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Messages - Zijn

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Public Discussion / Re: Engine and other updates
« on: January 04, 2014, 12:59:39 PM »
Our capacity problem is human resources. We're aiming to fix that ASAP.

Such a shame, i really wanted to jump into this with two feet but uni pulls me back to reality. Having to apply for my interns, I really want to go to Guerrilla Games, Crytek in Germany or Rockstar in Scotland. Really hope i get one of my choices! Highly doubt it tho lol. If you dont aim high, you never know!!

Really want to see this game take off. Has so much potential and the following IS huge.

Just seem to have no time for my self anymore :(

Public Discussion / Re: Announcing our new logo and our roadmap for 2014
« on: January 04, 2014, 12:54:39 PM »
Is it really necessary for something to be added?

if so id contribute: PS "redefined", "renovated", "reformed" and "reborn"  :)

I actually dont think the SvM is too bad about 20% of what CT was but the one thing that totally ruins it, are the controls! As some are unbindable  e.g Q to drop down and i hate how the controls are the same for Mercs and Spies.

As my shock "bow"isnt my main weapon I want to use, id prefer to stay in the shadows, I dont want to bind aim down sights to "Mouse2". I would prefer that to be "Use" and "E" as bring weapon, but as a Merc i would love to have it as aim..

The lack of customization totally ruins it for me

Join Us / Re: Level Design / Assets
« on: August 28, 2013, 09:08:19 PM »
Awesome, thank you very much :)

Who to get in contact with to get things rolling again :)

Join Us / Level Design / Assets
« on: August 28, 2013, 04:35:50 PM »
Hey there,

Back from a long time away and finally training

Moved from England where I learnt everything by myself, but now living in Belgium studying Digital Arts and Entertainment. Ill be starting my 2nd year in September and I have chosen Game Design as my major.

My passion is level design, done it for personal projects but i'll be seeing it more in depth in my up coming 3rd semester.
With the necessary knowledge of referencing, conceptual art, blueprinting, optimizing, refining, use of light and shadow.
Working with UDK and Cryengine
Knowledge of

I can model in low and high poly - Ngon free with low polycounts
From references to thumbnailing, clean optimized unwraps and texturing with alphas etc.. and great materials knowledge
Modelling really doesn't take me very long at all, as I LOVE it  :D

Structured, managed workflow, easy for other team members to jump in and help editing if need be.
Easy to work with, giving creative criticism and feedback.

Of course anything I learn in university will be easily transferable.

Can program if needs be! C++

Restrictions are: University, Uni projects, Taekwondo and preparing for Independent Gaming Festival. A little school assignment got a bit more praise then we expected  ;D

Look forwarding to help as I'm trying to like Blacklist and its a total flop



Public Discussion / Re: scct versus
« on: May 11, 2010, 02:19:48 PM »
Better to take it slow and get it done right, than rush it to make people "happy" to later come back and complain. Everyone wants it done - we want something everyone can be proud of.

Public Discussion / Re: Anyone wanna inform me?
« on: May 11, 2010, 02:13:49 PM »
its basically the same thing as chaos theory spy vs merc but hopefully with better graphics,

And way way sexier  ;)

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