We're still working hard on finding an investor for Project Stealth. We've had multiple candidates but we want to give you the best experience we can so we don't accept offers easily and had to turn a few publishers down. We want to get a more visible footprint for the general public instead of this forum. In other words: the topics that you create should be easier to share.
With that in mind, we'll focus our attention to Facebook. When the time is right, we will also have more exposure on Reddit and twitter. In the meantime the forums will be archived for a nice clean start when we re-start development.
I want to thank you for all the great posts you've contributed. They will stay available for reading and reference.
I'm working on another non-game-related project which should make me some money. That money will then later be invested into PS. It wll take a while though... I hope we can start again at the end of the year. Don't expect any news before December.
The goal is still to finish it, but we need money to pay for a few fulltime developers.
Our UDK version was way too buggy because it was made without a clear system and the big gaps in productivity didn't help in making a consistent codebase.
The best way forward was a rewrite. Having access to UE4 made it a no-brainer to do that in UE4 and C++. Sure, we would need to port Lakehouse, but that level could use a graphical update too by that time.
Development in UE4 is a lot faster and a lot more powerful. We were limited in our visions because everything had to be a model. We couldn't change the texture of BSP (plain walls and floors and ceilings) in UDK on the fly.
So, we need funding to pay a programmer for a few months and then it's done. Maybe we can get it to a playable, but very rough, pre-alpha state for 5000 euros. Which is still twice the amount we got from the Kickstarter.