Project Stealth

Forums => Public Discussion => Topic started by: AgentX_003 on May 17, 2014, 12:34:23 AM

Title: Bull charging as Merc
Post by: AgentX_003 on May 17, 2014, 12:34:23 AM
there isn't really any skill into charging as a merc,  when i played on Xbox this changed my view entirely. On xbox you have to aim where you wanna charge , if you don't aim just right then
you miss your charge completely thus getting your neck broken.
Title: Re: Bull charging as Merc
Post by: dYnAm1c on May 17, 2014, 01:20:21 AM
You could always immediatly jump after charging if you missed and prevent the spy from grabbing, worked on all plattforms. The charge mechanic is totally fine imo.
Title: Re: Bull charging as Merc
Post by: AgentX_003 on May 17, 2014, 01:23:34 AM
Quote from: dYnAm1c on May 17, 2014, 01:20:21 AM
You could always immediatly jump after charging if you missed and prevent the spy from grabbing, worked on all plattforms. The charge mechanic is totally fine imo.

but to my understanding to do a quick turn on xbox wasn't easy as it is on pc  cause you can only turn 180 degrees :/ by double tapping the thumbstick left or right.
Title: Re: Bull charging as Merc
Post by: dYnAm1c on May 17, 2014, 01:47:38 AM
You didn't need to do a 180° turn. If a spy tried to grab a jumping merc, even when from behind, the spy only did an elbow hit and no grab.
Title: Re: Bull charging as Merc
Post by: NeoSuperior on May 17, 2014, 02:02:17 AM
I am not sure about auto-jump-redirection, but auto-charge-redirection should be completely removed as a mechanic. In 99% of cases it was only leading the merc right into a wall at an angle that causes the bounce-effect.
Title: Re: Bull charging as Merc
Post by: frvge on May 17, 2014, 04:30:30 AM
We do not want to add any "auto" behavior (jumping, charging etc) unless it's explicitly defined somewhere.
Title: Re: Bull charging as Merc
Post by: dYnAm1c on May 17, 2014, 01:13:58 PM
Quote from: frvge on May 17, 2014, 04:30:30 AM
We do not want to add any "auto" behavior (jumping, charging etc) unless it's explicitly defined somewhere.

I can't imagine how bad it would be if the game had something like "active running" as for example Assassins Creed uses.