Map Features/Designs/Interactivity

Started by Farley4Fan, November 10, 2007, 12:46:16 AM

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InvisibleMan999

Aside from the camnet whoring, I really like the design of river mall in general. I think if we added more shadows and removed the camnet abuses, it could be a really great map.


Guggle

Wow, yes! Freakin' awesome idea. Maybe something like, while the ship is moving, on occasion, the ship tilts putting the players under a little lack of control of their character for a few seconds, possible saving a knocked down spy his life, or an almost grabbed Mercenary his life.

Xris

Quote from: Guggle on January 09, 2008, 03:53:36 AM
Wow, yes! Freakin' awesome idea. Maybe something like, while the ship is moving, on occasion, the ship tilts putting the players under a little lack of control of their character for a few seconds, possible saving a knocked down spy his life, or an almost grabbed Mercenary his life.

What does this have to do with river mall?

Farley4Fan

Quote from: FusionSlayer on January 09, 2008, 04:46:02 AM
Quote from: Guggle on January 09, 2008, 03:53:36 AM
Wow, yes! Freakin' awesome idea. Maybe something like, while the ship is moving, on occasion, the ship tilts putting the players under a little lack of control of their character for a few seconds, possible saving a knocked down spy his life, or an almost grabbed Mercenary his life.

What does this have to do with river mall?

He was replying to my first post.  I don't mean something that is going to change the gameplay so much like that.  But I mean change the way you play the map.  Like things you do affect the map greatly.  (like the bulldozer hack in factory)  The things you could do would open up new pathways and add more variety to the map.

Cyntrox

Quote from: Guggle on January 09, 2008, 03:53:36 AM
Wow, yes! Freakin' awesome idea. Maybe something like, while the ship is moving, on occasion, the ship tilts putting the players under a little lack of control of their character for a few seconds, possible saving a knocked down spy his life, or an almost grabbed Mercenary his life.
No team should be able to get a significant advantage based on randomness!

Kubanator

I have an idea. Why not make moveable objects that spies and mercs could move? For example, if a ledge was too high, you could put a box under. Or you could push a box onto some stairs and hit the merc coming up. Or put it in a doorway, and have a laser mine pointing at it. The posibilities are endless.

Gawain

pretty bad idea. but i'm quite sure they have that in sc5 (which will be the fuc**ng best crouch sim ever)...

Kubanator

Could you point out why? That just came out as a knee-jerk responce.

Farley4Fan

Hmmm...  It wouldn't be too bad.  It would change a lot of gameplay though.