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Gamma and brigthness exploiting

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dYnAm1c:
Hi,
so in all previous Splinter Cell Versus games you could adjust gamma and brightness and get a significant advantage by being able to have a good sight in darkness.
Will PS be able to counter these things? Locked gamma and brightness settings for the game etc.?

frvge:
We can make Spies transparent or dark in darkness. I'm not sure we will.

soldium:

--- Quote from: dYnAm1c on May 24, 2014, 05:52:51 PM ---Will PS be able to counter these things? Locked gamma and brightness settings for the game etc.?

--- End quote ---
Locking values In game does not mean anything at all because you can change it in your display monitor lol.
Technically i am most sure if having fun in brightness levels and disapearing objects works well in UE 4.
I am still getting used to this engine. I don't use blueprints that much.
BTW
Frgve - How is UE 4 working for you? I am having big problems with stability

frvge:
I don't use UE4... yet.

On the point of gamma. I've just seen a nice vid which shows that Spies are really hard to see.

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