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A return on DA

Started by Test-Subject, February 05, 2008, 01:19:07 AM

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Farley4Fan

Quote from: Tinweasele on March 04, 2008, 08:57:20 PM
spek and i were discussing ways of returning stealth to the game, and i agree that DA did have some saving graces, however the proximity detector pretty much ruined that.  I am definatly a fan of giving spies a choice between the hack tool and the tazer gun.  give each their own pro and cons, tazer gun can stop mercs, however you cant ranged hack and it makes noise.  hack console is slower on taking out mercs but can hack panels and objectives at range, but doesnt make any noise while taking out security.  anyway lots of things to be looked into once the CT replica is made.

Yes.  Absolutely. Even though you are noob apparently lol  :D

I started a discussion about giving spies 3 options.  Stealth Gun, Hack Glove, and the Sticky Shocker.  I think some people liked the idea, some people didn't.  There wasn't a majority opinion from what I remember.

I think it would be cool.  Give spies more options.  If the spy wants to go a little more aggro, he should grab the sticky shocker.  For stealthy spies there is the stealth gun.  For people who like the DA playstyle or the hack glove there would be hack glove option.  They all have their ups and downs and would all add A LOT of variety to the game.  But it might be too much work and something to think about after the main work is done.  It would make it tougher to balance as well.


seefoo.

just so you know Papa, Tin was around PT-start of CT for PC.  he shows up every leap year or so.

Farley4Fan

I know seefoo, I was joking cuz someone said "what do you know!?!" sarcastically.  ;)

I think we need to get that discussion going again.

Xris

if hack gun was in the game spys would win.  one would hide with hack glove and the other would defend him with sticky shocker

MR.Mic

Quote from: Papa Skull on March 04, 2008, 11:44:39 PM
Quote from: Tinweasele on March 04, 2008, 08:57:20 PM
spek and i were discussing ways of returning stealth to the game, and i agree that DA did have some saving graces, however the proximity detector pretty much ruined that.  I am definatly a fan of giving spies a choice between the hack tool and the tazer gun.  give each their own pro and cons, tazer gun can stop mercs, however you cant ranged hack and it makes noise.  hack console is slower on taking out mercs but can hack panels and objectives at range, but doesnt make any noise while taking out security.  anyway lots of things to be looked into once the CT replica is made.

Yes.  Absolutely. Even though you are noob apparently lol  :D

LOL, you think tinweasele is a noob.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Farley4Fan

Double Yoo Tee Eff.  Did I not just say I was being sarcastic like 2 posts up, MR.Mic?

Fusionslayer that was a pretty farfetched conclusion you reached there.  If someone was hiding it would take them forever to hack the terminal with the glove, and 1 ss can't hold off 2 mercs for a long time.  It can hardly hold off one good merc for a few seconds.

LoChang

Quote from: MR.Mic on March 05, 2008, 04:12:20 AM
LOL, you think tinweasele is a noob.

I'd call someone who hasn't played in 2 years and has immersed himself into the World of Warcraft a noob.

But what do I know, I hardly play anything anymore these days.

MR.Mic

Quote from: LoChang on March 05, 2008, 04:41:36 AM
Quote from: MR.Mic on March 05, 2008, 04:12:20 AM
LOL, you think tinweasele is a noob.

I'd call someone who hasn't played in 2 years and has immersed himself into the World of Warcraft a noob.

But what do I know, I hardly play anything anymore these days.
Playing CT is like riding a bike.
You can get good again very quickly just by playing it.

Any new tricks that came up when you were gone are quickly picked up.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Cyntrox

There's a big difference between WoW and CT: WoW is being constantly updated and changed.

Xris

Quote from: Papa Skull on March 05, 2008, 04:20:01 AM
Double Yoo Tee Eff.  Did I not just say I was being sarcastic like 2 posts up, MR.Mic?

Fusionslayer that was a pretty farfetched conclusion you reached there.  If someone was hiding it would take them forever to hack the terminal with the glove, and 1 ss can't hold off 2 mercs for a long time.  It can hardly hold off one good merc for a few seconds.

Yes but the hacking spy could stop and just sit there while both mercs chase the ss spy, and the the hack glove guy can continue hacking, either with glove or by running up to it and speedily finishing it with both mercs gone.  I say this because IF this was implimented the mercs would not get dif hacking msgs based on ranged or up close hacking. Therefore they would go after the spy that just shocked them.  Also who said both mercs are going to come?

Cyntrox

Quote from: FusionSlayer on March 05, 2008, 01:45:33 PM
Quote from: Papa Skull on March 05, 2008, 04:20:01 AM
Double Yoo Tee Eff.  Did I not just say I was being sarcastic like 2 posts up, MR.Mic?

Fusionslayer that was a pretty farfetched conclusion you reached there.  If someone was hiding it would take them forever to hack the terminal with the glove, and 1 ss can't hold off 2 mercs for a long time.  It can hardly hold off one good merc for a few seconds.

Yes but the hacking spy could stop and just sit there while both mercs chase the ss spy, and the the hack glove guy can continue hacking, either with glove or by running up to it and speedily finishing it with both mercs gone.  I say this because IF this was implimented the mercs would not get dif hacking msgs based on ranged or up close hacking. Therefore they would go after the spy that just shocked them.  Also who said both mercs are going to come?
If you, as a merc, see one spy shocking you while the objective is being hacked, it's quite obvious that both spies are there...

Spekkio

#57
Quote from: MR.Mic on March 05, 2008, 05:30:41 AM
Quote from: LoChang on March 05, 2008, 04:41:36 AM
Quote from: MR.Mic on March 05, 2008, 04:12:20 AM
LOL, you think tinweasele is a noob.

I'd call someone who hasn't played in 2 years and has immersed himself into the World of Warcraft a noob.

But what do I know, I hardly play anything anymore these days.
Playing CT is like riding a bike.
You can get good again very quickly just by playing it.

Any new tricks that came up when you were gone are quickly picked up.
For tin, "playing it" means running around in visit a map for 6 hours before going online in order to find that extra quirk to exploit.

In all seriousness, I would be very careful about giving spies a way to silently bypass security. I foresee a lot of boredom and imbalance there.

What tin and I were discussing is the fact that speed > slow in pretty much all circumstances. If you go slow, even with the lack of passive security in CT maps, a thorough merc will eventually find you on his patrol routes. If you go slow on maps with lots of security, the mercs are going to find you as you take the time to get around the defenses.

Farley4Fan

@Fusionslayer:  Both mercs aren't going to chase one spy especially if the objective is being hacked.

Tinweasele

wow, i make 1 post and this thread lights up... i havnt been gone THAT long.... have i?

anyhoo obviously everything would have to be balanced around a change that big if someone decided it was indeed a good idea.  there would have to be a way to check on the status of security from range if indeed they did have silent deactivation, admittadly you COULD patrol around and check all the security but yeah.. no thanks.  As for 1 person going aggressive and the other passive, well crap thats a good idea whether or not the gear promotes it.  Not only is it sound tactically but it allows people to pick a playstyle instead of having one thrust upon them.  I just really want the slow and stealthy to work as well as the speed demon rushes. 

The speed rushes are encouraged in every single aspect of the game.

1. Mercs dont have any defences placed at the start of the game, getting inside their perimeter fast means they have to react to you , which consequently means even MORE delays in their active defences going up.

2. Humans are smart, if they dont hear from you they assume you are going slow so you must be in the front of the map, means a tighter patrol , means more likely chance of being spotted and shot.

3. at least with the classical deactivation mode, there is no reason to stay on 1 single node, so running ahead of the mercs from point to point has absolutly no downside once youve used up their supply of defencive abilities(possible exception if they cut you off)

4.  passive security does not have any long lasting effects.  you set off an alarm? so what, you cant hack anything for a few seconds, you are still faster than the mercs so its just a matter of kiting them around until you can get back to the room and try again.  Now if passive defences actived buffs of some sort to the mercs, or activated more active tracking defences you would see a much higher emphasis on stealth.


Admittadly this is a stealth action game supposedly, i just wish stealth was more viable.
Some people say "think outside the box"
I say "fuck them, i want a sphere"