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Community Map: stage 2: overall themes

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frvge:
Well, if you want to make a post with pictures that you think would be nice to have as an art direction, make it :)

Cronky:
It's getting pretty quiet in here!

I'd like to see a level much like warehouse... or perhaps it's more like museum.. Not sure. Spies first have to go through the baggage area (like where baggage gets sorted to the appropriate planes), then the baggage check area (with all the metal detectors and whatnot) , then ending part takes place in the main area the airport (restaurants, shops, etc.). So pretty much like you're going through the airport opposite of what a normal person would do.

I see the Spies starting on the tarmac. Not sure how they got there... vehicle, parachute, hopped a fence... but perhaps their spawn in a Maintenance shack. One entrance leading from there. Other entrances require you going outside.

Mercs have a view of outside (and thus the spy spawn) from the passenger waiting area. That area is an overhang portion of the building, entrances located below so that Mercs cant just see exactly where the Spies are going, but instead see the direction and Spies could change up from there. The windows are bullet-proof though, so there is only watching, no sniping.

As for what kind of objectives... I never really care. It doesn't seem like there is ever really a rhyme or reason as to what objectives are where anyway. Other than making sabotage centrally located, disk hunt farther away and everywhere else neutralization, it seems like it doesn't matter.

Art direction... airport-like. ;)

RaDRoacH:
i fell useless... or maybe i am useless :D
there was more than 10 people who voted the airport... buh... where's the guy who did that "art project" and said "airport will be cool location"?
I think that there must be escalators, 1st floor for check- in, metal detectors, and other stuff, and the 2nd floor should have shops and restaurants like cronky said.
uhm... i think that i'm going take some ideas from CoD:MW2 map... lol

meister's idea infact reminds me the map from MW2.

AgentX_003:

--- Quote from: RaDRoacH on October 14, 2012, 11:25:17 PM ---i fell useless... or maybe i am useless :D
there was more than 10 people who voted the airport... buh... where's the guy who did that "art project" and said "airport will be cool location"?
I think that there must be escalators, 1st floor for check- in, metal detectors, and other stuff, and the 2nd floor should have shops and restaurants like cronky said.
uhm... i think that i'm going take some ideas from CoD:MW2 map... lol

meister's idea infact reminds me the map from MW2.

--- End quote ---

Don't forget the airport idea has been done also in Counter Strike.

RaDRoacH:

--- Quote from: AgentX_003 on October 15, 2012, 05:29:15 PM ---
--- Quote from: RaDRoacH on October 14, 2012, 11:25:17 PM ---i fell useless... or maybe i am useless :D
there was more than 10 people who voted the airport... buh... where's the guy who did that "art project" and said "airport will be cool location"?
I think that there must be escalators, 1st floor for check- in, metal detectors, and other stuff, and the 2nd floor should have shops and restaurants like cronky said.
uhm... i think that i'm going take some ideas from CoD:MW2 map... lol

meister's idea infact reminds me the map from MW2.

--- End quote ---

Don't forget the airport idea has been done also in Counter Strike.

--- End quote ---

o.O wow! I swear that i've never played that map before! (just tried the classic maps and de_westwood, i used to play CS:1.6 on a bad computer a long time ago... i always play on the classic maps on CS:S too)
Talking about this eh?

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