It should be noted that although we are drawing from a specific game genre for inspiration, we have approached PS in the same manner developers in the past approached designing a FPS when those were new. You look at the fundamental game mechanics needed to place your game into the genre you are aiming for and then you look at what the previous game or games have done and you tweak it to make improvements and to make it a better game than the predecessor. Just because you aren't re-inventing the wheel doesn't dictate how "serious" of a development team you are.
While SCPT and SCCT may not have been executed to standards we the consumer were satisfied with does not mean Ubi's design template for multiplayer was flawed. The template is solid enough for use in establishing a new genre of game. Rather than attempting to re-invent the SvM style gameplay we are striving to improve it and provide a game that while not necessarily unique is instead fun to play and continues a genre that no one has stepped up to continue on with.
We have the advantage of not being tied to a schedule or financial restrictions. Nor do we have a corporate entity breathing down our necks to release by a certain date. All of us on the team and I'm sure all of you would love to see a finished product that has all the elements you loved in SCPT and SCCT but in a more stable, better looking and fun to play package. This provides not only the current SvM fans with a game they want to play but also opens the doors to drawing new players into the SvM community.
While SCPT and SCCT may not have been executed to standards we the consumer were satisfied with does not mean Ubi's design template for multiplayer was flawed. The template is solid enough for use in establishing a new genre of game. Rather than attempting to re-invent the SvM style gameplay we are striving to improve it and provide a game that while not necessarily unique is instead fun to play and continues a genre that no one has stepped up to continue on with.
We have the advantage of not being tied to a schedule or financial restrictions. Nor do we have a corporate entity breathing down our necks to release by a certain date. All of us on the team and I'm sure all of you would love to see a finished product that has all the elements you loved in SCPT and SCCT but in a more stable, better looking and fun to play package. This provides not only the current SvM fans with a game they want to play but also opens the doors to drawing new players into the SvM community.