First of all...Hi i'm new to the forums :). Back to the topic.
And it is...server-side hit detection. Here's a video about it. Now that what i call host advantage! ;D http://forums.ubi.com/eve/forums/a/tpc/f/3571084024/m/5791007425
It makes so called "bullet lag" and here's another link.
http://forums.ubi.com/eve/forums/a/tpc/f/3571084024/m/7701048025
On PCs that won't be so big problem, because in many popular games you have 100mb hosts, but what about this project? Normal people hosting games with slow upload speed...that's the main reason why i don't play Rainbow Six:Vegas on xbox 360 anymore (and ofc it uses UE 3.0).
I also have 1 suggestion. Have anybody heard game Crysis? It has a sandbox editor. Crysis uses CryEngine 2 which produces really nice graphics.I'll give you a link about the engine http://www.crytek.com/technology/index.php?sx=eng2
And it is...server-side hit detection. Here's a video about it. Now that what i call host advantage! ;D http://forums.ubi.com/eve/forums/a/tpc/f/3571084024/m/5791007425
It makes so called "bullet lag" and here's another link.
http://forums.ubi.com/eve/forums/a/tpc/f/3571084024/m/7701048025
On PCs that won't be so big problem, because in many popular games you have 100mb hosts, but what about this project? Normal people hosting games with slow upload speed...that's the main reason why i don't play Rainbow Six:Vegas on xbox 360 anymore (and ofc it uses UE 3.0).
I also have 1 suggestion. Have anybody heard game Crysis? It has a sandbox editor. Crysis uses CryEngine 2 which produces really nice graphics.I'll give you a link about the engine http://www.crytek.com/technology/index.php?sx=eng2