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in game security

Started by AgentX_003, February 10, 2008, 12:31:36 PM

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Succubus Dryad Of The Undying Comet

OT (i juts don't feel like starting another topic):
Proxy mines should be triggered by flying objects in their range, eg. cams, spy-bullets, snares, grenades, and everything that moves faster than a slow moving spy in general.

Overstatement

Because it's realistic?  ::)

That makes no sense gameplay wise.

Succubus Dryad Of The Undying Comet

I just threw this idea for the sake of getting somewhere here.
I just don't see it happening. Also, even if ONLY nades (xcept chaff, maybe) and a fast moving spy would trigger the mines, It could be quite balanced.
Anyway, i just can't imagine having a cam land just next to a proxy without triggering it.

Farley4Fan

Well, if downhill counts as somewhere you've succeeded.  Lol I'm just kidding man.  Just remember that realism is never a good reason to implement something.  Unless it's something that is realistic that will benefit the gameplay and experience.

Westfall

Quote from: Papa Skull on February 16, 2008, 03:53:59 AM
Well, if downhill counts as somewhere you've succeeded.  Lol I'm just kidding man.  Just remember that realism is never a good reason to implement something.  Unless it's something that is realistic that will benefit the gameplay and experience.

Realism should be accounted for. Theres no reason not to. Some things just makes sense, while others don't work. Not a bad idea cockfan. Maybe this should apply to a very small range....or you can just shoot the damn mine...lol

Farley4Fan

Given, realism is always a plus if it's balanced as well.  But the reason not to is if it's not balanced.  For instance, giving spies a knife would be realistic, but not balanced.  (that is of course if you substitute the neck break with a neck slice, could be very cool.)  And taking away the merc's ability to berserk spies on top of him would be good for realism but bad for gameplay.  I don't see why kokafan's suggestion would even matter.  You might as well shoot the mine.  But it might also make it very easy for spies to blow up mines when mercs walk by them.  They could just run around to get the merc's attention then lob a nade by the mine.  I prefer it if you have to shoot the mine with your ss.

Since the conversation isn't going very far, let's talk about something else.  It was probably already discussed, but here it goes.  Giving spies knives.  Now hold on, don't flip a gasket on me.  It would just be the substitute for the neck break instead.  No more neck breaks, say hello to neck slices.  It wasn't a very important discussion before but now that we all want to make the game different than CT/PT for copyright purposes, we'll probably have to change the moves and such.

Breakdown of Neck Slice:


- Same as current grab, one button to grab, same button to kill (neck slice with knife or any other kind of knife kill)

- You still can knock out the mercs but elbowing them to the neck, but if you guys have any ideas about an animation or move that would work for that go right ahead.

- You grab the merc, and quickly pull your knife out and pull it to his neck.  Animators might want to look at CT SP for good examples.

- It has the same effect, different animation.  And I believe that's what the devs want.

- You can't use it anywhere but when you have the merc grabbed.  Otherwise it will stay in the sheathe on your leg.


Farley4Fan

messy merc = good

Maybe stabbing instead

Peachie

#98
I think all 3 of these ideas (shadows, no shadows etc) are great, it would add an element of excitement/suspence/shock (maybe, with the random security, when your not expecting it) to the game which is super, it would also bring about new tactics. About knife slicing I dont think it would be a good idea, spies are supposed to be un noticed and unseen, now that cant really happen if blood is sprayed all over the floor, and this isnt UT3 ;D so i think the "gore" is unacessary. Another suggestion, is if spies could hold onto the zipline once it reaches the end? Could be used as hiding spots perhaps, or to jump a merc, n its not unrealistic?

Succubus Dryad Of The Undying Comet

GIVE IMAPCT HAMMARZ TO SPIEZ!!
No, really, that'd be awesome. Pop-up behing a merc and uber-gib him all over the floor.

Vega

#100
Quote from: Papa Skull on February 16, 2008, 09:26:09 AMSince the conversation isn't going very far, let's talk about something else.

Make your own thread instead of changing this one.  We have enough threads with 10+ pages that don't even stay on topic.

Quote from: Peachie on February 16, 2008, 12:57:13 PM
About knife slicing I dont think it would be a good idea, spies are supposed to be un noticed and unseen, now that cant really happen if blood is sprayed all over the floor, and this isnt UT3 ;D so i think the "gore" is unacessary.

Fucking finally, a newcomer that isn't drawn to some pointless, shitty effects that detract from SvM's theme.  I applaud you, Peachie.

Farley4Fan

I'd rather not make a thread so it can get hijacked. I'll just go with this one, which is already hijacked.  If the idea gets good feedback, I might make a new thread.  I just thought about the knife and meh, it might not be so good.  Not exactly our spy's style.  I was thinking along the lines of 3rd echelon, which is the company fisher works for.  Shadownet on the other hand is more of a nonlethal group I guess.  I understand they aren't shadownet spies but if you want to make the new spy group a little more brutal a knife might be a good idea.  It might make it a little more tense if you think you are getting stalked by a spy because he's a brutal motherfucker.   :D

I just can't see a way to get a good looking kill with your hands other than the neck break.  Maybe the neck smash.  You take your wrists, and twist them around the mercs neck, and use the bone of your wrists to smash the neck bone.  Really hard to explain, but if I find a video demonstrating it I'll share it with you guys.

Gawain

Quote from: Vega on February 16, 2008, 08:06:42 PM
Fucking finally, a newcomer that isn't drawn to some pointless, shitty effects that detract from SvM's theme.  I applaud you, Peachie.
qfe

Vega

Quote from: Papa Skull on February 16, 2008, 08:26:50 PM
I just thought about the knife and meh, it might not be so good.  Not exactly our spy's style.  I was thinking along the lines of 3rd echelon, which is the company fisher works for.  Shadownet on the other hand is more of a nonlethal group I guess.

This is what I'm talking about.  All you had to do was think about your idea a little more thoroughly and you most likely would have come to the conclusion above.  Well, maybe not, it took a newcomer to point out your idea's flaw.

InvisibleMan999

Quote from: frvge on February 15, 2008, 04:15:25 PM
What about a Proximity Sensor (c'mon guys... PS names!) which doesn't alert the Spy? This is a huge buff for it.

I like this idea.

I've always hated that the proxy use gave the spy an alert message. That was dumb. The thing is already nerfed because it doesn't put the spy on radar, no need for it to give him a "You've been detected message" too.

Just make sure to inlcude at least one in the tutorials so the spy can get to know the beep it makes and how to avoid them.