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Ask-the-Devs

Started by frvge, February 21, 2008, 09:04:31 PM

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frvge

Make Something Unreal Contest.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

so the current estimation is august 31, 2009?

Farley4Fan

I guess I can wait.  I've got UT3, Gears 2, Far Cry 2, etc... to keep me busy until then.  And of course there is always real life. hehe

Elite Ronnie

So i just turned 30 last month and have never really played a game on pc {besides AA a few times} so im too old to learn to use mouse and keyboard so I was wondering 2 things and im pretty sure the answer to the first is a big fat no. So first will you be able to get this through XBL, Im sure this would be a big damn deal to get done so probably not, but is there any chance? And second will I be able to play this with a 360 controller on my PC. ohh also are the maps going to be made for 2 on 2 or will there ever be 3 on 3? Thats the only thing DA did well was the idea of 3 on 3.

Tidenburg

If you have vista there are apparently programs to map the controller to certain keys so im guessing yes to the second and No to the first. Vista recognises 360 controllers from the go.

Elite Ronnie

Ahhh  I dont have vista. And i'd probably have to buy a video card as well. Dang MS I wish they would let people put there games on xbl.

Farley4Fan

You don't HAVE to have Vista.  If the devs would be real nice to us and let the few xbox players like Invisible, Tidenburg (?), and I test the controls out and find out which would be best for a default controller scheme, it would be awesome.  UT3 supports gamepads, as far as I know, and I doubt that it would be difficult or time consuming to allow gamepads in Project Stealth.

As for Elite Ronnie, a good program to get is "Pinnacle Profiler 4".  It's free software that allows you to map your keys to your gamepad pretty easily.

neth

This is "ASK the devs", please don't turn this topic into pointless babbling, go away, shoo, shoo

Farley4Fan

K, Neth.

Are you (the devs) going to include swapping your firing shoulder for spies?  Maybe mercs?  It would be nice to have a choice of having your gun on the left or right side of the screen eh? It's a basic mechanic that is present in most 3rd person games and hopefully at least the spies can perform this.

Tidenburg

Yes I am an xbox'er PapaSkull :) I want controller support, but i'll be quiet now incase Neth comes back with a baseball bat.

frvge

@Papa Skull:

Not planned, but we'll see.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Tidenburg

QuoteIf the devs would be real nice to us and let the few xbox players like Invisible, Tidenburg (?), and I test the controls out and find out which would be best for a default controller scheme, it would be awesome.
No need! Thanks to my guitar strings breaking and a large dose of epic boredom I made a controller map :P

Does UT3 have controller support built in or do you have to use an external mapping program?
(Neth, you can't hurt me for turning it into pointless babbling, ^ that right there is a question to the devs :D)

Farley4Fan

We're gonna have some disagreements.   :D

Snakebit.

I got few questions for the devs but before that i will need to explain few things. This topic has been already discussed here but i would like to talk about it again.


1st of all. The equipment problem. There are 2 very popular kits in ct .

      Nades + Mask + backpack + Mines *2

A lot of people take this equipment for 2 mercs . But i hope it won't be as usefull as it is in PS as in CT. This equipment heavily relies on bugs in Chaos theory . [ Insta nades + sound loss of mines * 2x spam of all of that + its possible to produce the insta nade bug a lot more frequently if they are thrown under 'some' conditions ] I think that this equipment will be okay for PS as well but i guess it might need some Buffing because it will be not as usefull against aggro as it is now.


       Nades + Mask + Camnet + Mines
       Nades + Mask + backpack + Mines

Things get a little complicated with Camnet. When i played with my teammait solidus this was our main equipment in almost all maps, exept those where camnet was useless [ Ump did a bad job in placing camnet and camera rotation so its basiclly most ump maps and some ct maps like warehouse. ]
As stated some pages ago by Spekkio , Camnet is VERY OVERPOWERED if used correctly. I have been using it since i started to play ct so i suppose i know all the tricks at using it and i would like to explain them.
  1st of all : Camnet allows to trap spies at their spawn in some maps or make stealth 'very hard' in rivermall [ But i guess its a neccesaty there because of its large size and long routes ]

   Traping spies at spawn is done by having camnet at spy spawn exits [Club house , Station , Factory etc ] or even observing their spawn is possible [ Bank , Polar base ]. All that makes life of spies hell a lot harded . For example we can take Bank . [ NOTE not a lot of people at all use camnet here and even fewer know its uses here so before crtisizing this just try it ] Its impossible almost for spies to use the rush vent because of it . Its nadeable all the time and with far nade the vent is just blocked.
That forces the spies to use the slow way to hacks which both wastes time and makes the level almost impossible. The same i could say about polar base . Its a bit eazier to get out of the spawn but nades + camnet will make you loose some lifes.

    Another big problem with Camnet being overpowered is its fast switch rate. For example i use it a lot on Orphanage . [ Well again not a lot of people use it here but its usefull ] . For example there is a tactic where i mine Canteena with 3 mines at start and head to storage . Now 2 merks are at laundry/storage
and cantena has 3 mines which people always blow up on if they are pressured . At storage i start checking canteena and storage inside all the time . The camnet cams are 'next to each other' so it takes less then a second to check 2 rooms . Well actually almost in every map you can check everything with camnet in 3-4 seconds . [ Less if you know where the spy is not for sure ]

    Yet another trick with camnet is to use it with visions and stuff like that . 'Emf ghosting' and 'Mt whoring' makes it very effective . I hope this will be fixed.


Now for the spy equipment .

Flashbangs . Some people said this before but flashbangs in my opinion are okay. They don't need changing and totally fine if you fix that it dosen't flash people 30% of the time if you throw it from your gun.

Sticky cams . Now this part of equipment is a bit overpowered as hell but i don't really see a way to fix them. There are 2 things about them that makes them very powerfull. One of them is that you can't hear them sometimes when they hit on the wall . Hosts have an advantage in that in ct which makes caming people a lot more eazier.  Another big problem is so called 'xboxes taz + flash + cam' tactic. Altghouth its a lot harder on pc because of the 'Flash not hiting bug' and flashes being less effective + the ability to react faster with keybord and mouse . It is still possible to use it near dores and in small places .
The only way i see to fix this is the ability to deactivate or activate the mask during taz.


Oh and i almost forgot about the gasmask bug or trick . I don't really know for sure. You see when you use gasmask and run througth shot fire extinquisher and remove the gasmask after it , it also removes the white thing from your face . I don't know if this is a trick of the game or a glitch so ......


Okay now the questions .

1: Will their be any buff of Nades + Mask + Backpack + Mines *2 Combo ? As stated above it won't be as effective against aggro without insta nades and mines loosing sound.

2: Will Camnet be nerfed a bit ? The fast switching of cams + other various tactics explained above make it a bit overpowered.

3: Will the placing of Camnet be 'balanced' ?

4: What will you guys do with flashbangs ? Will they remain the same or will you change them ?

5: Sticky cams ? Will it be possible to use the ' taz + flash + cam ' tactic  ?

6: Gasmask trick ? Will it still remain in the game as a trick ? Or will it be removed ? Well are there gonna be even fire extinquisher ?

7: Double jump ? How about returning it in PS ? Not the taz + jump but just Double jump . If i am able to jump you 1 time normally without taz then i think i should be able to do the same when you are waking up.
[ Well i just miss it it from pt :-) ]

P.s. I didn't check my post so their might be a lot of mistakes.