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3d Artist?

Started by negativegravity, January 06, 2008, 02:29:43 AM

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Gui Brazil

Oh yea because it's very difficult to create an 8 sided cillinder and UV it...

negativegravity

Quote from: Gui Brazil on January 19, 2008, 12:52:46 PM
Why texturing the high poly instead of baking a normal map and doing it on the low poly?
yeah i was wondering about that too ::) . I tried to planar map it but the details don't match exactly with the texture.
I am also curious if you guys have reached a decision yet?

frvge

We're still deciding. You're a hard case :)
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

frvge

#18
We finally decided. Unfortunately, it's a no this time. If you work on your texturing, then maybe you can re-apply later. We'd like to thank you for your time and your interest.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

negativegravity

Am I told "no" just because I didn't make texture of the high poly? If you wanted i could have made a low poly and textured it but i was never asked to do so. As silence said:"if I wanted a normal from that picture I wouldn't sculp it.I would have used nvidia filter or crazy bump."
so I was thinking he wants high poly textured.....
Anyways thanks for your time and looking at my work. Good Luck to you guys :)