The bigger problem is that i have issues with lighting, even when i add the 2nd uv channel and have no overlapped or inverted pieces.I'm more concerned on it than on normal/specular because i have no probs with creating them.
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Show posts MenuQuote from: Farley4Fan on August 05, 2011, 09:57:17 AM
Here's a shot out of the cannon: Make 2 sectors like Bank. The original first two sectors will now be one area, and you can make sector 3 bigger for the 2nd area . I'm thinking twice the size of the vault on Bank.
You can use the same basic layout but tweak with the balance by opening access to other places and changing around the objectives.
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