Project Stealth

Forums => Public Discussion => Topic started by: dYnAm1c on May 24, 2014, 05:52:51 PM

Title: Gamma and brigthness exploiting
Post by: dYnAm1c on May 24, 2014, 05:52:51 PM
Hi,
so in all previous Splinter Cell Versus games you could adjust gamma and brightness and get a significant advantage by being able to have a good sight in darkness.
Will PS be able to counter these things? Locked gamma and brightness settings for the game etc.?
Title: Re: Gamma and brigthness exploiting
Post by: frvge on May 25, 2014, 11:51:40 PM
We can make Spies transparent or dark in darkness. I'm not sure we will.
Title: Re: Gamma and brigthness exploiting
Post by: soldium on May 30, 2014, 09:21:10 PM
Will PS be able to counter these things? Locked gamma and brightness settings for the game etc.?
Locking values In game does not mean anything at all because you can change it in your display monitor lol.
Technically i am most sure if having fun in brightness levels and disapearing objects works well in UE 4.
I am still getting used to this engine. I don't use blueprints that much.
BTW
Frgve - How is UE 4 working for you? I am having big problems with stability
Title: Re: Gamma and brigthness exploiting
Post by: frvge on June 02, 2014, 09:49:25 PM
I don't use UE4... yet.

On the point of gamma. I've just seen a nice vid which shows that Spies are really hard to see.