Suggestions for PS

Started by Hyrage, February 02, 2008, 12:24:08 AM

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Hyrage

Suggestions
1. Make the Auto-Grab optional in the Game settings.

2. Make the Merc and Spy Visions optional in the Gametype Settings or something similar. Some of us may think that Motion tracker is "too much noob" to be used, this job should be done by the player himself.

3. Perfectly timed, press the crouch button to avoid falling damage and getting up faster. The easiest tactic as a merc is to fake his move and let the Spy crashing himself on the ground... not having enough time to stand up due to the impact he is already dead.

4. Take out the berserk attack or to make it optional would be smart, because the Merc (if we take CT as a source) is already strong at Close-Combat with his "Charge" and strikes.

5. Beautiful maps are cool, but be assured that they are Fun to play.

6. A few little details like when the spy is walking in the water, his footsteps are marked by water on the ground would had a lot of immersion.

7. Adding destructible objects in the environment could bring a whole new gameplay & a bigger immersive side if the spies are obligated to move from cover to cover.

8. We heard about interactive or changing environment and even unlockable passages; are a must.
- By shooting something
- By hacking something else than the objective
- The weather could affect the environment passages (hard to do, but a good example)
- Breakable bridges mainly made from glass if the spy is shooting a "mine" of if a frag grenade is hitting it. The glass could also be broken if a spy is hardly landing on it. If the glass is broken, the spy could pass over the hole by "rolling", but the MERCS couldn't do it.
- Disabling a light by shooting 3 times on it with a Taser-Gun, one time with a normal Fire Weapon.
- Obstacles for the Zip Lines could be funny [birds flying in the way, crates moving, etc.]

9. The MERC "aim" should never turn red while passing on a spy, plz.

10. "You did an incredible work from what I could see, congratulations!"

I can always help for Gameplay balance, level design, testing, tweaking suggestions, etc.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

frvge

Speaking personally:

1 dunno
2 probably, but our MT will be a LOT more balanced. If you stand still (with camo), you're like 100% invisible.
3 possibly
4 meh, it's needed. But in alternative mode, you might be able to tweak it
5 agreed
6 agreed, when we have the resources (manpower/time)
7 depends on the map and the resources (manpower/time)
8 generally agreed, but tazer only disrupts circuits for a few seconds. No actual damage, unless it's an overload (depends on the prop)
9 agreed, but we'll probably have hit detection. Else there's no feedback.
10 thanks :)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

As for destructible elements, absolutely.  Depends on how much time devs have though.  And it would be cool that if there are broken pieces of a pot on the ground, for instance, it would make noise if the spy walked on the broken pieces.  Regardless of the spy's stance or speed.

Hyrage

Quote from: Papa Skull on February 02, 2008, 01:40:32 AM
As for destructible elements, absolutely.  Depends on how much time devs have though.  And it would be cool that if there are broken pieces of a pot on the ground, for instance, it would make noise if the spy walked on the broken pieces.  Regardless of the spy's stance or speed.
You are absolutely right and I think we will also have to consider if the debris most disapear after a certain time like corpses to not overused the Computer/ Console. PS had an huge advantage by using only 4 to 6 players in a map, less explosion than if we were 16 in the maps throwing grenades XD.

frvge,
You are right about the Optional Visions and the Camo relation, but I was more thinking about taking out the Motion Tracker Vision, because it's the only vision that could be unbalancing the game. If the spies are hidden in the shadows, this is exactly why the MERCS have a flashlight, eyes and ears. The EMF visions is countering the camo and detecting night vision so it's fair. The Motion tracker is mostly there for beginner or as an "eye candy" element I think.

Anyway, as you said... a lot of testing have to be done :D
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

MR.Mic

MT is a vital Anti-Aggro tool.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Hyrage

#5
Quote from: MR.Mic on February 02, 2008, 02:18:09 AM
MT is a vital Anti-Aggro tool.
True, but overpowered most of the time... A solution must exist anyway.

I mean, when you are smoked out you can use your MT and you can avoid Flash grenades but when you are okay and using MT all the gameplay about light and darkness is going to the garbage.

I'll meditate on it...
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

tigaer

Quote from: HBW_Hyrage on February 02, 2008, 02:25:16 AM
Quote from: MR.Mic on February 02, 2008, 02:18:09 AM
MT is a vital Anti-Aggro tool.
True, but overpowered most of the time... A solution must exist anyway.

I mean, when you are smoked out you can use your MT and you can avoid Flash grenades but when you are okay and using MT all the gameplay about light and darkness is going to the garbage.

I'll meditate on it...

It wont be night vision in PS, its a new game..

Hyrage

#7
Oky ^^ cool,
Thx for the info... so no night vision for the Spies?

Can't wait to see it for real.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Spekkio

With a useful tazer, maybe the berserk could be booted out in favor of just a plain melee/elbow move. Maybe.

Hyrage

Quote from: Spekkio on February 02, 2008, 02:42:30 AM
With a useful tazer, maybe the berserk could be booted out in favor of just a plain melee/elbow move. Maybe.
Maybe,
I simply know that Berserk was too much powerful due to the fact that it touches you when you are crouched, even when the animation isn't finished and in the air what was completely stupid.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

MR.Mic

In PS MT, a still spy will be completely invisible and will distort like camo the more he moves.

A fully-running spy will be lit up in all grey.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Hyrage

Quote from: MR.Mic on February 02, 2008, 02:51:09 AM
In PS MT, a still spy will be completely invisible and will distort like camo the more he moves.

A fully-running spy will be lit up in all grey.
Nice then
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Farley4Fan

Quote from: MR.Mic on February 02, 2008, 02:51:09 AM
In PS MT, a still spy will be completely invisible and will distort like camo the more he moves.

A fully-running spy will be lit up in all grey.

This is going to make MT useless unless you are being attacked by smoke and nades.  And that's good imo.  EMF should be the vision to use more when looking for spies, on top of flashlight/laser.  What color will smoke be?  Just the regular black?

Hyrage

#13
Quote from: Papa Skull on February 02, 2008, 03:31:08 AM
Quote from: MR.Mic on February 02, 2008, 02:51:09 AM
In PS MT, a still spy will be completely invisible and will distort like camo the more he moves.

A fully-running spy will be lit up in all grey.


This is going to make MT useless unless you are being attacked by smoke and nades.  And that's good imo.  EMF should be the vision to use more when looking for spies, on top of flashlight/laser.  What color will smoke be?  Just the regular black?
Question:
In Pandora Tomorrow two options were offered to achieve the objectives as a SPY:
1. Complete the objectives
2. Kill the MERCS

In SC: CT, the MERCS were totally overpowered and it was mostly impossible to achieve and same goes for Double Agent.

Is Project Stealth going to be enough balanced to offer the second choice and let a Deathmatch Gametype take form?

Suggestion of possible Gametypes (nothing new, but I write it anyway):
1. Deathmatch
Classical Deathmatch

2. Capture the Disk
Capture de disk and bring it back to the base.

3. Hack Attack
Two objectives per Part (three level parts by map). Hack the objectives to unlock the other parts of the level with the other objectives.

4. Silent Army (totally optionnal)
Action oriented Gametype, 2 Mercs (2 lives) VS 3 spies (3 lives). This is a great MERC training.

Do not really need more Gametypes to fully enjoy PS.
Any other ideas?

I'll post many Level Design stuff this week-end or during the Next Week right here for the Devs Team passing by Rational Level Design, ideas, suggestions, examples and much more I hope.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Gawain

did you actually play ct vs mode for more then some hours? oO