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3d Artist

Started by serma3d, August 27, 2010, 06:36:45 AM

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serma3d

Serma3d

Age 35

Personal status: Operation Black Mesa mod team: Prop modeler.

For which position you apply to: 3d Artist

Your qualifications and skills
Fluent in the use of 3D Studio Max, Zbrush, and Photoshop.
Fluent in drawing, painting, and design.
Proficient in the use of MS Word.
Working knowledge of animation using 3D Studio Max, After Effects, and Flash.
Working knowledge of 3d Maxââ,¬â,,¢s particle system and Pflow.
Working knowledge of Unreal Development Kit and XNormal.
Working knowledge in the use of Adobe After Effects, Flash, and Dreamweaver.
Working knowledge in the use of Adobe Illustrator, Fire Work, and InDesign.
Working knowledge of MS Excel and Power Point.
Familiar with Poser, and Maya.

Your experience

Operation Black Mesa MOD Team , Online, August 2010 - Present
3D Artist: Prop Modeler.
Modeling and texturing prop.
Able to help in other areas such as rigging, skinning, and animation.

Homo Digital, Online, September 2009 - May 2010.
3D Artist: Character Artist
Modeling and texturing characters.

A link to previously made work / portfolio / demo reel
http://www.flickr.com/photos/serma3d/

LennardF1989

Do you have some more things to show us?

serma3d

I have, but I rather not show old stuffs...  It makes me look bad lol ehehe... :P

I would like to do the test and be done with it.

However, if you would like to see wire frame of any of the sample I have up, I can do that...  and attach it here...

If you are looking for any specific criteria for your assessment, please let me know...  I'll try my very best to help you assess my knowledge.

Thanks... for your reply...




Kon Artist

the models look good, textures need a little work.  I say, let him give it the old college try:)

frvge

#4
Hi serma,

Your stuff looks good.
We'd like to ask you to model and texture the following object to test speed and skills.

http://www.zenn.com.sg/Philips_tube_radio.JPG

It's a fairly simple model, so the execution in specular and normal maps will be important.
We suggest a combination of a high-poly mesh and programs like CrazyBump to create the normal maps.

A small, barely visible layer of white plaster dust needs to be applied to all the faces facing upwards. (mind that for the specular!)

Preferably a 512x512 texture and about 800 tris.

Good luck!
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

serma3d

Good info.  I would like to clarify a few things.

1. 512map with as many material slot as I would like?
2. 800 tris = 400 poly (roughly)  I put this up to make sure that we understand each other.  I read
somewhere on this forum that some people didn't truely understand those things.

Let me know If I misunderstood you in any way...

Thank you for this opportunity to be with the team.


B1nArY_001

For a max user, yes 400 polys (800 tris)

512x512 max texture resolution

Diffuse Map, Specular Color Map, Gloss Map and Normals Map to be put in the appropriate nodes of the material.

If you need further clarification just ask  ;)

serma3d

Got it, thank you very much...,


Kon Artist

look forward to see it, i could use a radio asset on my map.

serma3d

lol ehehe..... :D  I'm glad to hear that...

Working really hard..

Finished the model at 399 poly.., haven't check the tri yet.  Unwrapped as well... 


B1nArY_001

Quote from: serma3d on August 28, 2010, 08:13:42 AM
lol ehehe..... :D  I'm glad to hear that...

Working really hard..

Finished the model at 399 poly.., haven't check the tri yet.  Unwrapped as well...

If you keep your modeling in quads, your tri count will always be double your quad count. For lighting purposes in most real time applications keeping things in quads generally yields better looking results. The same holds true for animated objects where parts of the mesh are required to deform. There are exceptions but keeping things in quads is a good rule to follow.

serma3d


serma3d

I'm done.  Who will I send the max+map files to?

I can't attach a file here?  I'm not very good with code.

frvge

press at projectstealthgame:com will do. You can use https://www.yousendit.com/ or dropbox or equivalent too.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.