  I've quoted multiple people who think the same, I'm not going to do it again.  Turning this game into a bloody, gory, body-filled experience is not what CT is about.  A "battle" isn't supposed to ensue, the spies have non-lethal weapons and have objectives to do.  You want to turn PS into a mini-deathmatch game with its gory effects and non-essential and completely worthless "creepy" atmosphere.  You bring Silent Hill into the picture, which is a horrible example.  That game is MADE to be a survival horror, a horror.  PS is a stealth action multiplayer game.  You simply want to change it into something else. 

neth

Quote from: Vega on January 03, 2008, 10:23:59 PM
It's funny, you say you're creating "realism" but I find the idea of having 6 other spies, sitting still like mannequins and only springing to action when another one dies to be, well, slightly ridiculous.

omg, its shift work, k ?

-

Chill out ppl, this topic is taking us nowhere, cause devs's already said that bodies wont be in game. period.

Besides, insulting gives you nothing and there is too much pain and suffering on this planet. None of you is better, we r all just a players, remember ?


tho i admit its entertaining

element54


Vega

Quote from: neth on January 03, 2008, 10:39:53 PM
Besides, insulting gives you nothing and there is too much pain and suffering on this planet. None of you is better, we r all just a players, remember ?

Hahaha.  You're right neth, there are no best teams or a players, we are all just a players. 

Kurbutti

Yeah, we're all eagerly awaiting your next topic, Papa.  ;)

BurningDeath

Quote from: Vega on January 03, 2008, 11:13:11 PM
Quote from: neth on January 03, 2008, 10:39:53 PM
Besides, insulting gives you nothing and there is too much pain and suffering on this planet. None of you is better, we r all just a players, remember ?

Hahaha.  You're right neth, there are no best teams or a players, we are all just a players. 
Haha .. gotta laugh everytime someone quotes it. :D

Gawain

is there a video of good a gg on xbox? (i know it's not as easy to record as on pc)

Farley4Fan

Quote from: Kurbutti on January 03, 2008, 11:28:14 PM
Yeah, we're all eagerly awaiting your next topic, Papa.  ;)

Probably because I am one of the few who are actually proposing new additions.  Personally, I'd rather have a better version of CT, with new stuff to do. New ideas keep the conversations interesting actually.  But since, for some reason, everyone seems to believe that it will ruin everything the game stands for and bla bla forget it.  No one has gotten into a flame war in my Map Design/Features or whatever it is called thread.

And I'll admit, I've read a post or two or your's wrong Vega, I am willing to bet everyone has read posts wrong.

I'm going to bring up Alien Vs Predator again, strangely enough.  You know how the Predators were sent in to do the mission right?  And if the Predators failed, the predators that were on standby in the ship, would just go in and complete the mission.  Maybe spies could be like that too.  Like there is a truck that they jump out of when they spawn.  It's more realistic and believable than just 2 spies who somehow find a way to come back to life and teleport themselves.  


QuoteIt's goofy, that's why.  You speak about realism constantly but don't find the idea of spies "taking turns" to be unrealistic.  
"Hey Spy B!  It's your turn!  Go, go, go!"
"Don't worry recently killed Spy A, I'll show those mercenaries who's boss!"

No, this isn't realistic.  Haven't you ever heard of backup?  A plan B?  Second String?  The two options aren't even comparable!  I'm not even someone who completely cares about realism.  But I'd like dead bodies to stay where they are and not blink then dissapear like a damn 1990's game.  And if that means it leads to having something realistic, which isn't bad, then fine.

psyichic

Stop trying to make the "Plan B" idea work. Simply put both are unrealistic and SvM is neither horror based or combat based so just drop the idea. THe original way is just fine and dandy.

frvge

New ideas are encouraged. We even got some good ones under consideration. However, the Dev-team has decided that bodies are not going to stay, unless [some special things still being discussed, but I doubt it'll make it]. So just take that as an official "No".

I keep this thread open, but this is our final answer.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

It's MUCH more realistic and believable.  Although it is a little unrealistic, it is still MUCH more plausable.  Who said horror based?  I say that there should be a little bit of blood and some leftover bodies and it turns into a horror based game?  No, didn't say that.  And it already has a lot to do with combat and survival.  I'm only suggesting bodies to stay in the game to add some amount of creepiness.

This game needs to be a little more intense.  Map design and lighting should take care of that.  But it also needs to be a little more serious, let the blood stay atleast.

And I understand the bodies won't stay.  But ffs, please don't make the bodies blink before they dissapear.  It just looks so cheesy to me.  Like a game that was made in 1995.  It's good to know that you've got some new ideas the devs are thinking about.  I just hope it's not a shiny version of CT.

Gawain

papa, what you seem not to get is that it's very unlikley for you with your very limited idea of svm to come up with good ideas. you totally lack understanding for the depth of svm so you want to add something new. it's like playing chess with your 10yo sister and just because it get's boring after a little while you decide to change the rules, add a new pawn,...