Host Compensation

Started by Farley4Fan, February 04, 2008, 09:58:49 PM

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Ion.67

Quote from: frvge on February 08, 2008, 12:43:22 AM
Generally a listen server needs to:
1- keep up with the networking
2- keep up with your game's rendering etc

2 takes generally a few hundred megs of RAM and a lot of CPU. Which is bad if you have to maintain a lot of connections. (or run a lot of smaller servers).


That is not really an issue, unless your computer has some bad specs. You only need to connect to 3 others, which is a very low amount. 2 is going to happen regardless of if you are hosting or not.

Xris

yes but rendering on top of sever operations is alot more then rendering by itself

MR.Mic

Why the fuck would a dedicated server render what's in the game?
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Cyntrox

Quote from: MR.Mic on February 08, 2008, 05:49:50 AM
Why the fuck would a dedicated server render what's in the game?
Nobody said it would...

LennardF1989

I can run PS 3 times (2 clients connected to 1 server) without any lag at all... My specs are AMD Athlon XP 2800+ with 1 gb of RAM and a x1600 PRO AGP. I run PS on the highest settings (unlike UT3) btw.

I can assure you that a listen server doesn't have any negative effect over a dedicated server, they are exactly the same.

Xris

Quote from: MR.Mic on February 08, 2008, 05:49:50 AM
Why the fuck would a dedicated server render what's in the game?

I meant as a listen server ......

Quote from: LennardF1989 on February 08, 2008, 11:06:33 AM
I can run PS 3 times (2 clients connected to 1 server) without any lag at all... My specs are AMD Athlon XP 2800+ with 1 gb of RAM and a x1600 PRO AGP. I run PS on the highest settings (unlike UT3) btw.

I can assure you that a listen server doesn't have any negative effect over a dedicated server, they are exactly the same.

good to hear :)

frvge

Try that with an onboard 8MB graphics chip, while running 20 servers of 4 people.

You obviously don't have a single clue on gameservers, so let me handle that ;)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Xris

Quote from: frvge on February 08, 2008, 04:35:39 PM
You obviously don't have a single clue on gameservers, so let me handle that ;)

Is this directed at me or ???

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Xris

ah ok  ;D i was like wtf did i say haha

Ion.67

Quote from: frvge on February 08, 2008, 04:35:39 PM
Try that with an onboard 8MB graphics chip, while running 20 servers of 4 people.

You obviously don't have a single clue on gameservers, so let me handle that ;)

The point of his post was to say that listen servers are fine. I don't know what you are rambling on about.

frvge

Listen servers by definition have host advantage.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

with good netcode and pings <150ms there won't be any real host advantage.

Ion.67

Quote from: frvge on February 09, 2008, 12:45:20 PM
Listen servers by definition have host advantage.

Yeah, which is small in most games.

Am I hacking if my neighbor hosts a game and I can head shot people better? I have an advantage, and it will be a small one, but it will still be there.

As long as none of the host bugs happen here, as the do in some other game I have played, then it will be fine.