Game Level Designer - Khris

Started by Hyrage, February 01, 2008, 06:12:00 AM

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Hyrage

Quote from: frvge on April 22, 2008, 02:01:14 AM
Well, then we have goodkebab, zedblade and epicjon. That makes 3.
This is great ^^. I'm sure that Goodkebab can model and texture as well. For Zedblade, I do not really know yet what he is able and not able to do. EpicJon can use UE3, but I doubt that he can model and texture, so what are you looking for exactly?

I mean, what are the actual assets that you have and need [map layout, 3D models, textures, etc]? I thought that Mr. Mic was also a Level Designer on PS, I was probably wrong ???

http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Zedblade

#46
Goodkebab isn't a level designer.

Currently only Epicjon and I are level designers. Goodkebab is Art Directer and Character Artist who works on Environmental Props when he can.

Anyway, preferably, we would like someone who can not only design a layout that is fun and balanced, but has an artistic eye that allows them to dress and light a map.

Props will more then likely come from our prop artists (Me, Gui Brazil, Mr. Mic occasionally even though it has officially taken him a year to do a Chess table :P and Bionic Blob.)

What's easy for me, since I know unreal and know how to model and texture props is doing pretty much all the design, material creation and architectural props as well as lighting and only turning to the prop artists when I need something like a chair, table, deer trophy or whatever. I however model the stairs, columns, trimming, windows etc. If you can do that in Maya (or max) then sweetness. If not, no biggy.

The biggest requirement however is...

You have to obey me!!!!! FOR I AM YOU MASTER... of love.

Hyrage

#47
Quote from: Zedblade on April 22, 2008, 03:29:40 AM
Goodkebab isn't a level designer.

Currently only Epicjon and I are level designers. Goodkebab is Art Directer and Character Artist who works on Environmental Props when he can.

Anyway, preferably, we would like someone who can not only design a layout that is fun and balanced, but has an artistic eye that allows them to dress and light a map.

Props will more then likely come from our prop artists (Me, Gui Brazil, Mr. Mic occasionally even though it has officially taken him a year to do a Chess table :P and Bionic Blob.)

What's easy for me, since I know unreal and know how to model and texture props is doing pretty much all the design, material creation and architectural props as well as lighting and only turning to the prop artists when I need something like a chair, table, deer trophy or whatever. I however model the stairs, columns, trimming, windows etc. If you can do that in Maya (or max) then sweetness. If not, no biggy.

The biggest requirement however is...

You have to obey me!!!!! FOR I AM YOU MASTER... of love.
I experienced 3DS Max so making stairs shouldn't be a problem lol, but I'm not friendly with texturing.

Psst... time to laugh :o: [joking]


lolll forget the so awesome background lolll  ::)

I have absolutely no problem with Teamwork [lead or obey], I do what I have to and help where I can, so it shouldn't be a problem. I was Lead Technical Level Designer on my last project and it was really a fun job, my main job was to help the other LDs with their gameplays and problems... however I had the time to make a map three times more complex and in the time delay we had.

I think that I can perfectly fit for the job, but I hope that you guys can wait until May 15  :-[  before I could start anything. I always been a good student and I always enjoyed to have an experienced master to learn  :D new cool stuff ^^. I'm not that much born as a Level Artist, but this is something I wanna truly work on.

Plus, having more maps for the game release can't be a bad thing, I think. I also think that I would be able to bring a solid support for gameplay twists, ideas, strategies behind the level design of the PS maps. This would just help everyone as much as the PS community to create more maps later.

Well, it's pretty much what I had to say ^^. Oh, and... I like laughing too  ;D... and I hate SC: DA  >:( .
CT is dying on X-Box and PS is actually the future  :D.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Hyrage

#48
Hi guys, as I said, I was busy on this map. The map is nearly finished, I let some "mistakes" in it to make a proper final version when it will come. You can download it and see by yourselves. If you want me on PS, I should be free on May 15th. Now, I must work on the deco ^^.

See you later guys  8)...


Name: DM-Straight Control

Version: Early Beta

Description: The human race is actually living is hardest time, but do not give up yet. Your fight has just begun, because you are the new threat.

Screenshots:






Content:

  • Hybrid Designed [DM, TDM & CTF]
  • Advanced Jump Gameplays
  • Custom Teleporters [will be improved soon]
  • Custom Weapon Pickup [Enforcer]
  • 2 activating doors [control points for CTF matches]
  • A few Interactive Elements [will be improved soon]
  • Where is the Redeemer!!? :o
  • Two human symbols
  • A lot of love :cool:
Credits:

  • Epic Games
    Thx guys, you made such an incredible Editor to work with and his stability is stunning.


  • AnubanUT2
    He referred me to LordStrider and for his incredible implication around here


  • LordStrider
    For the tip to make a Custom Weapon Pickup [Enforcer]


  • The Epic Games Forum Community
    Thx guys to be there, supporting each others and keeping all this truly alive. Keep up making great stuff!

Download:

Click Here to Download!!

Install:
My documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Maps
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."