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Messages - frvge

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4246
Presentation Forum / Re: Look what i found on the net!
« on: December 09, 2006, 11:41:10 AM »
It seems like non-members cant see the attachments.

Lambda is used by HL2 of course... We can do Epsilon instead of Upsilon :P
I persoanlly suggest a phi or psi because of their good logo-ness. Psi could be -> psy. Or s[pi]s :D

4247
Public Discussion / Re: Real-Time hacking in versus
« on: December 06, 2006, 07:37:56 PM »
Cute titles are only for Devs.

4248
Public Discussion / Re: Announcer or not?
« on: December 02, 2006, 05:08:31 PM »
It was meant in a funny way  ::) ::) ;)

4249
Public Discussion / Re: Breaking the mold
« on: December 02, 2006, 05:07:54 PM »
Standalone AFAIK.

4250
Public Discussion / Re: Announcer or not?
« on: December 02, 2006, 12:33:20 PM »
i think that if you do an annoucned you should do it right. im thinking a male british accent, very subtle, nothing like the deathmatch style DA...
"Excuse me, dear humble secret cooperatives. One of the terminals is currently being broken into by one of your team members". I think I prefer "The [type] terminal is being attacked"

4251
Presentation Forum / Re: Abandoned Art Gallery / Haunted House
« on: November 29, 2006, 12:30:42 AM »
It looks like it :P But it's actually still in use.

4252
Presentation Forum / Re: Abandoned Art Gallery / Haunted House
« on: November 28, 2006, 11:00:17 PM »
LOL, Its an art gallery. I cant really wander around :p

4253
Presentation Forum / Re: Abandoned Art Gallery / Haunted House
« on: November 28, 2006, 09:44:06 PM »
No, but I can make photos if you want... 10-15 min by bike.

http://maps.google.nl/?ie=UTF8&z=19&ll=52.053655,4.218541&spn=0.000719,0.001824&t=k&om=1

4254
Presentation Forum / Abandoned Art Gallery / Haunted House
« on: November 28, 2006, 09:30:30 PM »
http://www.hetbinnenhof.org/

It's very nice on the picture, but currently, the plaster is torn off partly, which gives a very spooky effect.
It's located near some forest/wood. It has an Old-Mansion-like floorplan, with stairs. I've been in it (only ground floor) and it could make a map with some creepy athmosphere, but with different/modern textures, it can be an museum too.

Next to it is another kinda creepy-blackish-modern abandoned building (behind the villa on the picture, 3 pipes), which was a youth hostel in earlier days. 2 buildings separated by a small garden.

Your thoughts?


4255
Public Discussion / Re: Breaking the mold
« on: November 28, 2006, 06:46:36 PM »
The security thingy was also meant for SCCT. With 'dog tags'. Eventually it was transformed into Disk Hunt AFAIK.

4256
Public Discussion / Re: The game's engine
« on: November 22, 2006, 07:21:10 PM »
How would we acquire the UE3 engine... ? I thought licensing was in the millions of dollars. Or at least hundred thousands

4257
Keep an eye on the Information forum for concepts.

4258
Public Discussion / Re: The game's engine
« on: November 22, 2006, 02:33:05 AM »
Of course C code isnt meant to be read. The specification is... only if you need to change stuff, dig into the code.

4259
Public Discussion / Re: Ammo for Spies?
« on: November 20, 2006, 11:37:28 PM »
Keep the ideas coming

4260
Public Discussion / Re: Ammo for Spies?
« on: November 20, 2006, 11:25:42 PM »
Which is solved by no lasered PCs  :D

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