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Messages - MacBryce

#33
If you want PS to get done faster, then help us find more people that can contribute.
At least, it's starting to look like it might actually go somewhere, even though there's little to disseminate yet.
#34
Join Us / Re: Tester
January 28, 2007, 01:44:36 PM
lmao; nice one, frvge
#35
Presentation Forum / Re: sticky camera idea
January 21, 2007, 06:23:54 PM
Good idea; I only wonder if it's a good idea from a technical point of view.
#36
Public Discussion / Re: An idea for the story/characters
December 22, 2006, 08:29:20 AM
Don't worry about the copyrights, spyguy. Most of the things you've mentioned can't be protected by intellectual property laws.

That said, it's an idea that the designers can look into. Personally, I feel that it's a little akward to put hostages against terrorists but that's ok. The idea has some potential, but I don't really see a SCCT clone working like that. For example: "Open the blinds so the terrorists have to stay down to avoid sniper shots". That's a really creative touch, but it's difficult to predict if that would work. Being killed by an NPC isn't what I personally would like in SCCT. I would love to play a game like that and see how that would work out, but Project Stealth is cloning SCCT and not experimenting. Of course, that will change after we've cloned it, but I don't think that we should move away from spies/mercs to do such a thing.

Basically, you need a different argument to drop spies/mercs because an idea can't be protected. Only materialized expressions of ideas can be, but we aren't using any of those from SCCT.
#37
Presentation Forum / Re: Look what i found on the net!
December 09, 2006, 11:56:14 AM
Indeed, you have to be a member to see the attachments. Is that a problem? If we've got enough concept art, I'll make a special page for stuff like this.

Greek letters are so 90s. ;D Let's go Phoenician!


Samekh


Zayin

Or how about runes?


Odal

Phi and Psy are cool but they are a bit too short word-wise imo.
#38
Presentation Forum / Re: real time hacking in versus
December 09, 2006, 11:52:10 AM
If you're talking about a hacking minigame, then I have my doubts. There's already a hacking minigame: Making sure you're not getting a nade on top of you or being sniped while doing it.

It's a fun idea to try out though. Let's clone the game and try to implement something like that.
#39
Public Discussion / Re: Breaking the mold
December 05, 2006, 08:52:47 AM
I still see Unreal Tournament 2003 on shelves in stores and its price is ridiculously low, but I don't think that a lot of people would pick it up to play a mod. I'd assume that we have to host our own server for the game so we could always remove the UT2k7 CD-key validation from it, but it's not the most elegant of solutions.
#40
Public Discussion / Re: Some Mercenary Ideas
December 05, 2006, 08:36:12 AM
Setting the lifes can be an option but one life each won't be the default one.
#41
Presentation Forum / Re: Reticule Design
December 04, 2006, 07:34:28 PM
The HUD should be in-game as much as possible. Like Kebab says: grenades indicator on the gun, etc.
#42
Public Discussion / Re: Research on UR 3.0
December 04, 2006, 09:28:21 AM
Yes, licensees get access to the source code but we're nowhere near the requirements to become a licensee.

http://www.unrealtechnology.com/html/licensing/faq.shtml
#43
Public Discussion / Re: Announcer or not?
December 02, 2006, 02:29:16 PM
Maybe we need to let Microsoft Sam do it. Don't know him?

Start > Settings > Control panel > Speech
Type in "The red terminal is being attacked." and press "Preview speech".
#44
Public Discussion / Re: Breaking the mold
November 30, 2006, 06:14:53 PM
The last thing I'd like is to add something that would destroy the gameplay concept of SCCT. I'm proposing to get a third player involved in a different way than just adding another spy/merc. Maybe just a player that controls a number of flying drone all the time, RTS-like, with a fog-of-war that only shows stuff in the vicinity of those droids.

Maybe too drastic...
#45
Public Discussion / Re: Breaking the mold
November 30, 2006, 04:16:49 PM
What are the thoughts on a optional 3rd commander-esque player for both teams?

The commanders have a top viewed tactical map of the different stories of a map. It's just a detailed map like an airphoto, so they can't actually see everything that happens in real-time. They do get statistics from terminals, objectives, etc. They can ping certain spots to give the spies instructions.

Mercs and spies can leave cameras anywhere they like. They've got an unlimited number of them but they can only place 4 at the same time. They can't use the camera's but their commander can control them and look through them. The camera's are shot into position like the sticky cams.

The mercs got a little extra in the sense that every alarm triggered or explosion will show up on the commander's map.

The spies got an extra in the sense that their commander can release smoke from their camera.

I'm just brainstorming here. Maybe the commanders should be able to move their camera's like little robots? Maybe they should get control over their own gadgets like those drones from DA?