Author Topic: Style direction?  (Read 18473 times)

Offline frvge

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Re: Style direction?
« Reply #60 on: November 18, 2006, 05:04:41 PM »
That's indeed a really original concept! Maybe as a bonus mission or add-on/plugin :D
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Offline MR.Mic

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Re: Style direction?
« Reply #61 on: November 18, 2006, 05:07:46 PM »
I was thinking about a white spy who is completely invisible in light. Nevermind though, I can't imagine it working very well.

It's just an idea I got watching an episode from Samurai Jack. He's a white ninja fighting a black ninja in a building with small windows. The episode is completely in black in white, so you've got shadows and light but nothing in between inside the building. It's pretty cool since Jack is visible in the shadows but he can't see his enemy there, while his enemy is visible in the light but can't see Jack there.

Sounds better-suited for a spy vs spy mode. Which could be added at a later date.
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Offline Overstatement

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Re: Style direction?
« Reply #62 on: November 18, 2006, 05:09:55 PM »
Wouldnt the idea of skins ruin the concept of military uniforms?
We cant have two spies/mercs wearing different clothes in the same game.

Offline Vega

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Re: Style direction?
« Reply #63 on: November 18, 2006, 07:05:59 PM »
Well....we can certainly go out of the boundries on this one.  Besides, none of these are military organizations.  Mercenaries are individual contractors and the spies are a secret organization.  No real reason why they can't look different.

But besides all that, it isn't even confirmed that each individual spy/merc will look different from one another (perspectively).

Offline MacBryce

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Re: Style direction?
« Reply #64 on: November 18, 2006, 09:21:39 PM »
Yeah, there's no word whether or not the skins will be team-skins or individual ones. Let's get a tech demo first.

Offline frvge

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Re: Style direction?
« Reply #65 on: November 18, 2006, 11:39:47 PM »
Naked female skin FTW.  :o :o
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Offline MacBryce

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Re: Style direction?
« Reply #66 on: November 19, 2006, 01:35:21 AM »
Get a girlfriend, lad.  :D :D :D

Although that would make for interesting coop moves.

Offline Lurch

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Re: Style direction?
« Reply #67 on: December 01, 2006, 02:27:03 PM »
If you want to stay at least somewhat realistic with the gadgets and include camosuit, you need to have latex spies with minimal pockets and stuff that's hanging around so that the suit would actually be able to properly cloak the spy. That eliminates goggles that are flipped up and down. Also, that probably makes the opsat screen integrated into goggle optics and having only buttons in spy's "bracer".

Offline Vega

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Re: Style direction?
« Reply #68 on: December 01, 2006, 06:38:21 PM »
good point, never thought of that.  Then again, it isn't about realism so maybe we can get away with it ^_^

Offline Lurch

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Re: Style direction?
« Reply #69 on: December 01, 2006, 07:02:26 PM »
It's not just the realism. It looks stupid that a spy with swatlike gear suddenly cloaks up. I mean, suddenly his face switches color that's matching his surroundings. Cool eh?

Offline Vega

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Re: Style direction?
« Reply #70 on: December 01, 2006, 09:23:50 PM »
Eh, I honestly wouldn't care if I saw that situation.  The spy has his gun on the side of his hip, how is that any different than to have extra pockets of stuff?

Offline Overstatement

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Re: Style direction?
« Reply #71 on: December 01, 2006, 09:55:34 PM »
As long as it doesn't look stupid, it can probably defy the laws of technology.

Offline Lurch

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Re: Style direction?
« Reply #72 on: December 01, 2006, 10:36:19 PM »
Well, if you'd have a compact sticky shocker inside a pocket (and gadgets), plus slim and smooth clothing, the suit is much more likely to work effectively compared to Tom Cruise's crumpled (spelling?) clothing in MI. I agree that the realism department isn't much of an issue, but isn't it a lot easier and faster too to model a guy with latex suit that cover the whole body rather than the hollywood spygear?

Offline Vega

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Re: Style direction?
« Reply #73 on: December 02, 2006, 06:22:20 AM »
Well, if you'd have a compact sticky shocker inside a pocket (and gadgets), plus slim and smooth clothing, the suit is much more likely to work effectively compared to Tom Cruise's crumpled (spelling?) clothing in MI. I agree that the realism department isn't much of an issue, but isn't it a lot easier and faster too to model a guy with latex suit that cover the whole body rather than the hollywood spygear?

sure, I don't see how it wouldn't be faster.  Just to note, I'm not disagreeing with you on the latex suit, I think the current spies look awesome.

Offline Lurch

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Re: Style direction?
« Reply #74 on: December 02, 2006, 03:03:56 PM »
I think the current spies look awesome.

Aye, they look way more hardcore compared to spies in movies.