Author Topic: The game's engine  (Read 27595 times)

Offline Vega

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Re: The game's engine
« Reply #45 on: November 17, 2006, 06:13:04 PM »
"Hey guys....we don't like this mod youre making, how about we buy out for $5 million?  That sound good?"

Offline MR.Mic

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Re: The game's engine
« Reply #46 on: November 17, 2006, 06:18:49 PM »
"Hey guys....we don't like this mod youre making, how about we buy out for $5 million?  That sound good?"

Oh man, that would totally suck!
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Offline frvge

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Re: The game's engine
« Reply #47 on: November 17, 2006, 07:02:04 PM »
Yeah... I think I'd settle for 1.5 times the amount they offer :D
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Offline M4_007

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Re: The game's engine
« Reply #48 on: November 17, 2006, 08:50:09 PM »
"Hey guys....we don't like this mod youre making, how about we buy out for $5 million?  That sound good?"

Yay, that means a quick ass computer for each one of us.

Offline The-Chicken6

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Re: The game's engine
« Reply #49 on: November 18, 2006, 09:36:50 AM »
sounds good;) maybe when we are done and its a goodgame we can go to ubi and aks them if thay want to buy it  ;D ;)

Offline frvge

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Re: The game's engine
« Reply #50 on: November 18, 2006, 11:15:10 AM »
Meh. Steam distribution will give us more money I think.
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Offline MacBryce

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Re: The game's engine
« Reply #51 on: November 18, 2006, 11:52:58 AM »
Steam would be awesome.

I would also like to add that we shouldn't be too worried about the latest shaders like some guys do. It has to have good shadows yes, but even if it was cell-shaded and cartoonesque it would be awesome.

"Hey guys....we don't like this mod youre making, how about we buy out for $5 million?  That sound good?"

Yay, that means a quick ass computer for each one of us.

Or approximately half a million bucks each for the pre-production team.  ;D ;D ;D ;D ;D ;D ;D
(Make that $1m and I'm in.)
« Last Edit: November 18, 2006, 12:17:12 PM by MacBryce »

Offline Meathead

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Re: The game's engine
« Reply #52 on: November 18, 2006, 03:25:54 PM »
Count me in lol :D

Offline Overstatement

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Re: The game's engine
« Reply #53 on: November 18, 2006, 05:13:29 PM »
I just spoke with a producer from JoWood...a big games publisher in europe.  He had some experiences on a project using Ogre and said it was not very flexible....and from his comments I would avoid it. 

Did you get some examples of the inflexibity of the engine? What did they try to do?

Offline psyichic

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Re: The game's engine
« Reply #54 on: November 18, 2006, 06:47:29 PM »
Are we really considering turning this into a product? Or are we resolutely saying that this WILL be open-sourced?

Offline MR.Mic

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Re: The game's engine
« Reply #55 on: November 18, 2006, 07:14:34 PM »
Are we really considering turning this into a product? Or are we resolutely saying that this WILL be open-sourced?
We're considering one, the other, and both at the same time.
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Offline Vega

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Re: The game's engine
« Reply #56 on: November 18, 2006, 07:19:02 PM »
I don't see how it's going to be realistically possible to make it a product.

Offline ElShotte

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Re: The game's engine
« Reply #57 on: November 18, 2006, 08:28:48 PM »
Realistically possible? Pff... more than likely dude. Create a demo on an open-sourced engine, send to publishers, wait. If the quality is mindblowing on par to Doom 3 and Source, past SvM in gameplay and graphics, then I will bet my left arm that EA would most likely be our publisher because Ubi is a worthy competitor and what we would have is a pretty good killler. Not only we would get something for our time to finish the product, but also we would get some percentage from sales. :D

Offline Overstatement

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Re: The game's engine
« Reply #58 on: November 18, 2006, 08:36:39 PM »
Realistically possible? Pff... more than likely dude. Create a demo on an open-sourced engine, send to publishers, wait. If the quality is mindblowing on par to Doom 3 and Source, past SvM in gameplay and graphics, then I will bet my left arm that EA would most likely be our publisher because Ubi is a worthy competitor and what we would have is a pretty good killler. Not only we would get something for our time to finish the product, but also we would get some percentage from sales. :D
Your left arm, eh? I could use a third arm code faster .... you're on. Quick! lets do it and see how EA will react to a tech demo done on an open-source engine

Offline ElShotte

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Re: The game's engine
« Reply #59 on: November 18, 2006, 09:17:00 PM »
I believe they would give us all bonuses seriously, seeing as how alot of games done on commercial engines (Such as Unreal Engine 3) get signed and the publisher ends up paying $500K (I believe) for the bloody engine itself not to mention the development costs.