in game security

Started by AgentX_003, February 10, 2008, 12:31:36 PM

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AgentX_003

on topic of this i know someone mentioned having less security is better , but i think for the maps that are being created , taking a page out of Pandora tomorrow for a second here . I believe more security is better which also adds to the intensity factor internally what i longed for and felt almost had a heart attack.


Scct didn't  provide that intensity that once was , the first versus mode, i think well A). cause Chaos theorys music sucked and B) they took out all the important security / changed the maps around when they should have just left it like it was..   

Prime example.. Museum : was dark and mysterious in PT, Scct: lame and clear as day.  well thats all i have to say if you wanna add more feel free to discuss.


-Thanks Murdy for da Sig <3  xD

mentalmars

the random security lasers on museam where great.
you neven knew as spy what you needed to by pass.

on other maps like schernhorn if there was a security failure
you always know that they where in the back of the map (waterroom)
becase there where no other places with security.

map knowlegde is key to win the game
so there should be a balanse to the amount of security
not to many so if you get a security failure the spy can still be any where
not to less like DA so it becames a rush game


(also i think that ubi did less security to get some speed into the gameplay
to appeal to a larger group of ppl)

Gawain

the pt soundtrack was so fucking awesome that i can't imagine the ps team can do as well, but who would have thought that they create models etc in this professional quality? i'd really like the option to change the sound tracks to my own (so that i can use the pt ones), is this possible?

regarding the map design, the maps should become way darker (not the whole map but a sufficient amount of shadows).

for passive security i suggest moving cams (bypassing them needs timing and some time) and the kind of motion detectors that are on cinema (you can bypass them with slow-crouch).
the amount of lasers (and the possibility to roll through etc) depend on the sound implementation.

Succubus Dryad Of The Undying Comet

I want to have a 'security' option as host, so the host could select between:
- No security.
- PT (no random) Security + Shadows
- PT (random) Security - CT shadows
- CT security
- Full Security - NO shadows (i don't know why i thought of that, maybe more MGS gameplay??)

mentalmars

as security options i would like to see random laser grids maby selectable for merc

frvge

What about a gadget, selectable by only one Merc, that enables extra (random?) security lasers, when selected?
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Test-Subject

How about lights coming on and off (like motion or laser triggered or when there is a alarm)... + I think there should be a "auto screen brightness' option with a better control that 3 squares (maybe a 10 step settings with random number with the option "type de number you see" or "I don't see the number")

Tidenburg

^Test subject, that won't help. As soon as you've set it and put the number in you could just turn the brightness back up.

Ion.67

Quote from: frvge on February 10, 2008, 03:18:37 PM
What about a gadget, selectable by only one Merc, that enables extra (random?) security lasers, when selected?

That would be a good idea, but it would do nothing if you can crouch roll crouch again.

Tidenburg

Just looked through. A no-shadows version would be f***ing sweet!

BurningDeath

Quote from: Ion.67 on February 10, 2008, 07:08:34 PM
Quote from: frvge on February 10, 2008, 03:18:37 PM
What about a gadget, selectable by only one Merc, that enables extra (random?) security lasers, when selected?

That would be a good idea, but it would do nothing if you can crouch roll crouch again.
Lasers can always be placed so that you cannot roll through at all. That's up to the map-designers. ;)

Ion.67

Quote from: BurningDeath on February 10, 2008, 08:07:00 PM
Quote from: Ion.67 on February 10, 2008, 07:08:34 PM
Quote from: frvge on February 10, 2008, 03:18:37 PM
What about a gadget, selectable by only one Merc, that enables extra (random?) security lasers, when selected?

That would be a good idea, but it would do nothing if you can crouch roll crouch again.
Lasers can always be placed so that you cannot roll through at all. That's up to the map-designers. ;)

No doubt. But, I guarantee that mappers are going to follow the developers map. And, the developers map is going to be what the devs want. So, it is up to the devs.

Farley4Fan

Quote from: frvge on February 10, 2008, 03:18:37 PM
What about a gadget, selectable by only one Merc, that enables extra (random?) security lasers, when selected?

Meh.  What would make this better than spy traps?

Succubus Dryad Of The Undying Comet

Quote from: Tidenburg on February 10, 2008, 07:21:57 PM
Just looked through. A no-shadows version would be f***ing sweet!
Yeah, and maybe add a vision-range limit for merc's, so it's more MGS...
Damn, i love MGS <3

Tidenburg

Same. My Ps3 is gathering dust and waiting for that beauty to be released (which i've no idea when it will be). Once it comes out then it will be my xbox's turn to be lonely in the corner.
Toggling shadows should be in. Cool idea.