Archives > Presentation Forum

Alien Worm

<< < (2/12) > >>

comicsserg:
ooo you made a big error modelling it.
The ONE major rule is that the polygon must NEVER has more than 4 Vertices!!!!

The problem with polygons with more than 4 Verticesis that the smoothing will give artifacts and if you want to animate it in the future it will cause a lot of problems.

You must always model regular polygon with four sides (4 vertexes)  

DreadStunLock:
Hmmmmm, I will see what I can do, and it's Vertices Comic :) Careful with that you might get fired from a job :)

DreadStunLock:
Ok, here is another try:


Front:



Left:



Render:



Top:



Vertices:




P.S: Sorry for the log spamm Frvge, Imageshack was a bit gay.

So there it is in more quanity of screenshots.

The vertices one is for Comisserg to re-explain if possible because I didn't get the 1 Polygon should not have 4 vertices ><

B1nArY_001:

--- Quote from: LennardF1989 on May 13, 2011, 02:16:37 PM ---You should triangulate it, most engines are not too fond of quads.
--- End quote ---

Quads in Max are technically already triangulated, once imported into an engine if you look at the mesh post import you will see that each "quad" has been bisected forming 2 triangles.

Farley4Fan:
Render pic=

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version