Hi,
For Crate's Odyssey (UDK project):
- Game design
- 2D layout from paper concepts to Inkscape or Layout version
- Building (gameplay and art pass), scripting (Kismet) and blockout of different levels
- Video editing with Premiere
For C.P.U.S.A. (Splinter Cell Chaos Theory):
- 2D layout from paper concepts to Layout version
- Creation of the entire level from BSP to final art pass
- Playtests then iterations
- Scripting events (switch off the security systems, open a new path, activate electricity in flooded area...)
- Creation of textures with Photoshop
- Video edition with Premiere and After effects
If you need more informations, feel free to ask!
For Crate's Odyssey (UDK project):
- Game design
- 2D layout from paper concepts to Inkscape or Layout version
- Building (gameplay and art pass), scripting (Kismet) and blockout of different levels
- Video editing with Premiere
For C.P.U.S.A. (Splinter Cell Chaos Theory):
- 2D layout from paper concepts to Layout version
- Creation of the entire level from BSP to final art pass
- Playtests then iterations
- Scripting events (switch off the security systems, open a new path, activate electricity in flooded area...)
- Creation of textures with Photoshop
- Video edition with Premiere and After effects
If you need more informations, feel free to ask!