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Messages - RisokunAraiguma

#1
Quote from: frvge on March 24, 2014, 01:54:28 AM
Using UDK currently has 0 use. The teacher should basically just hop onto UE4. If you're currently at volumes, I do not see any issue in switching to UE4. Education can use a really nice license for students.

Sweetie, I am sure they know what they are doing, and they will switch to it as soon as they can. Now be quiet peasant and do your work >: (
#2
Quote from: frvge on March 24, 2014, 01:22:27 AM
www.unrealengine.com :)

I will come to class and be like....YO BEN! I got the bitching UE4, my level looks amaze.

*Loads it in*

*Incompatible*

D:

Ben: What the fuck Rob? Rob pls....you no level....
#3
Quote from: frvge on March 24, 2014, 01:17:02 AM
Why are you still on UDK? Get with the times :P

What do you mean? What else am I meant to use?
#4
Lennard solved the sound issue. The solution was to go into UDK and specifically do:

Build > Geometry for Current Levels.

Now would be nice to get the Fluid Surface Actor......*sits and waits for the God Zedblade* ;_;

Lennard solved it with the same solution...Zedblade doesn't have to feel morally obliged and gets more free time than he thought.

Thank you to both, Lennard and Zedblade, because I know Zed would be available anyway~ #kissassmaxhardcore
#5
Just before anyone goes all hail shit on me and what not, I did post same thing on the UDK forums.


1)


See how the Fluid Surface Actor is not encompassing the entire pond? Well in game it does, check the video below. Why? Why when I scale that, this thing spazzes out into 2-3 times the original size in-game yet in editor it doesn't even encase the entire thing?

2)


This is the wireframe of how the UT Water Volume looks, it encompasses to the grid point the entire pond. Here is the weird part. On the left side, when my character walks around the edges, it makes splash noises as if it's walking on the water etc.

But on the right side the bigger pond, it doesn't at all. Yet it's the same water volume, it's just extruded and stuff, why is that??? It's all same height etc.




3)

Video to explain it better. Notice how the Fluid Surface Actor has encompassed the entire pond! Yet on the editor it's not even near big enough!!!


https://www.youtube.com/watch?v=x_j5atVpuek&feature=youtu.be
#6
Quote from: frvge on March 21, 2014, 07:42:21 PM
AFAIK there is also a fake one for me. So meh.

Yeah, made by same people made the Agent one, but it's abandoned since you never gave attention ^^
#7
Quote from: RaDRoacH on March 19, 2014, 02:09:50 PM
Maybe I know who's the responsible of this.
;D

https://www.facebook.com/martin.agentx?fref=ts

That's actually also Gosmoke's fake Facebook account :P with Qlemont...
#8
Quote from: frvge on March 17, 2014, 09:03:27 PM
What is the point of this?

You don't know Gosmokeashotgun? ....I thought everyone in this forum knew him o.O
#10
Public Discussion / Re: the Unanswered Question ?
January 30, 2014, 06:06:36 PM
Quote from: AgentX_003 on January 30, 2014, 04:47:56 PM
Quote from: WTaFa(Wraith) on January 30, 2014, 04:08:56 PM
Quote from: AgentX_003 on January 28, 2014, 10:29:25 PM
Why doesn't project stealth just make a high rez texture pack for chaos theory and be done with it ? , I already know this answer but im just asking this question for the rest of the Community.
Nice idea, Agent.

And how's big the Community?

right now only about 21 people but it could be bigger :/ which Im working on rebuilding.

No offence, but you rebuilding a community for a video game, you might as well be an official direct hired spokesman for the Project Stealth Game...
#11
Quote from: WTaFa(Wraith) on January 27, 2014, 07:25:20 PM
Quote from: RisokunAraiguma on January 27, 2014, 01:14:44 AM
because if community.projectstealthgame.com/forum was in a white background with white being the dominant color throughout...I would literally piss myself to whoever designed this game and or idea.
Sorry, readability>>coolness.

Also check how mentioned by you web sites is looking on IPad or IPhone. As you could see readability>>coolness.

I agree with you that currently on my web site content>>design. But I'll ask soon more professional designer then me to improve general overlook of web site. Believe me if I'll be allowed to be PS web site webmaster, its new design would be mastered more professionally comparing with PS wiki at the same beginning.

You didn't critique content and general structure of my web site so I think you think that with this everything is fine, right?   ;)

Being a very sophisticated closet dweller, I think grey on white is easier to read in my opinion.

My biggest concern is the fact that this game is nowhere near close to being released, the screenshot Saturday is bleeding dry and getting boring, but you already want to fill a website with Project Stealth content that no one even knows...
#12
Dude you are honestly wasting time with this website crap, I can already tell you are an amateur at this, because if community.projectstealthgame.com/forum was in a white background with white being the dominant color throughout...I would literally piss myself to whoever designed this game and or idea.
#13
General / Off-Topic / 3D Modelling sympathy~
January 27, 2014, 12:58:29 AM
Just thought it would be funny to ask, does anyone else share my crisis of having so many files as back up when 3D modelling? It's not even half way done and I've already got a billion of them... T_T

#14
Quote from: RaDRoacH on January 02, 2014, 09:49:51 AM
As I said on FB:
Tactical or Reborn

I really, really like "Reborn" however...the new font is lame and kiddy. It is just way too simple.
#15
General / Off-Topic / Re: Happy New Years!
January 02, 2014, 08:44:31 PM
Quote from: Aj on January 01, 2014, 11:12:52 PM
Happy new year!

Oh, and fridge, how about "fortified" instead of "reinforced?" :P

You are taking the word reinforced literally, try thinking metaphorically.