Archives > Presentation Forum

My little project : Warehouse map rebuild

<< < (2/3) > >>

Farley4Fan:
@Puuu, it's Fort Knox in Kentucky.  It's basically where the U.S. keeps its gold.   ;)

Getting good interior shots and an accurate layout is next to impossible for obvious reasons.

NeoSuperior:
LOL... lvl description for Fort Knox:

Spy:
After all gold was transported to the newly built "Fort Hades", the now lowly secured Fort Knox was taken over by Mercanaries, that were hired by Terorrists, to get their hands on TOP-SECRET NSA Documents, passwords etc. Your mission is to to get a virus into the main computer or destroy it. After that you also have to bring a virus into the backupsystem, or destroy it too.

Merc:
Congratulations for taking over Fort Knox. We have reports, that goverment officials are scared of the whole incident becoming public, so you don't have to worry about a bombardment. However be aware. We also have reports, that they plan to destroy the servers with a small team of well trained special forces. Be careful! You must protect the servers under any circumstances! If you fail it will cost us hundreds of million dollars!

2 Sektors. Both sectors have 2 comps and 1 bomb. Spies have to get 1 objective in each sector to win.


Well so much to that...

Back2Topic:
It would be nice if there was a team like the "UMP" from SC:CT, to remake the best maps. The spy spawn for the warehouse remake is nicely done ;)

AgentX_003:

--- Quote from: Meister_Neo on August 05, 2011, 01:28:51 AM ---LOL... lvl description for Fort Knox:

Spy:
After all gold was transported to the newly built "Fort Hades", the now lowly secured Fort Knox was taken over by Mercanaries, that were hired by Terorrists, to get their hands on TOP-SECRET NSA Documents, passwords etc. Your mission is to to get a virus into the main computer or destroy it. After that you also have to bring a virus into the backupsystem, or destroy it too.

Merc:
Congratulations for taking over Fort Knox. We have reports, that goverment officials are scared of the whole incident becoming public, so you don't have to worry about a bombardment. However be aware. We also have reports, that they plan to destroy the servers with a small team of well trained special forces. Be careful! You must protect the servers under any circumstances! If you fail it will cost us hundreds of million dollars!

2 Sektors. Both sectors have 2 comps and 1 bomb. Spies have to get 1 objective in each sector to win.


Well so much to that...

Back2Topic:
It would be nice if there was a team like the "UMP" from SC:CT, to remake the best maps. The spy spawn for the warehouse remake is nicely done ;)

--- End quote ---

I like your backstory mr.neo :D and the reason why i suggested fort knox is because I felt that bank in ct was too small and to have something like this would trump that map :D. Plus look at that first shot , I mean thinking about it , Having it on a night time scene would be epic with all those cameras *drools * xP

@pusianka : Interior you say ? Hmmm : http://www.youtube.com/watch?v=mZ53crgD5TY  ? is all i could find o_o

Farley4Fan:
Kind of hard to cheer for the merc if they are working for terrorists, imo.

Here's a shot out of the cannon:  Make 2 sectors like Bank.  The original first two sectors will now be one area, and you can make sector 3 bigger for the 2nd area .  I'm thinking twice the size of the vault on Bank.

You can use the same basic layout but tweak with the balance by opening access to other places and changing around the objectives.

ChLieW:

--- Quote from: Farley4Fan on August 05, 2011, 09:57:17 AM ---

Here's a shot out of the cannon:  Make 2 sectors like Bank.  The original first two sectors will now be one area, and you can make sector 3 bigger for the 2nd area .  I'm thinking twice the size of the vault on Bank.

You can use the same basic layout but tweak with the balance by opening access to other places and changing around the objectives.

--- End quote ---

Good idea. I thought to do so too.Thx anyway.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version