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Messages - ChLieW

#1
The bigger problem is that i have issues with lighting, even when i add the 2nd uv channel and have no overlapped or inverted pieces.I'm more concerned on it than on normal/specular because i have no probs with creating them.
#2


Recently made prop. About 300-400 poly as far as i remember.
#3
Presentation Forum / Drawings, concept art, etc.
January 06, 2012, 09:00:32 PM


One of my 1st drawings on Wacom Bamboo Pen&Touch graphics tablet. Also my 1st attempts on fan art/concept art.
This is a concept of spy spawn for my map.



The 2nd one. Tried to make a realistic human face and a reference image for model of him;p. Hair sucks ;f. But nvm.
#4
Public Discussion / Re: Happy New Year
January 01, 2012, 12:24:29 AM
Happy new year everyone. I wish you much of luck and no health problems etc. I also wish PS developers to release the game this year ;p. And maybe, if i get skilled up, i may join ur team :D.
#5
General / Off-Topic / Re: Merry Christmas!
December 27, 2011, 11:22:14 AM
Merry Christmas everyone : ) .
#6
Dread, if u are able to, make something like that character on the picture and stop complaining about our works ;*
#7


Fast hipoly model ;p. Protoss photon cannon from starcraft 2 .
#8
Hmm what do you think about it ?

http://chliew.deviantart.com/#/d4jvikp
#9
Ok i've figured it out now. I just have to play around with kismet :)
#10
Does anyone know how to make flickering/pulsing light in UDK? If so, could you tell me how or at least post a kismet screenshot or something like that. That would be very helpful.
#11
http://www.youtube.com/watch?v=KTbTaXmH8Mg&feature=channel_video_title

Just learned how to make simple fire fx and pulsing material :D
#12
http://chliew.deviantart.com/#/d4eyqzk

Trying to model a new EVGA/MSI cooling solution for gtx 580. Still have to do PCB details and vapor chamber inside :D.

Based on these photos from EVGA :

http://www.evga.com/PRODUCTS/enlarge.asp?PN=03G-P3-1584-AR&I=5
#14
Quote from: Farley4Fan on August 05, 2011, 09:57:17 AM


Here's a shot out of the cannon:  Make 2 sectors like Bank.  The original first two sectors will now be one area, and you can make sector 3 bigger for the 2nd area .  I'm thinking twice the size of the vault on Bank.

You can use the same basic layout but tweak with the balance by opening access to other places and changing around the objectives.

Good idea. I thought to do so too.Thx anyway.
#15
I started to work on that about a week ago. Here's a screenshot of what I've done already :)


The container/brick/asphalt/concrete/door/lamp/roof textures and models belong to me, rest - UT3 demo :)

It's a spy respawning site.