merc confusion gadget

Started by Gawain, February 05, 2008, 01:47:15 PM

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Spekkio

Quote from: Cyntrox on February 07, 2008, 05:53:15 PM
Quote from: Westfall-US on February 07, 2008, 05:51:27 PM
Quote from: Spekkio on February 07, 2008, 03:53:57 PM
Quote from: Ion.67 on February 07, 2008, 04:48:18 AM
No holograms. Am I the only one who thinks 3/4's of these suggestions are completely retarded?
Quote from: kronf on February 07, 2008, 06:04:40 AM
no

elaborate.
I don't see any reasons why people think it would be good other than "omfg it'd be awesome." I also don't even see anywhere close to a consensus on how such a gadget would be implemented in-game.

Westfall

Quote from: Spekkio on February 07, 2008, 07:30:49 PM
Quote from: Cyntrox on February 07, 2008, 05:53:15 PM
Quote from: Westfall-US on February 07, 2008, 05:51:27 PM
Quote from: Spekkio on February 07, 2008, 03:53:57 PM
Quote from: Ion.67 on February 07, 2008, 04:48:18 AM
No holograms. Am I the only one who thinks 3/4's of these suggestions are completely retarded?
Quote from: kronf on February 07, 2008, 06:04:40 AM
no

elaborate.
I don't see any reasons why people think it would be good other than "omfg it'd be awesome." I also don't even see anywhere close to a consensus on how such a gadget would be implemented in-game.

Its actually been discussed a few times before. It creates quite the diversion, which I think would seem obvious. The way it should be handled and set-up should still be discussed, but if it were no smaller than a bullet or cam it could be shot/manually set up. You can customize it to move how you move, or even keep it paused. This is why we talk about things on the forum. To balance it out or even see if its not worth it. It would be a new gadget and very useful. Just another gadget of trickery for the spy side.

Mercs wont recognize it every time its planted, which will bring them to an entirely different location than where the spy really is. Really, set up the holo pod and shoot a snare next to it. Bet you money it would fuck you up a few times.

Xris

should it make noise?? possibly a cross between snare and hologram?

kronf

These holograms, holopads, wireless hacking just seem too high-tech to me and just doesn't fit in the current story mode. You want holograms and wireless hacking? Then make a different game mode for it! It will be great to play some fresh new game modes with new things, but don't try to squeeze these things into a classic story mode where it just doesn't fit.

Spekkio

QuoteIts actually been discussed a few times before. It creates quite the diversion, which I think would seem obvious. The way it should be handled and set-up should still be discussed, but if it were no smaller than a bullet or cam it could be shot/manually set up. You can customize it to move how you move, or even keep it paused. This is why we talk about things on the forum. To balance it out or even see if its not worth it. It would be a new gadget and very useful. Just another gadget of trickery for the spy side.
The spies already have a lot of tools to create diversions as it is. My point was that it's impossible to debate something when you can't even figure out a way to implement it without breaking the game. By default, that makes it a shitty idea.

Gawain

#51
Quote from: kronf on February 07, 2008, 09:55:56 PM
don't try to squeeze these things into a classic story mode where it just doesn't fit.
i'm also worried that too many gadgets/abilities/... could damage the gameplay.

Quote from: kronf on February 07, 2008, 09:55:56 PM
You want holograms and wireless hacking? Then make a different game mode for it!
i'd go for a different game mode or simply a new type of objective that allows wireless hacking with the normal ss.

i don't think that adding new gadgets (besides replacing flares with ph.nades) is necessary at all as variety will increase dramatically anyways with proper gadget balance.

if the devs insist on implementing new gadgets, i'd clearly go for a drone and a hologram-projector gun attachment.

Ion.67

Quote from: Gawain on February 07, 2008, 11:59:39 PM
Quote from: kronf on February 07, 2008, 09:55:56 PM
don't try to squeeze these things into a classic story mode where it just doesn't fit.
i'm also worried that too many gadgets/abilities/... could damage the gameplay.

Quote from: kronf on February 07, 2008, 09:55:56 PM
You want holograms and wireless hacking? Then make a different game mode for it!

i don't think that adding new gadgets (besides replacing flares with ph.nades) is necessary at all as variety will increase dramatically anyways with proper gadget balance.



If it was a good idea, I would like it. But a hologram is one of the dumber ideas I have heard of.

By my thinking, a spy is about secret stealth, not throwing a copy of himself on the ground, and running the hell away. Not only will this promote aggro, but it will also be useless.

Farley4Fan

A boost for aggro and stealth ion.  You could use it to get a merc to chase it and lure him away from the objective, leaving you free to hack it.  As well as use it for assaulting mercs and confusing them.

Ion.67

Quote from: Papa Skull on February 08, 2008, 12:56:36 AM
A boost for aggro and stealth ion.  You could use it to get a merc to chase it and lure him away from the objective, leaving you free to hack it.  As well as use it for assaulting mercs and confusing them.

Chase it? Are you planning on some type of AI system? Also, after a few weeks, people would just resort to camping crucial points, instead of roaming.

Farley4Fan

k.  Ion.  You obviously haven't been here long enough, or you haven't read the holopod thread, to know what we are talking about.  You can have the mimmic your movements.  Or, you can have pre-recorded movements that you can set the holograms to.  Meaning that you can make a spy run straight forward and you can place the holopod so he runs down a hallway or something.  Possibly you could go into a mode where YOU yourself would control the holopod.

Imagine this: 

You are on the staircase in pirates.  You set up a hologram on the fish tank facing the blue room entrance.  You see a merc walk in from tech room underneath the greek entrance.  You want to make a move toward the pirate console, but you can't because of the merc that recently walked in.  SO, you activate your holopod to a preset recording where he runs/rolls in a straight line.  You quickly shoot a snare to give the illusion that the holopod is making the sound by running.  The merc sees the spy and naturally chases after him.  The spy that he chases has run through the wall behind the couch and the merc doesn't know that yet, so he starts to search for the spy that he thought was real.  By the time he entered blue room you were already making a move for the console.  This would allow you to shave a few seconds off. 

Note that any smart person wouldn't just record a spy run in a straight line, but he would throw in some rolls and change the direction up a bit.


Hallucination nades on the other hand, would serve as a handy aggro tool, as well as a nifty escape gadget.  Think about it, throwing an H. Nade on the ground and the merc is confused as to which is the real one.  This would make it easier to escape and it would be a nice tool for attacking a disc as well as a bomb.  Possibly you could make it where if the spy who is carrying the disc throws a nade, the merc gets a whole bunch of blips on his radar instead of just one.

mentalmars

I think that the spy has to be the smarter person in the game.
a spy needs to out think the merc.
come up with a good strategy to lure the merc out of his shell.
Here for the spy needs some gadgets to set the merc on the wrong path/foot

The hologram sounds like a good gadget to make a merc believe you're in the other room

a new granade for the spies will only work for more arrgo

Gawain

papa, drop the idea of hallucination nades, we have smoke and flash for that purpose. just nerf smoke and make flash work more reliable (the effect should last after going into zoom, too).

your example in aqua sucks because simply tazing the merc would be sufficient. i don't think that holopads are a good idea, i'd go for a projector on the gun or nothing.

Farley4Fan

omg gawain.  To shave more seconds off the clock you need to have the merc in another room rather than just shocking him and getting maybe 2 seconds off the clock before you are screwed.  Plus if he's in another room you can even shock him when he comes back, giving you even more seconds unless a nade is fired.

My example in Aqua doesn't suck, you just didn't understand it.  Thats' fine.  And hallucination nades are still on the iffy side in my book.  We don't want to give too much of a boost to aggro, but since stealth will be such a viable option in this game why even choose to go aggro anymore?  Aggro needs some boosting imo.

Gawain

#59
dude, i really have np understanding your crappy tactics. they just wouldn't work against good players.
i bet you don't understand why, so here's a little explanation: a good merc wouldn't go any further into blue room than 3m away from the tech room door. it's sufficient because he can snipe the whole room from there, and he can be back sniping pirates in under 2s. there's no need to chase a fleeing spy any further because you won't be able to kill him unless he tazed you a moment ago and is so stupid to stay around. besides, the other merc can easily camp on the bridge because with one spy being in pirates the other one is quite unlikely to be in tech and even if so it's not that hard to defuse the bomb for the other one.
btw, still waiting for your aqua vid =)