Project Stealth

Archives => Presentation Forum => Topic started by: frvge on September 29, 2009, 01:00:03 AM

Title: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: frvge on September 29, 2009, 01:00:03 AM
Tick...Tock...
Tick...Tock...

ETA: T minus 47 hours.

Tick...Tock...
Tick...Tock...
Title: Re: Tick Tock
Post by: Farley4Fan on September 29, 2009, 06:58:35 AM
Makes me want to sing beautiful music...

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fblogs.herald.com%2F.a%2F6a00d83451587d69e201156f49d7e3970c-800wi&hash=e5664e45bfa60addfc2f94ded3b2568cf730380b)
Title: Re: Tick Tock
Post by: frvge on September 29, 2009, 10:38:06 AM
It's not really that much this time, but IMO still cool. :)
Title: Re: Tick Tock
Post by: Wh1tE_Dw4rF on September 29, 2009, 11:22:52 PM
If it wasn't worth showing you wouldn't have started this topic.

Anyhow, can't wait for whatever is going to be shown.
Title: Re: Tick Tock
Post by: LoChang on September 29, 2009, 11:57:58 PM
I bet it's the beta and Frvge is throwing us off.   I bet I'm wrong though.  :(
Title: Re: Tick Tock
Post by: LennardF1989 on September 30, 2009, 12:06:09 AM
Quote from: LoChang on September 29, 2009, 11:57:58 PM
I bet it's the beta and Frvge is throwing us off.   I bet I'm wrong though.  :(
I bet you lose a lot of cash by betting all that.
Title: Re: Tick Tock
Post by: frvge on September 30, 2009, 12:24:51 AM
He bet both yes and no.... the chang is ca-ray-zy.
Title: Re: Tick Tock
Post by: Farley4Fan on September 30, 2009, 01:25:00 AM
Lennard, you fail.  He cannot lose.   :)
Title: Re: Tick Tock
Post by: LennardF1989 on September 30, 2009, 02:18:24 PM
That was not really the point of my joke, so, yea... :(
Title: Re: Tick Tock
Post by: frvge on October 01, 2009, 12:00:05 AM
Tick...tock...tick...tock...

Booting data transmission system.
POST check... OK
Running unit tests... OK
Opening socket...OK
Securing socket... OK
Synching with data server... OK
Fetching comments... OK

Displaying comments: "Please do not stream. Use Right-click+Save As."

Transmitting data:

Sending data chunk #1:
GamesCom Interview (http://www.projectstealthgame.com/public/video/lennardinterview.wmv) (2:41, 33.8MB)

Sending data chunk #2:
Updated Milestones (http://community.projectstealthgame.com/forums/index.php/topic,389.0.html)

Sending data chunk #3:
GamesCom Trailer (http://www.projectstealthgame.com/public/video/gamescomtrailer1.wmv) (0:43, 47.3MB)

Mirrors:
ModDb.com (http://www.moddb.com/mods/project-stealth/videos)

Closing socket... OK
Destructing resources... OK
Shutting down system... OK
Title: Re: Tick Tock
Post by: Spekkio on October 01, 2009, 12:21:08 AM
Why, oh why, are you using Gamespy??!?
Title: Re: Tick Tock
Post by: frvge on October 01, 2009, 12:27:40 AM
Because that's currently the way it is. We'll have to spit through some more EULAs first.
Title: Re: Tick Tock
Post by: Tidenburg on October 01, 2009, 01:09:48 AM
I see a lennard.  ;D

I also see... bullet time? wtf was that about? :P
Title: Re: Tick Tock
Post by: Spekkio on October 01, 2009, 01:11:28 AM
Quote from: frvge on October 01, 2009, 12:27:40 AM
Because that's currently the way it is. We'll have to spit through some more EULAs first.
Gamespy is one of the worst networking tools you can use in terms of stability and ease of use.
Title: Re: Tick Tock
Post by: frvge on October 01, 2009, 01:13:11 AM
Quote from: Tidenburg on October 01, 2009, 01:09:48 AM
I see a lennard.  ;D

I also see... bullet time? wtf was that about? :P
That's the slomo command to show off the details of the animations. If you play the anims on normal speed, it lacks the extra 'wow' factor it gets from slomo :P Won't be in the normal version of course ;)

In the last few seconds I (yeah, that's me) switched through some visions, because I heard the interviewer closing the interview. We unfortunately didn't get the chance to discuss visions or gadgets. But you guys already know the ins and outs of those so :P

edit: I'm uploading the GamesCom trailer now. Shows the wallflip better :)
Title: Re: Tick Tock
Post by: frvge on October 01, 2009, 01:21:40 AM
Quote from: Spekkio on October 01, 2009, 01:11:28 AM
Quote from: frvge on October 01, 2009, 12:27:40 AM
Because that's currently the way it is. We'll have to spit through some more EULAs first.
Gamespy is one of the worst networking tools you can use in terms of stability and ease of use.
We know and we're not happy with it either.
Title: Re: Tick Tock
Post by: frvge on October 01, 2009, 01:29:21 AM
Updated initial post with extra gamescom trailer/teaser thing. Enjoy.
Title: Re: Tick Tock (gamescom intervie and trailer, updated milestones)
Post by: LoChang on October 01, 2009, 02:39:53 AM
Not too shabby guys.  Way to go!
Title: Re: Tick Tock (gamescom intervie and trailer, updated milestones)
Post by: Farley4Fan on October 01, 2009, 07:23:43 AM
Wow.  I LUV the wallflip animation.  Roll animation is pretty good.  The jumping/landing animation concept is great but it needs a bit more work blending it all together, but I know it's a wip.
Title: Re: Tick Tock (gamescom intervie and trailer, updated milestones)
Post by: LennardF1989 on October 01, 2009, 11:11:23 AM
Actually, the GamesCom build didn't had any blending at all, but Mulle was responsible for that, I only had to integrate visions and some more advanced animations (so, basically there is the non-blended animation system from Mulle and my blended animation system in one, yea, it was a quick job :P).

In this case it was quantity above quality, which won't be the case for future release ofcourse ;)
Title: Re: Tick Tock
Post by: MR.Mic on October 01, 2009, 03:17:06 PM
Quote from: Spekkio on October 01, 2009, 12:21:08 AM
Why, oh why, are you using Gamespy??!?

Gamespy is what UT3 uses, so that's what we have to use. It's all transparent, under-the-hood type of stuff, anyway. It's not like you have to install an external gamespy client.

Also, who made that trailer? It's bad. And the logo's aspect ratio is wrong.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: frvge on October 01, 2009, 04:32:00 PM
I did and I know.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: a3c0i3d on October 01, 2009, 05:40:29 PM
vette shit  :)
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Wh1tE_Dw4rF on October 01, 2009, 06:44:05 PM
Is it me or does the spy's running animation look really unnatural? Is that still WIP?
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: LennardF1989 on October 01, 2009, 07:58:47 PM
Quote from: a3c0i3d on October 01, 2009, 05:40:29 PM
vette shit  :)
bedankt :D
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: frvge on October 01, 2009, 09:24:37 PM
Quote from: Wh1tE_Dw4rF on October 01, 2009, 06:44:05 PM
Is it me or does the spy's running animation look really unnatural? Is that still WIP?
Nope. It's the same as before.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Westfall on October 01, 2009, 09:28:22 PM
Nice vid. I know there's still work to be done, but it's coming along nicely.

Interview seemed unnecessary.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Wh1tE_Dw4rF on October 01, 2009, 10:21:54 PM
Quote from: frvge on October 01, 2009, 09:24:37 PM
Quote from: Wh1tE_Dw4rF on October 01, 2009, 06:44:05 PM
Is it me or does the spy's running animation look really unnatural? Is that still WIP?
Nope. It's the same as before.

But will it be changed to make it look more smooth when you go from standing still to running? IMO the spies look like iceskaters now. Just wrong. :/
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: LennardF1989 on October 01, 2009, 10:57:28 PM
Quote from: Westfall on October 01, 2009, 09:28:22 PM
Interview seemed unnecessary.
So, being showcased on Benelux' (-lux) biggest game website was unnecessary?
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Wh1tE_Dw4rF on October 01, 2009, 11:05:28 PM
Quote from: LennardF1989 on October 01, 2009, 10:57:28 PM
Quote from: Westfall on October 01, 2009, 09:28:22 PM
Interview seemed unnecessary.
So, being showcased on Benelux' (-lux) biggest game website was unnecessary?

I think what he meant to say is: I don't understand dutch and the subtitels were somewhat difficult to read so I couldn't control my attention to fully watch it."
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Westfall on October 02, 2009, 04:57:47 AM
Quote from: LennardF1989 on October 01, 2009, 10:57:28 PM
Quote from: Westfall on October 01, 2009, 09:28:22 PM
Interview seemed unnecessary.
So, being showcased on Benelux' (-lux) biggest game website was unnecessary?

lol...interviewed...not showcased. The group is definitely making leaps toward greater heights and I am just as excited as the next CT nut. Never heard of the website unfortunately. I wish you were more specific with what you were saying though. It seems like you had the chance to really sell the mod, but instead you gave a really broad outline of what was going on. For the common outsider, I don't know what a "merc" is. 2v2 doing what? It seems like when it came to a selling point, as someone not following this website, it looked like another game. If you're going to give an interview, you have to take control instead of letting the interviewer move you along. It seems like youhad an opportunity to sell sell sell, yet you just gave a very broad outline....and I mean broad.

Quote from: Wh1tE_Dw4rF on October 01, 2009, 11:05:28 PM
Quote from: LennardF1989 on October 01, 2009, 10:57:28 PM
Quote from: Westfall on October 01, 2009, 09:28:22 PM
Interview seemed unnecessary.
So, being showcased on Benelux' (-lux) biggest game website was unnecessary?

I think what he meant to say is: I don't understand dutch and the subtitels were somewhat difficult to read so I couldn't control my attention to fully watch it."

I watched and read the subtitles.  The interview wasn't much of an interview. It seems the write up in the magazine that was available said more than the interview.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: LennardF1989 on October 02, 2009, 07:12:22 AM
We actually had rehearseled the interview the night before, but at the moment a camera is pulled out, a microphone is put under your nose, a group of 30 people is watching and you have a timestrain of 15 minutes to get stuff done right, it tempts to get quite uncomfortable. This was already a "Take 2" just because of that and I was actually surprised I have said this much (because I couldn't remember myself saying most of this).

You make it sound easier than it is. I'm glad I did and could arrange it, because it was not like we were bombarded with interested gamesites to take a look at our mod. On the Press-day, they just walked by, not even LOOKING in our way.

I can see myself now and learn from it. And that's what this whole project is about for me.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: LennardF1989 on October 02, 2009, 07:37:32 AM
The actual part where the interviewer behind the PC was the point I explained the game to him like I did to intersted people, so I noted visions, gadgets and storymode there. I'll see if I can get my hands on the raw material.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: neth on October 02, 2009, 11:30:20 AM
Are you gonna update the main site or is this tick tock thread your little secret ?
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: frvge on October 02, 2009, 11:57:40 AM
Main site will follow today :)

edit: done.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: AgentX_003 on October 03, 2009, 06:55:22 AM
Quote from: Westfall on October 02, 2009, 04:57:47 AM
Quote from: LennardF1989 on October 01, 2009, 10:57:28 PM
Quote from: Westfall on October 01, 2009, 09:28:22 PM
Interview seemed unnecessary.
So, being showcased on Benelux' (-lux) biggest game website was unnecessary?

lol...interviewed...not showcased. The group is definitely making leaps toward greater heights and I am just as excited as the next CT nut. Never heard of the website unfortunately. I wish you were more specific with what you were saying though. It seems like you had the chance to really sell the mod, but instead you gave a really broad outline of what was going on. For the common outsider, I don't know what a "merc" is. 2v2 doing what? It seems like when it came to a selling point, as someone not following this website, it looked like another game. If you're going to give an interview, you have to take control instead of letting the interviewer move you along. It seems like youhad an opportunity to sell sell sell, yet you just gave a very broad outline....and I mean broad.


speaking of selling point, since there is alot more older people why doesn't project stealth cater to just the mature adult audience like i said a year back , so because they are older people and don't have time to muck around I think we would have less problem of cheaters and what not If the team said this group is only to Mature people and minors to gtfo  


OR actually have anti-cheat system in place @ some point... i dunno discuss.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: frvge on October 03, 2009, 08:52:56 AM
I dont see why we would want to waste time with building anti-cheat for a game for mature people. If you're mature, you don't cheat.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Tidenburg on October 03, 2009, 10:59:47 AM
Quote from: frvge on October 03, 2009, 08:52:56 AM
I dont see why we would want to waste time with building anti-cheat for a game for mature people. If you're mature, you don't cheat.
What a lovely but completely inaccurate view on the world.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: LennardF1989 on October 03, 2009, 11:50:53 AM
Quote from: Tidenburg on October 03, 2009, 10:59:47 AM
Quote from: frvge on October 03, 2009, 08:52:56 AM
I dont see why we would want to waste time with building anti-cheat for a game for mature people. If you're mature, you don't cheat.
What a lovely but completely inaccurate view on the world.
Exactly
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: LoChang on October 04, 2009, 12:23:20 AM
I agree with Fvrge.  I also will say that, at least with CT now, I only play in arranged games.  That prevents me from playing with assholes who cheat.

I don't see that necessarily changing with PS.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: MR.Mic on October 04, 2009, 12:59:35 AM
Anti-cheat is outside the scope of mod-building.

Unless you mean server-side range and value checking, which should be done anyway, because it's good practice.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Wh1tE_Dw4rF on October 04, 2009, 01:25:41 AM
We, or anyone who wants to get some easy money, should start a side project selling hacks for a few bucks.
That way, there is money to further develop the mod and you instant know who to put in your black list.

There are enough people in this world that would pay to cheat in an otherwise free-to-play game.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: LennardF1989 on October 04, 2009, 02:14:30 AM
And I agree with Dwarf. That's exactly how a large group of gamers work.

Project Stealth isn't just meant for the 'vets', but also for new people. If everything goes by 'arrangement', then why not just drop the serverbrowser and just add a big <enter IP> textbox with a connect button?

Frvge brought the argument that the community is small and you therefor don't cheat out of fear to get your head ripped off. If these new players join, the community will grow, the feeling of everyone knows everyone will fade and we simply need anti-cheat beforehand, not after.

Prevention is better than healing! We can have simple checks in the beginning, but we really need more advanced stuff over time. I've seen MulleDK13 doing stuff for fun with CT Versus (by means of just changing some memoryvariables at runtime) I don't even want to be possible with Project Stealth.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: VaNilla on October 04, 2009, 02:56:41 PM
Although it would be overcome in time, it's always good to have a measure of prevention :).
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: AgentX_003 on October 04, 2009, 05:54:25 PM
Quote from: LennardF1989 on October 04, 2009, 02:14:30 AM
And I agree with Dwarf. That's exactly how a large group of gamers work.

Project Stealth isn't just meant for the 'vets', but also for new people. If everything goes by 'arrangement', then why not just drop the serverbrowser and just add a big <enter IP> textbox with a connect button?

Frvge brought the argument that the community is small and you therefor don't cheat out of fear to get your head ripped off. If these new players join, the community will grow, the feeling of everyone knows everyone will fade and we simply need anti-cheat beforehand, not after.

Prevention is better than healing! We can have simple checks in the beginning, but we really need more advanced stuff over time. I've seen MulleDK13 doing stuff for fun with CT Versus (by means of just changing some memoryvariables at runtime) I don't even want to be possible with Project Stealth.

Im not saying its just for veterans not once did i say that,  infact I enjoy  meeting new people and seeing what others playing style is , its what made pandora intresting  cause once you find that person that is compatible to ur playing style , the sky is the limit of pwnage ,

um but I just feel for once that its alot fun to play with older people because they don't act retarded and playing with  Non-puberty kids is not fun  1. they yelll and scream  2. lack attention span 3.

I personally feel , If im such an such an age why the hell in gods green earth am I playing with kids younger then I ... and it just doesn't feel the right, the shoe doesn't fit / kinda creepy.   and finally 4. they cost you the game because they can't pay attention for shit as i mentioned before O_O  and im talking about kids who shouldn't even be playing like 8-12 age bracket , If some of you are ok with that then definitely seek help @ ___vv__@  .
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Tidenburg on October 04, 2009, 06:51:27 PM
Quoteum but I just feel for once that its alot fun to play with older people because they don't act retarded and playing with  Non-puberty kids is not fun  1. they yelll and scream  2. lack attention span 3.
That's such a shit generalisation to be honest and I'm sick of it. I've only played a few games on the PC but I've played a vast array of Xbox / Playstation games, both online, and I rarely run into any annoying kids on there - hell I even have my younger cousins added and their friends are completely fine in a party. The thing is: people only ever see or hear about the douche, "OMG MOM GET ME SOME CHOCOLATE MILK", kids on games because they're the only interesting types of people to talk about - it creates completely the wrong impression about younger gamers. Yet again, this is only speaking for consoles - but I thought the elitist inner circles of PC Gaming had already determined that consoles had this worse than PCs so I'm just gonna assume it doesn't happen on your platform either.  ::)

QuoteI personally feel , If im such an such an age why the hell in gods green earth am I playing with kids younger then I
Logic fail. Unless we allow only people born at the same time onto these systems then you will ALWAYS be playing with people younger than yourself. Not to mention that maturity doesn't go hand-in-hand with age, if you had even a drop of observational capability in you then you'd have noticed that having been on the internet for even a relatively short amount of time...

Quoteand it just doesn't feel the right, the shoe doesn't fit / kinda creepy.
If you're at the age where the average gamer is that much younger than you then it's just a reflection on yourself and not them. "It doesn't feel right" is completely your problem. Maybe if you're that old and that unhappy with the age-range that essentially owns the market - you should just find a new hobby?  ;)

Quoteand finally 4. they cost you the game because they can't pay attention for shit as i mentioned before O_O  and im talking about kids who shouldn't even be playing like 8-12 age bracket ,
Yet again - a crap generalisation. I'd even argue that because kids in the age range you specified are way more prone to suggestion and being 'drawn in' by a game, they will feel more compelled to continue. Most kids at that age get so scared of horror flicks because they can't pull themselves 'out' of the film (they feel like they're actually part of it) and a video game even allows interaction - have you ever seen a parent try to pull a kid away from a video game mid-level?  ;D

QuoteIf some of you are ok with that then definitely seek help @ ___vv__@  .
No-ones okay with the four points but, as I said, they are not even close to exclusive to kids.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg70.imageshack.us%2Fimg70%2F2682%2Ftealdeer.gif&hash=0a36c3b08d6ea763570d8e796fc815fb950d5e27)
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Wh1tE_Dw4rF on October 04, 2009, 09:00:47 PM
Wow Agent, you seem to have a serious problem? Perhaps it might be better to retire and leave playing games to the rest of us.

Seriously though, I don't like most of the "kids" I come across while playing a game but that's something inevitable if you play an online game. You can't expect the Devs to ask for a real-life ID in order to activate their online play.

Grow up dude.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Spekkio on October 05, 2009, 12:42:22 AM
There are shitbags at every age. For every 17 year old who's spending too much time playing video games instead of chasing pussy or doing something more productive, there's an unemployed 30 year old smoking weed in his parent's basement still getting kicks out of using hacks.

Younger players may be less "mature," but I don't have to be friends with them. I just play online games with them. As long as they don't use cheats, I don't really care how old they are.

Btw, Agent, you might want to take a look in the mirror. You are one of those shitbags.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: AgentX_003 on October 05, 2009, 01:10:14 AM
Quote from: Wh1tE_Dw4rF on October 04, 2009, 09:00:47 PM
Wow Agent, you seem to have a serious problem? Perhaps it might be better to retire and leave playing games to the rest of us.

Seriously though, I don't like most of the "kids" I come across while playing a game but that's something inevitable if you play an online game. You can't expect the Devs to ask for a real-life ID in order to activate their online play.

Grow up dude.


LoL im not even going that far to that extent , Im just saying  that its alot more competitive games when you have an older age group, and yes people will be younger then me but there's a line that needs to drawn O_O , what inspired this idea is well Ive seen certain clans from different games that just premote the age bracket of 18 +  and ya don't have to mind ur p's n Q's O_O  with those circumstances in place.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: I <3 U on October 05, 2009, 01:15:52 AM
agent you're a very strange man.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Gui Brazil on October 05, 2009, 02:37:53 AM
When I played CT I was 14. Those who played with me always had fun (even with the huge amount of lag and my crazy teletransportations), so shut up about the age! :D
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Westfall on October 05, 2009, 06:02:27 AM
Quote from: Spekkio on October 05, 2009, 12:42:22 AM
Btw, Agent, you might want to take a look in the mirror. You are one of those shitbags.

This made me lol. Agent, he has a point.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: LennardF1989 on October 05, 2009, 08:22:59 AM
@Agent: Shut the fuck up already. That post you quoted was aimed at normal people, as I see no reference at all to start talking shit about kids. Actually, you complied to 3 out of 4 rules that "make you a moron kid" yourself. You seriously have to grow up... ASAP!
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Wh1tE_Dw4rF on October 05, 2009, 01:05:35 PM
I vote for an in-game Agent ban. Reason given: too old.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: AgentX_003 on October 05, 2009, 09:13:15 PM
Alright , well all i will say is I myself started playing around the age of 16 so being 1 year off of 17 + isnt that bad.. Whats wrong with me trying to speak about kids who shouldn't be exposed to such things  ?


I mean really, it seems to me you don't have a son or daughter or Niece or nephew to see where im coming from. ..... O_O ......   so to finally end this cause it seems im being multi-directional cut throat-ed here I throw in the towel on this debate. 
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Gawain on October 07, 2009, 10:08:52 AM
QuoteLoL im not even going that far to that extent , Im just saying  that its alot more competitive games when you have an older age group
that might be true for folks under 18, but after that the opposite effect kicks in.
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: VaNilla on October 07, 2009, 05:06:49 PM
Quote from: Rambo on October 07, 2009, 10:08:52 AM
QuoteLoL im not even going that far to that extent , Im just saying  that its alot more competitive games when you have an older age group
that might be true for folks under 18, but after that the opposite effect kicks in.

Look at the majority of professional players and see how old they are ;).
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: AgentX_003 on October 07, 2009, 10:35:13 PM
Quote from: Rambo on October 07, 2009, 10:08:52 AM
QuoteLoL im not even going that far to that extent , Im just saying  that its alot more competitive games when you have an older age group
that might be true for folks under 18, but after that the opposite effect kicks in.

ur wrong , people like HarkoninVSC , Rx geo and a few others i could name , Horny_Hamster just to nama few , are now in thier mid 30s and could kick ur ass into next week .
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Wh1tE_Dw4rF on October 07, 2009, 10:55:30 PM
Quote from: AgentX_003 on October 07, 2009, 10:35:13 PM
Quote from: Rambo on October 07, 2009, 10:08:52 AM
QuoteLoL im not even going that far to that extent , Im just saying  that its alot more competitive games when you have an older age group
that might be true for folks under 18, but after that the opposite effect kicks in.

ur wrong , people like HarkoninVSC , Rx geo and a few others i could name , Horny_Hamster just to nama few , are now in thier mid 30s and could kick ur ass into next week .

Though most of the time it ends with:" Oh crap, sorry guys I need to pickup my kid from school. Take care."
Title: Re: Tick Tock (gamescom interview and trailer, updated milestones)
Post by: Vega on October 08, 2009, 08:54:35 PM
Just watched both videos.  Again, awesome job guys.  Nice interview, Lennard!  Glad to see you guys are publicizing this!  Keep up the great work.