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Topics - CurdyMilk

#1
General / Off-Topic / Super Bowl
January 24, 2011, 04:16:50 AM
It will be epic.
#2
General / Off-Topic / Fun Facts Thread
December 01, 2010, 08:46:52 PM
-The collective weight of ants is greater than any other species on earth.
-Flea's can jump 130 times higher than their own height.
-The ears of a cricket are located on the front legs, just below the knee.
-The moon is one million times drier than the Gobi Desert.
-It's impossible to sneeze with your eyes open.
-Chewing gum while peeling onions will keep you from crying.

Let's here some more people have to share!
#3
Public Discussion / Friends/Blacklist
August 11, 2010, 06:21:05 PM
I have a few ideas regarding the friends and blacklist options in the game menu.  I donââ,¬â,,¢t know if they are worth the hassle or not.  Maybe some of it has been discussed before as well.

Friends List/Recent Players:

1.  Add an option to send friends and recent players an inbox message via text or voice recording.  Unless you are using another communication system such as xfire or messenger, you cannot communicate with anybody outside of your game room.

Blacklist Players:

1.  Add more specifics to the blacklist option for each player.  When you move a player to your blacklist, allow the player to choose to blacklist a player for this time only, an hour, a day, a week, a month, or forever.  However, a player may remove someone from their blacklist at any time if he chooses.

Server List involving friends and blacklist:

1.  Include a column for both friends list and blacklist players.  For each game available to join, have a label in each of these columns whether any of your friends or blacklist players are present in the server.  If you put your mouse over the server, it could specify the names of the players on your lists.  This way, you don't have to go to your friends list, click on someone's name, and read the server from there, then go back to the server list and find it.

2.  If the host of the server has you on his blacklist, then donââ,¬â,,¢t show the server at all.  (I think this was already on CT but not sure)

3.  Allow filters when searching for game rooms based upon friends only, no blacklist players, or all available.

Thoughts anybody?
#4
General / Off-Topic / Red Ring of Death
August 03, 2010, 09:24:06 PM
I was showing my friend the harmless trial game of LIMBO when suddenly the graphics became messed up.  I turned off my XBOX 360 and turned it back on again.  I immediately got an error screen and the red ring of death on the bottome right corner of the power button.  System repairs cost $140 unless I try to fix it myself.  Since my warranty has expired, I am going to the computer store to buy some fluid that is recommended for the fixing process.  I will break inside the console tomorrow, and hopefully my ideas work.  If not, the 360 is trashed and belongs in the dump.  Then my games go up for auction on ebay.  Does anybody have any advice before I try to fix it?  Wish me luck!

Here is the site I am using: http://www.squidoo.com/xbox_360_red_ring_of_death_fix-how_to_guide123
I have error #4
#5
Public Discussion / Hacking Panel Alternatives?
July 29, 2010, 07:08:33 PM
Just to be clear as to what I am talking about (since I don't know exactly what they are called):

These panels are what you hack to gain advantages or access new areas in a map as a spy.  (steam, electric, and glass in clubhouse - cameras, blinds, waterfall lights, and vent fans in river mall - disk door in aqua - and so on...you get the idea).

Would there be any advantages to making alternatives to hack panels?  The hack panels act as "mini computers" in a sense.  Maybe we could expand on this by incorporating mini disk and bomb types as well.
Examples could be grabbing a chip from somewhere (acting as a disk) and bringing it to a door to unlock it rather than having a hack panel.  Or you could plant a bomb on the door that would break the lock and open it after a certain period of time.  The same concept could apply to other things such as disabling lights, etc.

This idea could work to add slightly new twists to the game, but there could also be some disadvantages.
1.  It may take too much time to design without enough benefit for the game
2.  It may cause greater difficulties when trying to balance a map
3.  The game might get too complex for the mercenary defense
4.  It may just be a bad idea all together (I am neutral on this, but it doesn't hurt to bring it up)

Either way, let's end the 2 day drought in the public discussion board.  Enjoy!
#6
General / Off-Topic / FIFA World Cup 2010
June 04, 2010, 03:15:34 PM
The World Cup begins in a few days!  The greatest sporting event in the world is finally here!  South Africa seems like an interesting place to play.  Scream for your team!  Go Red White and Blue!  (Oh, and the Dutch are my second favorite)
#7
Public Discussion / Merc Grenades
March 29, 2010, 12:50:20 AM
Let's see what people think about this.  Note the word *considered*

Phosphorus Grenades- They bounce and sound like Frag Grenades, so you can use them to fool spies out of coming out of hiding.  Also, when you hit a spy with one, it covers them with a sticky green material that glows on your EMT, making them considerably easier to find in the dark.  It also leaves footprints of the spy for a short period of time so you can see his path. 

Sticky Grenades- It sticks to its first object in contact and then has a 1-2 second timer before detonating.  It makes a quiet beeping noise before it blows, which can be heard by a careful spy.  A spy could tell the difference if he sees coming as well. The places it could be useful is when trying to nade a spy on a ceiling or on a pole/wall where it is very difficult to use the other type.  The merc could also try to anticipate a spy rounding a corner with a little more stealth.
#8
Public Discussion / PS Editor
March 25, 2010, 11:07:15 PM
How is the progress on the PS editor going?  What will make it different and more convenient than UDK?  If you could design the editor to be quite simple to work with, I am sure many people would consider making maps.  Obviously there is no such thing as an easy editor due to the complexity of map making, but if you have easy navigation and a help section included then it could be useful to the general public who wants to make maps without spending weeks figuring out how to work with it.  So I guess I am wondering how you are approaching the situation of an editor. 
#9
General / Off-Topic / Splinter Cell Conviction
March 18, 2010, 04:32:35 AM
It comes out tomorrow on XBOX 360!!!  I can't wait!  I have the game pre-order too.  Hopefully the game can keep me busy until the PS beta.  :P
#10
Public Discussion / Interaction Solutions?
March 07, 2010, 10:58:52 PM
I was just thinking...There were some things with CT that weren't quite right when spies and mercs would interact.  I was wondering how you guys were planning to avoid some of these minor issues.

1.  When spies were hacking a computer, they could wait for the merc to charge and then quickly move while being smacked.  The game would not register that the spy was smacked down, and then the spy could easily walk around the merc and break his neck while he was in "recovery" mode.  There was an obvious disconnection between the animations for each and it created a lot of problems when people would complain about it.
2.  Another similar thing was when a spy was trying to drop off a disk.  It would practically be in the case when the spy dies from a nade, but then it suddenly appears on the ground in front without being completed even though it was in the case when he died.
3.  When a spy was hanging on a wall, vent, ledge, etc., it was hard for the merc to smack the spy down because it would not always work.  Could there be a way for the merc to go up to the hanging spy and press a button that causes him to pull the spy down to the ground?
4.  When a spy knocked out a merc, there seemed to be an invisible radius around the merc's head where the spy could still land and knock out the merc even if it was not directly on his head.

These are just a few problems I came up with and I was wondering what your plans were for these.  Or maybe you have not gotten far enough to deal with these yet...
#11
General / Off-Topic / SCCT Versus Maps
February 21, 2010, 03:15:22 AM
I have uploaded 20 Splinter Cell Chaos Theory Versus Maps for everyone to download on filefront.  These can be used for personal use, online gaming, or for the development of Project Stealth.  Note that most files come in folders including static meshes, etc. which need to be placed in their proper place before the map will work.  I have included all download maps except Mr. Mic's Map Pack and the Hard Jumps.  I hope you enjoy these! Link: http://www.filefront.com/user/CurdyMilk

All maps included:

1.  Artillery Warehouse
2.  Base Secret
3.  Cargoship
4.  Chemical Industries
5.  Clarity Soft Inc.
6.  Die Turnhalle
7.  Dock
8.  Eden
9.  Heliport
10. Hotel 57
11. HQ Zodiak
12. Island
13. Minen Gefarth
14. Outpost
15. Red Tower
16. Shadow Moses
17. State Union
18. Station Orbitale
19. Stockhouse
20. Sublabs
#12
Public Discussion / Questions and Comments
December 30, 2009, 03:20:23 AM
I have a couple questions that may seem quite simple.  I am new to the site and am trying to find out some more information that I could not find.  (I am a huge fan of SCCT who is thrilled to discover PS as the future of versus)

1.  How many gun options are there for merc?  I personally think that the shotgun and uzi are not so great and should be avoided unless they are modified.

2.  How many maps are going to be created before the game is released?  I understand the complexity of making maps, and quality is better than quantity.  I'm hoping for at least 5 to keep the game interesting.  Have you started making any maps other than Lakehouse yet? (It looks really good so far)

Thanks in advance for the info.  I can't wait for this to be released!  ;D