Spy Stealth Weapon

Started by B1nArY_001, February 06, 2008, 11:15:33 PM

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Spekkio

I really don't think the spies should be given a way to silently disable passive security.

Kurbutti


Spekkio

It doesn't depend. If spies can get shut down passive defenses without making noise, why even have them there?

Cyntrox

Quote from: Spekkio on February 07, 2008, 07:30:19 PM
It doesn't depend. If spies can get shut down passive defenses without making noise, why even have them there?
Because spies are sacrificing the normal SS for it?

Kurbutti

Quote from: Spekkio on February 07, 2008, 07:30:19 PM
It doesn't depend.

Wheter or not this gadget is useful depends on how well you will be able to hear the SS, when it's fired. However, that's ultimately up to the engine and the devs.

QuoteIf spies can get shut down passive defenses without making noise, why even have them there?

What if the passive defences around the premiter were randomized? If you don't know where all the cameras are placed, then there will be a greater risk of getting deteced by them. So... that basically has to mean that there are a lot of security, meaning you'd have to make a lot of noise to get past some setups.

Spekkio

QuoteWhat if the passive defences around the premiter were randomized?
No, because what if you get fucked by a particularly difficult random layout? On the flipside, what if you benefit from an exceptionally easy layout? You can't have all the security in the map be random.

QuoteWheter or not this gadget is useful depends on how well you will be able to hear the SS, when it's fired. However, that's ultimately up to the engine and the devs.
I thought it was established that you wouldn't be able to hear the SS from anywhere in the map.


Kurbutti

#21
Quote from: Spekkio on February 07, 2008, 09:56:34 PM
I thought it was established that you wouldn't be able to hear the SS from anywhere in the map.

So then there's no need for a gadget.



EDIT: Fixed the fucked up quote.

Gawain

Quote from: Kurbutti on February 07, 2008, 10:23:50 PM
Quote from: Spekkio on February 07, 2008, 09:56:34 PM
I thought it was established that you wouldn't be able to hear the SS from anywhere in the map.
So then there's no need for a gadget.
exactly. all information the merc gets is "security failure" which could be everywhere on a map with a sufficient amount of passive security.

Ion.67

I think that this idea is one of the better ones, but still partially dumb. Maybe a gadget to disable security remotely, while aiming at it is a good gadget, but not a gun.

Farley4Fan

Quote from: Spekkio on February 07, 2008, 05:43:45 PM
I really don't think the spies should be given a way to silently disable passive security.

They should be able to if they sacrifice the ss.  Why not?  They lose their aggro abilities, so give them more stealth abilities.
Quote from: Gawain on February 07, 2008, 11:48:31 PM
Quote from: Kurbutti on February 07, 2008, 10:23:50 PM
Quote from: Spekkio on February 07, 2008, 09:56:34 PM
I thought it was established that you wouldn't be able to hear the SS from anywhere in the map.
So then there's no need for a gadget.
exactly. all information the merc gets is "security failure" which could be everywhere on a map with a sufficient amount of passive security.

No.  It can be obvious.  If the game starts on Aquarius and you quickly see a security failure it likely means that they are either going for disc or heading through blue room.  I realize that this isn't CT and maps will be designed differently but eventually people will start to figure out which security device was disabled.  Like CT.

That is the downside to taking ss.  You can't silently pass security devices whatsoever.  You can go around some of them, but most of them you have to make a noise to get through them.  Unless we have the crouch-roll-crouch bs in this game.  Only with the SG would you be able to silently disable security devices, but you lose 90% of your aggro capabilities.  It's balanced imo.

And it would be easier to hit mercs obviously with a photon cone (A photon cone is what it projects to shoot electric devices), but the photon cone ONLY disrupts the merc's visions.  If you want to make the sg able to fire ss bullets, it would only be 1 or two shots that it can fire without becoming overheated for a few seconds until the gun cools down and recharges.  This is meant for stealth.  It can't fire grenades, and that is a big nerf for aggro if the players use this gun.  But it can shoot small devices like I said before - snares, bullets, stickies.

And ion, if it were a gadget you would still be able to have aggro capabilities because you could still take the ss.  And being able to attack mercs and silently disable security is way overpowered.  It would only work if you handicap aggro by taking this, and that is by having it only as an alternative to the ss.

Spekkio

#25
QuoteThey should be able to if they sacrifice the ss.  Why not?  They lose their aggro abilities, so give them more stealth abilities.
Because games that go 6 minutes before you even see a spy are exceptionally boring. Most "stealth" players who play like this accomplish nothing in the first 3/4 of the round, then play stupid for the last 1/4 because they run out of time. If that's the type of game you want to play, then good for you. I'll pass.

The mercs have to have some way to locate the spies, and it has to be challenging on some level for spies to infiltrate the map. Passive security, and the noise you make bypassing it, is part of what allows this. Otherwise the game just becomes stupid.

On top of that, spy traps, mines, and camnet serve to "fill in the gaps" of passive security. Without effective passive security, the gaps become holes wider than your mom's vagina, and then the game just becomes stupid.

Farley4Fan

What?  Who said that everyone would automatically go unseen for 6 minutes?  Your conclusion stuns me.  Once they find the spy he will have very little defenses, so that shouldn't be hard to kill him, unless your killing skills suck as much as you say everyone's search skills are.  I doubt you'll play a game where you don't see a spy for 6 minutes unless he totally camps in his spawn, or if you suck, or if the spies you play against are z0mg pr0! stealth players.  Static defenses are still effective.  It prevents anyone who takes the ss to bypass it silently.  It's just not effective against players who take the SG.  When you do find the spy, he's probably going to be screwed.

Gawain

papa, plz stop spamming your monster-posts and learn the game. you don't have to disable any security going through blue room or getting the disc. you don't even know aqua which is an inbalanced noob map anyways  -.-
you speak about stealth but obviously have not the slightest idea of how to play stealth. i bet you don't know how to get past the cams in factory corridors...

Cyntrox

Quote from: Gawain on February 08, 2008, 02:23:48 PM
papa, plz stop spamming your monster-posts and learn the game. you don't have to disable any security going through blue room or getting the disc. you don't even know aqua which is an inbalanced noob map anyways  -.-
you speak about stealth but obviously have not the slightest idea of how to play stealth. i bet you don't know how to get past the cams in factory corridors...
Remember that he has most experience on xbox where you can't dive silently through lasers.

frvge

That's not possible on Xbox? wtf  ???
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