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Grappling Hook

Started by Kubanator, March 09, 2008, 11:22:47 AM

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mentalmars

Wasnt the Grabling Hook idea allready been burned to the ground, like a year ago?
This idea was allready discussed when PS first started right, i think i iven put it on the Ubi forum.

Westfall

Quote from: Gawain on March 10, 2008, 04:25:55 PM
dude, you are the "ignorant dipshit" here. if you want something new implemented, you better find some good reasons why it would improve and fit into the gameplay. i'm waiting...

As opposed to waiting for good reasons, which are usually presented yet ignorantly bashed, why don't you toss out some good reasons as to why you don't want it in there. As opposed to "its bullshit b/c I am SOOOO PR0." Your input is furthest from purposeful at this point Gaiwan because you don't really post anything worthwhile on certain topics. Except for the usual, "well good ct players like me would do this, this, and this." That warrants absolutely nothing in terms of being "productive."

Quote from: mentalmars on March 10, 2008, 04:55:25 PM
Wasnt the Grabling Hook idea allready been burned to the ground, like a year ago?
This idea was allready discussed when PS first started right, i think i iven put it on the Ubi forum.

This is NOT the NUBI forum. Many of us who post here were banned from there for mentioning PS.

0ctin

Quote from: Liqu1D_133 on March 10, 2008, 04:54:47 PM
Also, in any FPS game, you can easily compare your skill to another persons by playing a duel.
In a 2v2 SAM game it's impossible, because it depend's on simply too much random factors.
By eliminating those, and adding more player-affected components, the game would bring fresh air into the general view on the SAM gameplay.

Agreed.

Spekkio

I don't think that the grappling hook should be given to both sides because that goes against the whole dynamic of spies and mercs being very different forces. I think it suits the spy's style and main design better than the merc's. The only thing would be making it so that it doesn't give you omfg access to everywhere in the map.

Westfall

Quote from: Spekkio on March 10, 2008, 06:33:56 PM
I don't think that the grappling hook should be given to both sides because that goes against the whole dynamic of spies and mercs being very different forces. I think it suits the spy's style and main design better than the merc's. The only thing would be making it so that it doesn't give you omfg access to everywhere in the map.

Its funny because in DA the grappling hook wasn't even worth it for the merc side. It was so damn time consuming to watch the animation and him drop down and finally turn around. The spy was long gone by then. It was nice to have the option of running as a merc, with their little charge and what not.

0ctin

Quote from: Westfall-US on March 10, 2008, 06:37:13 PM
Quote from: Spekkio on March 10, 2008, 06:33:56 PM
I don't think that the grappling hook should be given to both sides because that goes against the whole dynamic of spies and mercs being very different forces. I think it suits the spy's style and main design better than the merc's. The only thing would be making it so that it doesn't give you omfg access to everywhere in the map.

Its funny because in DA the grappling hook wasn't even worth it for the merc side. It was so damn time consuming to watch the animation and him drop down and finally turn around. The spy was long gone by then. It was nice to have the option of running as a merc, with their little charge and what not.

@ Spekkio: I Agree, maybe the spies grapple should be limited to railings and ledges.

@ Westfall: At westfall maybe the animation could be sped so its not as useless as in double agent.

Westfall

Quote from: 0ctin on March 10, 2008, 07:05:15 PM
Quote from: Westfall-US on March 10, 2008, 06:37:13 PM
Quote from: Spekkio on March 10, 2008, 06:33:56 PM
I don't think that the grappling hook should be given to both sides because that goes against the whole dynamic of spies and mercs being very different forces. I think it suits the spy's style and main design better than the merc's. The only thing would be making it so that it doesn't give you omfg access to everywhere in the map.

Its funny because in DA the grappling hook wasn't even worth it for the merc side. It was so damn time consuming to watch the animation and him drop down and finally turn around. The spy was long gone by then. It was nice to have the option of running as a merc, with their little charge and what not.

@ Spekkio: I Agree, maybe the spies grapple should be limited to railings and ledges.

@ Westfall: At westfall maybe the animation could be sped so its not as useless as in double agent.

LOL, you said "at Westfall twice." I had to double take the post when I first read it ;) . I would be fine with the animation being sped up and the mercs having the grappling hook as long as it still only serves the purpose of dropping floors. Mercs shouldn't be able to grapple up anywhere. I'm pretty sure majority of the people here are looking for only spies to have the grappling hook though. I would be okay if mercs had it only for drop purposes....nothing more. We still need to discuss how much access the spies would have with it. I'm okay to just ledges/railings.

Vega

If some sort of grappling hook is going to be implemented, I vote that it should only be for spies.  I think the mercs should stay within the 'Good at tracking and killing,' not so much about mobility.     

Westfall

Why should a merc be any more inept than a spy?

Hyrage

I think about it again... and I do not really see the point to have a Grappling Hook in PS. The spy would be moving too fast around the maps or the MERCS would be too much powerful anyway.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Gawain

the map designers can already place tons of ropes and pipes on the map, so it's kinda unnecessary to give spies a grappling hook. i'm kinda unsure if the mercs should get the ability to get over railings and to get down via grapple hook. it's not really op, but it would encourage camping on the catwalks.

Ion.67

If the spies would always start outside of a building, and have to get inside, it would be fun. Not sure if I would like it in any CT maps, but if the maps are more vertical...maybe.

0ctin

#57
Quote from: Gawain on March 10, 2008, 09:27:33 PM
the map designers can already place tons of ropes and pipes on the map, so it's kinda unnecessary to give spies a grappling hook. i'm kinda unsure if the mercs should get the ability to get over railings and to get down via grapple hook. it's not really op, but it would encourage camping on the catwalks.

@ Westfall: At westfall my typing is n00b ;)

@ Gawain: Your missing the point here completely. The grappling point would basically allow spies to create there own pipe. And the merc can only use the rapel to go down, from the set rapel points. The mercs cant use it to go up. It wouldn't be overpowering as merc's could be tazed while on the rapel (needs to be discuzzizled) which could give the spy time.

Im also cool with just a spy rapel, i was just suggesting this so the "balance police" *looks at gawain* (said as light heartidly as possible) dont kidnap me. But yeh it could make it more balanced.

Btw, new poster here, have been reading forum for a long time though ;)

0ctin

Quote from: Ion.67 on March 10, 2008, 10:10:42 PM
If the spies would always start outside of a building, and have to get inside, it would be fun. Not sure if I would like it in any CT maps, but if the maps are more vertical...maybe.

Sorry for double post, this could be used in exehibition or monolith. But obviously the maps in PS MAY be designed around this if it is allowed, so there will be more opportunities to use it.


Vega

Quote from: Westfall-US on March 10, 2008, 08:46:40 PM
Why should a merc be any more inept than a spy?

Well it depends on how the grappling hook is implemented, but for gameplay purposes, spies have always been more maneuverable.  It makes sense for a lightly-equipped spy to be more maneuverable than a body-armor, heavy gun-wielding mercenary.  I took the grappling hook idea as being shot from a gun, not place like the DA mercs.