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3D Modeler

Started by HollowedDarkness, August 27, 2010, 01:35:44 AM

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HollowedDarkness

Hello,

My name is Phillip McCorison. I am Currently a Computer Science major at Minnesota State University Moorhead. I am 20 and have been doing misc. things for mods over the past 6 years. I have basic skills in every aspect of modding including writing, level design, programming, 3D modeling, and 2D texturing.

What I am looking for is a job where I can hone my skills for Modeling and Texturing. I currently work a night job at a desk in IT where I can do whatever I want so I have plenty of time to be working on things.

Here are a few pieces of my personal work:

http://i237.photobucket.com/albums/ff259/holloweddarkness/Crate/craterender.jpg
http://i237.photobucket.com/albums/ff259/holloweddarkness/Models/ScreenHunter_07Apr270005.jpg
http://i237.photobucket.com/albums/ff259/holloweddarkness/ScreenHunter_01May211151.jpg
http://i237.photobucket.com/albums/ff259/holloweddarkness/CRC_1.jpg
http://i237.photobucket.com/albums/ff259/holloweddarkness/Main_Station2.jpg
http://i237.photobucket.com/albums/ff259/holloweddarkness/HD_Update3.jpg

I have a general knowlege of unreal and have been wanting to work in it for some time. I know how to import models and textures and use the material and model editors to mold the look and physboxes of the objects.

If you have any questions, let me know. If you also want me to make an object at command for you, just tell me what you want and possibly some reference photos if possible.

Thanks,
-Phil McCorison

LennardF1989

Are you familiar with Normal Mapping? While we really appreciate your efforts of letting us know about you, Normal Mapping will be really important, because it gives that extra "Umpf..." to models.

Kon Artist

could we see a few models with a little higher poly count, and as stated before with a full material network-- specially, include a normal map.

B1nArY_001

If I'm not mistaken it looks like a few pieces there do use normal maps, we are however shooting for a pretty high visual quality which means much more detailed normals, more complex materials and a higher poly count. More "next gen". If you have anything like that we'd love to see it  ;)

LennardF1989

We are still interested, HollowedDarkness, just to let you know. If you have more to show, please, otherwise, are you ready for a small test?

B1nArY_001

If you are still interested go ahead and model the brass wall lamp depicted here -



Please include a normal map, specular map and diffuse. The lamp is in an old and dusty location so a coating of dust on all upward facing surfaces should be worked into the textures.

Good luck!

Kon Artist

wow, i need one of these too  :P

tigaer

Quote from: Kon Artist on August 29, 2010, 05:10:52 AM
wow, i need one of these too  :P

ssssssshhhhhhhhhhhhhhhhhhhhh

LennardF1989

Quote from: tigger on August 29, 2010, 06:01:30 AM
Quote from: Kon Artist on August 29, 2010, 05:10:52 AM
wow, i need one of these too  :P

ssssssshhhhhhhhhhhhhhhhhhhhh
ssssssshhhhhhhhhhhhhhhhhhhhh about ssssssshhhhhhhhhhhhhhhhhhhhh'ing, it raises suspicion...

<.<
>.>

LennardF1989

Did I say something wrong?