Spy Stealth Weapon

Started by B1nArY_001, February 06, 2008, 11:15:33 PM

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B1nArY_001

In order to help us Devs please discuss the spy stealth weapon in this thread. It's hard to stay on top of ideas when they are not in a thread specifically about the idea we are trying to stay on top of.

Papa and anyone else who had comments on it feel free to copy your posts over here just so it's all in one spot...Thanks

Ion.67

There is a spy stealth weapon? I'm confused? All the gadgets, or a gun, or the glove?

B1nArY_001

The 'stealth weapon' is in discussion under the Merc Confusion Gadget thread.

Kurbutti

So I'm assumign that we're not talking about SS, when we talk bout this stealth gun? Instead of copying comments someone should make up a summary of the features this weapon has and post it here. Just cuz we don't necessarily have to go through all the brainstorming again. And yeah, Iwas kinda of left out from the original discussion, and since we have the thread right here, I'm hoping I won't be left in the dark.

EDIT:

Thanks Binary.

Farley4Fan

It's basically looks like the gun we have now.  Maybe a different looking barrel.  Here's what it does:

-It projects a cone of photons and has a range of about 20 feet.  The further you are away, the larger the circular end of the cone end becomes.  This makes it easier to hit things from further away.

- The cone of photons disables electronic devices silently.  Instead of that loud shock or that loud boom you get for shooting a mine with a regular ss.

- It does not fire ss bullets.  It's solely for stealth players who shouldn't get into a position that they have to use it anyways.  When the gun is fired at mercs their visions are completely disabled for around 5-10 seconds.  This leaves you able to move while using camo w/o being seen by any vision.  And allows you to be able to flash the merc easily, and escape.

- It is NOT a launcher, except for small things like spy bullets/stickies.  Meaning you can't launch nades.

- Maybe hbs should only be possible while using this alternative gun?  Maybe equip it with a scanner but it's only activated when you take hbs as a gadget?

- Maybe my sound reticule idea would only be possible while using this alternative gun?



That was my exact post.  Whaddya say guys?  The ss already benefits aggro a lot, why not give something to stealthier spies so they can benefit more from the main gadget?

Ion.67

I think that is a good idea, but I don't like how I would be forced to choose my play style before the game. There needs to be some kind of way to shock the merc, just in a different way. Just like the uzi and shotgun kill spys, but in different ways.

Maybe, it could have a way to make the mercs screen very staticy for a second or too, emulating the shocker type of experience, just in a different way?

Not sure if that is a good idea, just throwing them around.

Farley4Fan

Well, did I mention that it scrambles the merc's visions completely for 10 seconds?  It still messes with them, just in a different way.  They are immune to being scrambled by it for another 10 seconds though.  That way it allows you to move without worrying about getting detected by motion or being detected by EMF for using gadgets.  Maybe to shock them it would waste half of the battery life?  That way you have 2 shots available if you need to ever shock a merc but it comes at a cost.

Gawain

sorry that i have to bash your idea, but ss > "spy stealth weapon" so hard it's not even funny...
the only thing it can do that a ss can't is disabling electronic devices silently.
you really need ss to flee from a merc chasing you, to bypass bottlenecks, to get away with the disk, to hack the last remaining second, etc. did you ever wonder why the maps in sc:da were such big and there were that many stupid vents directly next to objectives??

excite.gg

i think the spy should be able to taze the merc, but maybe just three shots before the energybalk is empty. so the spies have to plan their way to cover, hack or extracting discs. also it would be hard to play the  aggro way, cause you don't have that much energy to taze the mercs ;)
but then there shouldn't be the disabling of the merc's vision, because the merc doesnt have any chance to use his vision and could be flashed or something else. so it would be a big advantage for spies, who want to play aggro

Kurbutti

This isn't my suggestion originally, but why can't we just make a gadget that does the same? Then the spies would get an stealthy alternative for getting around security without giving them a tactical disadvantage of not being able to shock. Gawain already gave you excellent examples of possible situations where SS is an invaluable aid to the spy.

neth

My idea of spy glove was better but met ignorance.

Gawain

Quote from: neth on February 07, 2008, 02:25:50 PM
My idea of spy glove was better but met ignorance.
it's even worse unless you create a total new game mode with new maps for it (which is a good idea imo).

in the current situation i can see 2 worth-to-look-into options:
-create a new type of objective that allows remote hacking etc (=>virus blabla thread) without needing a gadget or different weapon
-create a new gadget (=>merc confusion gadget thread)

tbh, i don't think that any of it is necessary as the new possibilities with all the bus fixed, better gadget balance and new maps will create thousands of fun gaming hours, but what the heck.

Farley4Fan

Shocking the merc is an invaluble asset for spies, you are correct about that Gawain.  But you missed my post where I suggested that it would be able to fire 2 ss shots.  If the spy has a good aim, he'll be rewarded.  The stealth gun fires a cone that gets larger as the target is further away.  Meaning that the circular end of the cone is the end that will be projected.  It has a range of 20-30 feet.  You can hit a merc easily with this device because of the way it fires and you can give him system malfunction by aiming anywhere on his body.  ss can't do that.  And being able to silently disable electronics IS a very unique function that would be very very useful for stealthier spies.

Please keep all virus upload ideas in the right thread please.  No clutter.

Kurbutti

Quote from: Papa Skull on February 07, 2008, 02:27:44 AM
- Maybe my sound reticule idea would only be possible while using this alternative gun?

What if the spy could simply stitch a spy bullet up in his ass and act as a live radar?

Quote from: Papa Skull on February 07, 2008, 03:41:27 PM
Shocking the merc is an invaluble asset for spies, you are correct about that Gawain.  But you missed my post where I suggested that it would be able to fire 2 ss shots.  If the spy has a good aim, he'll be rewarded.  The stealth gun fires a cone that gets larger as the target is further away.  Meaning that the circular end of the cone is the end that will be projected.  It has a range of 20-30 feet.  You can hit a merc easily with this device because of the way it fires and you can give him system malfunction by aiming anywhere on his body.  ss can't do that.  And being able to silently disable electronics IS a very unique function that would be very very useful for stealthier spies.

I think you're giving the SG too much abilities. You said that it's mainly for the spies who are trying to maximize their stealth, meaning, they're not likely to ecounter that much mercs during their work, espeically if they got a mate loaded with SS's and nades covering your hack run. Now that's not the problem alone, it's the nature of the SG in the first place. According to you Papa it should be an alernative to the SS, correct? The thing is, SG has a gadget-like function on top, which in a way gives spies an additional tool to their arsenal.

QuoteBut you missed my post where I suggested that it would be able to fire 2 ss shots.

Given SG has this ability, I'd really find a gadget that can bypass security silently more balanced than the current concept of the SG. It is simply too versatile, cuz we're talking about PC, where aiming at a target at the size of a merc isn't really that hard.

QuoteShocking the merc is an invaluble asset for spies, you are correct about that Gawain.

And by acknowledging this, I don't see any reason why you couldn't agree with the idea of "SG" being a seperate gadget.



B1nArY_001

If the maps are made to be stealth friendly a tazer isn't going to be 100% needed. It's not like a stealth weapon would be the ideal choice for all maps and don't forget, you have this thing called a team mate.