on the 3 weapon system or 1 weapon system...

Started by MFCISFUNNY, January 05, 2008, 09:41:03 AM

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Farley4Fan

Why do that when the uzi and sniper can already take them out easily?

MR.Mic

#16
Quote from: Papa Skull on January 06, 2008, 01:36:26 AM
Why do that when the uzi and sniper can already take them out easily?

Quote from: MR.Mic on January 05, 2008, 08:14:42 PM
Also Include an extremely weak pistol for shooting out bombs and stuff at a distance, for shotgun users.


If the game didn't have a shotgun, I wouldn't give a second shit about alternate firearms. "Cool factor" isn't a good reason to annex a feature.

Having a deagle or whatever would be just about useless compared to a rifle or uzi which rarely runs out of ammunition, unless you completely blow.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Gawain

do you guys begin to realize that a one-weapon system is superior?

a pistol to defuse bombs is stupid because you want your shotgun in your hands ready to kill the spy covering the objective. why add complexity where it's not necessary?

Farley4Fan

Quote from: MR.Mic on January 06, 2008, 01:50:45 AM

If the game didn't have a shotgun, I wouldn't give a second shit about alternate firearms. "Cool factor" isn't a good reason to annex a feature.
Lol, like the split jump.

Having a deagle or whatever would be just about useless compared to a rifle or uzi which rarely runs out of ammunition, unless you completely blow.
A deagle wouldn't be useless. In fact, it would be overpowered.  A 50 cal bullet with decent accuracy at medium range would be crazy.  What about decreasing the amount of ammo by a little bit?  Then you always have your pistol to fall on if you have to.  All in all, I wouldn't really care either way.  But for having a pistol to knock out bombs is retarded.

Cyntrox

Quote from: Gawain on January 06, 2008, 02:07:33 AM
do you guys begin to realize that a one-weapon system is superior?

a pistol to defuse bombs is stupid because you want your shotgun in your hands ready to kill the spy covering the objective. why add complexity where it's not necessary?
That depends on how long time it takes to swap weapons. If it's like UT, the spy won't have time to do anything in the time it takes to switch to the pistol, shoot the bomb then switch back.

It wouldn't be only for taking out bombs, it'd work in snares, cams and spy bullets too.

Farley4Fan

What if it was a selectable gadget?  That would be better.  Especially if it shoots a cone, like suggested, but it has a limited range.  As a selectable gadget then yeah, that'd work if you want to find and disable an electronic quickly.

MR.Mic

The only reason I support a secondary arm is because knocking out bombs, cams, snares, etc at a distance is nearly impossible with the shotgun.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Farley4Fan

Possibly you could make the shotgun come with a little shooter at the end.  It shoots in a cone shape fashion and what not.  That way, you can keep the spread of the shotgun and still be able to disable devices.

Spekkio

#23
Quote from: MR.Mic on January 06, 2008, 04:48:47 AM
The only reason I support a secondary arm is because knocking out bombs, cams, snares, etc at a distance is nearly impossible with the shotgun.
So why not take my simpler and more direct suggestion:

Shotgun gets a more narrow, normalized cone of fire toward the center of the crosshair. Fringe pellets are still random. Top damage you can do to a spy is 4/5 health from a full-on blast at close range. Possible to hit spies off objectives at pretty distant ranges, but it will do no damage.

If the pellets actually hit the center of the crosshair, you wouldn't need a deagle or whatever to shoot them out.

Then you have all 3 weapons capable of doing something at all ranges, but their optimal range is specialized. Shotty is good up close. Can still hit things far away, but does next to no damage. Uzi is good for med range when you don't have time to snipe and when the shotty would be too far to do significant damage, but its damage does not keep its power as far as the Rifle's. Rifle doesn't lose any damage from scope, but is susceptible to aggro due to its low ROF and magazine capacity up close.

Wandering_Youth

I agree with Spekkio. I don't think PS needs any type of sidearm weapons. They feel out of place in a game like SvM and even with all the potential uses listed above, I think, it's not enough to warrant to put in the game.

MFCISFUNNY

lol well if you do happen to put a sidearm in the game, and its not a Deagle maybe someone can make a weapon skin to make it look like a desert eagle! ;D

BurningDeath

Quote from: Spekkio on January 06, 2008, 06:51:57 AM
Quote from: MR.Mic on January 06, 2008, 04:48:47 AM
The only reason I support a secondary arm is because knocking out bombs, cams, snares, etc at a distance is nearly impossible with the shotgun.
So why not take my simpler and more direct suggestion:

Shotgun gets a more narrow, normalized cone of fire toward the center of the crosshair. Fringe pellets are still random. Top damage you can do to a spy is 4/5 health from a full-on blast at close range. Possible to hit spies off objectives at pretty distant ranges, but it will do no damage.

If the pellets actually hit the center of the crosshair, you wouldn't need a deagle or whatever to shoot them out.

Then you have all 3 weapons capable of doing something at all ranges, but their optimal range is specialized. Shotty is good up close. Can still hit things far away, but does next to no damage. Uzi is good for med range when you don't have time to snipe and when the shotty would be too far to do significant damage, but its damage does not keep its power as far as the Rifle's. Rifle doesn't lose any damage from scope, but is susceptible to aggro due to its low ROF and magazine capacity up close.
I always brought nades with the shotgun. They do quite well when it comes to long range things, like defusing bombs or getting spies away from hacking panels.

Cyntrox

I think bombs would be less aggro-centered if the merc had to get to the bomb and manually defuse it, rather than shooting/nading it - since the merc is turning his back while diffusing manually, he has to make sure the area is clear first,

Of course, this would make it much harder to diffuse, but that's easily countered by increasing the bomb timer. What do you think?

MR.Mic

Quote from: Spekkio on January 06, 2008, 06:51:57 AM
Quote from: MR.Mic on January 06, 2008, 04:48:47 AM
The only reason I support a secondary arm is because knocking out bombs, cams, snares, etc at a distance is nearly impossible with the shotgun.
So why not take my simpler and more direct suggestion:

Shotgun gets a more narrow, normalized cone of fire toward the center of the crosshair. Fringe pellets are still random. Top damage you can do to a spy is 4/5 health from a full-on blast at close range. Possible to hit spies off objectives at pretty distant ranges, but it will do no damage.

If the pellets actually hit the center of the crosshair, you wouldn't need a deagle or whatever to shoot them out.

Then you have all 3 weapons capable of doing something at all ranges, but their optimal range is specialized. Shotty is good up close. Can still hit things far away, but does next to no damage. Uzi is good for med range when you don't have time to snipe and when the shotty would be too far to do significant damage, but its damage does not keep its power as far as the Rifle's. Rifle doesn't lose any damage from scope, but is susceptible to aggro due to its low ROF and magazine capacity up close.

You are right.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Gawain

spekkio's suggestion > sidearm weapon

i don't think removing the ability to defuse bombs with nades/bullets is such a good idea because it's a boost for out-running-the-merc tactics.

Quote from: BurningDeath on January 06, 2008, 02:08:37 PM
I always brought nades with the shotgun. They do quite well when it comes to long range things, like defusing bombs or getting spies away from hacking panels.
everyone takes nades no matter which weapon he uses...