Character Animations - Melee Combat

Started by Kubanator, January 29, 2008, 04:32:18 AM

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Kubanator

I'm an experianced martial artist with several years experiance in various martial arts such as judo, ju-jitsu, tae kwon do, and boxing. While the attacks in CT were.... acceptable, I feel that I could improve upon the realism, and the fluidity. For example, the spy's elbow was effective, but it looked very awkward when the spy was running, then suddenly stopped moving to preform an attack.

I am simply volunteering to assist in the animation process by describing how the move is/should be preform. I feel that smoother and more animations will make Project Stealth a more enjoyable experiance.

Also,  if you do not reequire my primary services, I can work as a Beta tester. My computer's specs are as follows

EVGA 780i motherboard
EVGA 8800GTS 512mb
4gb RAM 4-4-4-12 timing
Intel Dual Core 4500 (Q9450 CPU when it comes out)
500GB hard drive
DVD Writer
700W power supply

B1nArY_001

#1
I doubt there is a need, I'm not the one to make the final decision but I have several years of experience with Kajukimbo and S.C.A.R.S. making a more suitable match to what the Spy would use as neither Kajukimbo or S.C.A.R.S. are sport oriented combat systems. Both are designed to kill or disable with nothing but pure efficiency and economy of motion.

Edit: Kajukimbo I guess is used in sport fighting but the variation I learned was stripped down with no hustle, just damage dealing attacks. I much prefer S.C.A.R.S. or Krav Maga though.

Kubanator

If you don't know Kajukinbo is Karate, Judo/jujistu, kenpo, boxing. I highly doubt that your trainer went very far in depth with the techniques used in each of these martial arts, and simply taught you the basics. While I realize that moves such as Ura nage (A move in which the Judoka throws the opponent over his head) would not fit into this game, my expertiece with the martials arts combined with yours will help in making an excellent game.

B1nArY_001

#3
I'm aware that it is a mix, what I was trained in was however altered in such a fashion that none of a wide sweeping or 'fancy' moves were included, instead focusing on more direct attacks and a more offensive than defensive mind set. I.E. if someone takes a swing at you, they are not attacking you, they are providing you with a target to be attacked vs something to be blocked.

My training in Kajukimbo was limited as I found S.C.A.R.S. to be more to my liking. It just fit with what felt natural to me. Oh, and Kajukenbo (I think that's what you meant) is a bit different than Kajukimbo. I'm not sure where you're from but in the US Kajukimbo is very hard to find a trainer for and in 80% of the states it is illegal to teach.

Considering the limited amount of melee combat in Project Stealth more than one person with combat experience is not really needed. It wouldn't take two of us to determine if an elbow were delivered in a semi-realistic fashion  ;)

Edit: Kajukimbo is Karate, jujitsu and korean kickboxing. I'm not sure if it is Gwon Gyukdo, Kyuk Too Ki or another variant.